I know a Total War game is about changing history, or lore in this case, but I like to imagine the Elves of the Third Age as a “fading” people, or at least not as an aggressively expanding people. So I have a suggestion that would give the player the possibility of a different gameplay as the Elves, without taking away the possibilty to play as we are used to now.
I started to think of this when, in my Silvan Elves campaign, the factions of Rohan and Gondor were destroyed but not totally conquered, and their remaining regions became rebels. I started to “liberate” what had been Rohan and Gondor and thought it would be interesting to have the possibility to reorganize the remaining men and freed slaves under the authority of the Elf kings, and that you could recruit troops from those regions without decreasing the local Northmen/Dúnedain culture.
TATW is already a great mod, incredibly well done and highly enjoyable, and my suggestion may imply too much effort for too less. Anyway, here is my idea:
Many (if not all) factions in Rome TW, and Lithuania in the Teutonic campaign of Kingdoms, can build religious buildings dedicated to three different deities. Each settlement can only have one type of temple; e.g. if you build a shrine to the fertility deity in a settlement, you won’t be able to build a shrine to the war god or the sky god in that same settlement.
The Elves could have three line of buildings to choose from:
1. “Repopulation”. You choose to repopulate the region; the remaining humans are allowed to stay as peasants and workers, but not to fight in the elven armies. The elven culture increases. This line of buildings will allow you to recruit elven units. If you always choose this option, everything should be as it is now.
2. “Annexation”. The local men are allowed to enter the elven military, trained and equipped as Elves. This line of buildings will allow you to recruit human units with elven weapons and warfare style.
3. “Autonomy”. The local human population is allowed a high level of self-government, recognizing the authority of the Elf kings. They would equip themselves and fight in their traditional way. This line of buildings will allow you to recruit a few human units equipped according to the local human culture. To compensate the fact that you would have access to more varied units, you should not be able to recruite them very often; and maybe the income from “autonomous” regions should be lower than usual. These buildings would increase the local human culture.
This could probably work for the dwarves too. Mordor, Isengard and the OotMM don’t need this, because they would just exterminate/enslave/eat/etc. the conquered humans.




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