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Thread: FOE 2.0 Speculations (Wish Lists)

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  1. #1
    Ceasar Gubius's Avatar Ducenarius
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    Default FOE 2.0 Speculations (Wish Lists)

    First of all, I want to say, I just downloaded FOE. I love it! If I had a faster computer, I'd enjoy it even more !

    But the point of this, you guys mentioned that you planned to make an expansion for this by the time of Christmas. No doubt one of the major features you guys will implement is more factions (At least minor ones anyways).

    But What if you were to add a Syracuse faction ingame? I mean, it would be there in the beginning, but say what if something happens to Epiros (The get conquered, or loose the boot of Italy to the Romans), could you script it to where a Independant Syracuse faction emerges (With all of Epiros' former holdings on the Island of Sicily)... You could make their army like any other Hellenistic faction, but make more of an emphasis on mercanaries from throughout the Mediteranian.... Just an Idea

    BTW, This would be historically accurate
    Last edited by Ceasar Gubius; December 01, 2009 at 02:07 PM.
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  2. #2

    Default Re: Emergant Syracuse Faction

    The original Xmas idea was to have a patch that fixed some issues raised and to add some game-play elements that haven't been included in the FoE 1.0 release. However now we were working on it anyway, the new idea has rising of doing a FoE 2.0 expansion, which will only come in the new year. This expansion is pretty huge... The plan atm is to expand the map (which is almost working) and with it we almost double the number of playable factions and depending on some choices that still have to be made, maybe even more than double. An exact list of factions has not been finalized yet, but it will be more than worth the wait from Xmas to that moment in the new year for sure.

    A spawning Syracuse faction could be a problem... Because you can't move settlements (by script) to an AI controlled faction. Which means that you would have to spawn an army near the city and hope the RTW engine will be smart enough to attack it => which is very unlikely...

  3. #3

    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by PatricianS View Post
    The original Xmas idea was to have a patch that fixed some issues raised and to add some game-play elements that haven't been included in the FoE 1.0 release. However now we were working on it anyway, the new idea has rising of doing a FoE 2.0 expansion, which will only come in the new year. This expansion is pretty huge... The plan atm is to expand the map (which is almost working) and with it we almost double the number of playable factions and depending on some choices that still have to be made, maybe even more than double. An exact list of factions has not been finalized yet, but it will be more than worth the wait from Xmas to that moment in the new year for sure.

    A spawning Syracuse faction could be a problem... Because you can't move settlements (by script) to an AI controlled faction. Which means that you would have to spawn an army near the city and hope the RTW engine will be smart enough to attack it => which is very unlikely...
    very interesting.
    then if the next version will have the double or more of playable factions,this new version will have more iberian,celts,north african and gauls tribes?
    the next version will have more historical units types for factions and mercenary units?
    the next version will have more events and historical events and more military reforms with new historical units in every military reform?
    the next version will have more traits,ancilliares,military titles as tribune of legio I italica for example?thanks.
    Last edited by Anibal at portas; November 25, 2009 at 06:37 PM.

  4. #4

    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by Anibal at portas View Post
    very interesting.
    then if the next version will have the double or more of playable factions,this new version will have more iberian,celts,north african and gauls tribes?
    the next version will have more historical units types for factions and mercenary units?
    the next version will have more events and historical events and more military reforms with new historical units in every military reform?
    .
    Implementing those would be good...

  5. #5

    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by PatricianS View Post
    The plan atm is to expand the map (which is almost working) and with it we almost double the number of playable factions and depending on some choices that still have to be made, maybe even more than double. An exact list of factions has not been finalized yet, but it will be more than worth the wait from Xmas to that moment in the new year for sure.
    Does the map include whole of Greece and Macedon become playable?
    I also want a scenario which has Aetolian, Achaean and Sparta each as a separated independent faction.

  6. #6
    kepper's Avatar Artifex
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    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by mochi View Post
    Does the map include whole of Greece and Macedon become playable?
    I also want a scenario which has Aetolian, Achaean and Sparta each as a separated independent faction.
    You never now the future
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  7. #7

    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by mochi View Post
    Does the map include whole of Greece and Macedon become playable?
    I also want a scenario which has Aetolian, Achaean and Sparta each as a separated independent faction.
    lol - that's a pretty huge wish-list

  8. #8
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by mochi View Post
    Does the map include whole of Greece and Macedon become playable?
    I also want a scenario which has Aetolian, Achaean and Sparta each as a separated independent faction.
    That is quite the wish list ! A more logical (Seeing the map is expanding east and north), concept would be (For Greek wars anyways )

    Kingdom of Macedon,
    Achaean Leauge,
    City-State of Sparta (Just a logical solution, seeing it was a very hostile and independant State at this time)

    Then making some of the regions that are occupied by the current "Mini-Factions" into real factions. Only a few new units will need to be made for these, because they are already ingame as AOR units .

    Averni Gauls
    Aedui Gauls
    Kingdom of Illryia
    Kingom of Lusitania
    City-State of Massallia (Or Phocean Greeks)
    City-State of Syracusa (Wishfull Thinking )

    As you can see, for most of the lesser factions I mentioned are already ingame. And this would still only fill up 19 out of 21 faction slots (Rebels included). And if 2.0 is going to be the final MAJOR release of FOE, then it is only logical that the developers will try to fit as many factions as possible ....
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  9. #9
    MasterOfThessus's Avatar RTR Betateam Leader
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    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by Ceasar Gubius View Post
    That is quite the wish list ! A more logical (Seeing the map is expanding east and north), concept would be (For Greek wars anyways )

    Kingdom of Macedon,
    Achaean Leauge,
    City-State of Sparta (Just a logical solution, seeing it was a very hostile and independant State at this time)

    Then making some of the regions that are occupied by the current "Mini-Factions" into real factions. Only a few new units will need to be made for these, because they are already ingame as AOR units .

    Averni Gauls
    Aedui Gauls
    Kingdom of Illryia
    Kingom of Lusitania
    City-State of Massallia (Or Phocean Greeks)
    City-State of Syracusa (Wishfull Thinking )

    As you can see, for most of the lesser factions I mentioned are already ingame. And this would still only fill up 19 out of 21 faction slots (Rebels included). And if 2.0 is going to be the final MAJOR release of FOE, then it is only logical that the developers will try to fit as many factions as possible ....
    Not bad for a guess

  10. #10
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by MasterOfThessus View Post
    Not bad for a guess
    Only assumptions based off of logic and the history of the RTR team, Master ... I would probably assume that the two remaining slots would be used for any "Horde" of sorts. Maybe the Greek Succesor Kingdoms, or any Barbaric tribe that could invade from the North...
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  11. #11

    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by Ceasar Gubius View Post
    A more logical (Seeing the map is expanding east and north), concept would be (For Greek wars anyways )
    I feel even Webbird's map is too small not for other regions but only for Greece where many city states would fight each other.
    But maps of Greek wars mod or War loads of Sparta mod are too large to figure also outside of Greece.
    I want to see Greek map of FOE scale.
    It will work well especially for Macedon wars or Syria-Roman war in Greece.
    Last edited by mochi; November 28, 2009 at 07:04 AM.

  12. #12
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Emergant Syracuse Faction

    How about like the Romano-British in BI?

    Hmmm... so you say double or more? So that means at least five more major factions. Maybe my dreams of FOE:GC weren't too far-fetched after all
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  13. #13

    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by Caligula Caesar View Post
    How about like the Romano-British in BI?
    Hmm... That might indeed be a possibility

    I'm surely going to look into that one, thanks for the tip

  14. #14
    Maurits's Avatar ЯTR
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    Default Re: Emergant Syracuse Faction

    Ok, you can look at that, but still you'll get an army in that region about which you aren't sure how it'll act. I think it'd be possible to script it so that it'll appear once epirus is sort of defeated, but we should test if it'll really start to siege Syracuse.

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  15. #15

    Default Re: Emergant Syracuse Faction

    Well, it's on Sicily in this case, which is an island (like Britain in BI). That makes things more easy to control

    Besides, it wouldn't surprise me if the romano_british have a preference for the region called "Britannia_Superior", which would in our case be Syracuse

  16. #16
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Emergant Syracuse Faction

    So my idea has a slight possibility ???

    Expanding the map? In which ways, so it has more regions or to where it takes up more of Europe (Like all of Greece and Macedonia )... Also, Do you ever have plans on making the factions like Massallia and the Averni more detailed and playable?
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  17. #17

    Default Re: Emergant Syracuse Faction

    Maybe

  18. #18
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Emergant Syracuse Faction

    LOL, can't wait ...
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  19. #19

    Default Re: Emergant Syracuse Faction

    Is Epirus holding Syracuse from the start? I do not remember it well, but if it is not, then you cannot script it like the Romano-British emergence in BI.

    But, on the other hand, this statement:

    you can't move settlements (by script) to an AI controlled faction.
    Is false. So I am glad to say that it could be done.

  20. #20

    Default Re: Emergant Syracuse Faction

    Quote Originally Posted by Salvor Hardin View Post
    Is Epirus holding Syracuse from the start? I do not remember it well, but if it is not, then you cannot script it like the Romano-British emergence in BI.
    Epeiros does start with Syracuse, so it should be possible I guess

    But, on the other hand, this statement:

    Is false. So I am glad to say that it could be done.
    Hmm..... In FoE HoH made the script only move Grumentum to Epeiros if the player is playing as Epeiros (and won the first battle). Because he said it's not possible to move cities to an AI faction

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