Right... I know this has already been said many times but I just have to repeat these questions.

Cannon's:

Cannons in this game seem to act as if they are like the cannons of WWI? Cannon's in this era can take roughly only 15 seconds for very experienced cannon crews to reload but were roughly 62% less accurate and had far greater range than vanilla artillery.

Musketeer's:

Reloading: Musketeer's on the other hand reload like 3ft toddlers who have to get a stool just to reach the ramrod of a musket and try to 'ram' the rod into its barrel taking to much time.

Accuracy: Musketeer's in this era can shoot two, three and even four rounds a minute? And the accuracy and range of their muskets given that they shot from 150 yards when holding a defensive firing stance and 70 - 50 yards when holding an offensive firing stance. Muskets in this game shoot like civil war rifles with minieballs?

Morale: What I find hard to accept in this game is how brave soldiers are in this game? Minutemen and militia for example should be easy to rout? They usually wavered when a line fired at them from 50 yards away simultaneously with an artillery barrage during the early stages of the American Revolutionary War.

Thats all I have to say; post your views on how Creative Assembly can look into the possible problems this game might make.