Good initiative. 

Originally Posted by
Delvecchio1975
[*]make rhodian/balearic slingers and cretan archers recruitable on their resp. islands
They do not have recruiting lines in EDB. The resources are already in place though. So it`s just a matter of adding lines for the missile buildings(practice_field and siege_engineer). For example:
Code:
recruit "merc balearic slingers" 0 requires factions { pontus, } and hidden_resource aor_celt and building_present_min_level barracks_pontus auxilia_phase3
And you need to repeat this for any faction that should be able to recruit them. To make it easier do a search for another aor slinger in EDB(aor illyria slinger for example) and add the new lines under them. Make sure to not forget to change either the ownership in brackets and the name of the barracks for each faction.
Oh, and I see you need to change the EDU ownership so that all the factions are able to recruit them. For example:
Code:
ownership barbarian, carthaginian, eastern, egyptian, greek, roman, slave
One more thing, in EDB do not use the tab for spaces. Use the spacebar instead. Too many tabs and the file crashes with no errors it seems. Of course, there are plenty of tabs used in vanilla RTRPE, but at least take care not to make it worse.
[*]generals available for hire
Depends from what building and whether you want it available as soon as you conquer the region or only after you colonize it as it happens with the regular units. Generally you just add the recruiting line under the building you want as for any other unit.
If you need more exact guidance let me know.
[LIST]
[*]eliminate the grain resource: on the one hand i think this is a great challenge in the game, to keep pop under control as Bactria, Pontus, Carthage and Ptolemy; on the other hand, playing as bactria, by the time you finally get the Indian pop under control, Seleukos comes knocking at the door with 35 stacks of goldshields. Focus needs to shift unreasonably to pop control in that scenario i think.
You could do it more elegantly and reduce the fertility levels of the affected regions. In descr_regions(data\world\maps\base) it`s the last number of each region`s entry.