Okay, here’s the situation. I’m working the integration of a 4tpy script. The script itself is working fine, however its interface with the EDCT is not.
The trait is defined thus:
Code:;------------------------------------------ Trait SeasonsCounter Characters all Level Spring Description Spring_desc EffectsDescription Spring_effects_desc Threshold 1 Level Summer Description Summer_desc EffectsDescription Summer_effects_desc Threshold 2 Level Autumn Description Autumn_desc EffectsDescription Autumn_effects_desc Threshold 3 Level Winter Description Winter_desc EffectsDescription Winter_effects_desc Threshold 4 Level SeasonUpper Description SeasonUpper_desc EffectsDescription SeasonUpper_effects_desc Threshold 5
The rotation of seasons works fine, for existing characters. It’s the triggers for adoption that I’m having problems with.
Code:;------------------------------------------ Trigger Seasons_Initial_ofa_1 WhenToTest OfferedForAdoption Condition I_EventCounter season_spring = 1 Affects SeasonsCounter 2 Chance 100 ;------------------------------------------ Trigger Seasons_Initial_ofa_2 WhenToTest OfferedForAdoption Condition I_EventCounter season_summer = 1 Affects SeasonsCounter 3 Chance 100 ;------------------------------------------ Trigger Seasons_Initial_ofa_3 WhenToTest OfferedForAdoption Condition I_EventCounter season_autumn = 1 Affects SeasonsCounter 4 Chance 100 ;------------------------------------------ Trigger Seasons_Initial_ofa_4 WhenToTest OfferedForAdoption Condition I_EventCounter season_winter = 1 Affects SeasonsCounter 5 Chance 100
All of these work fine, assigning the appropriate trait, except the one for spring. For whatever reason, a character coming available for adoption in the spring bears the Winter trait. Is there any reason you can see for that? Thanks in advance for the help.





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