Roman Leadership
Faction Leader (Princeps Senatus)
- Leader of the Roman Senate.
Faction Heir (Future Princeps Senatus)
- Future Leader of the Roman Senate.
Consul (Consul)
- During the times of the Republic of Rome, 2 Consuls were elected as the chief magistrates, the highest elected public office. Each was a magistrate in their own right, but had veto power over the official actions of the other.
- During times of war, Consuls served as the Roman commanders-in-chief of all Roman military forces.
- Upon advancement to Consul, a Roman character will receive an increase of +3 to Command due to his command staff assisting him with his military duties. He will also receive an increase of +3 to Personal Security and a +60 to Siege Engineering. He will continue to receive these bonuses while holding the military rank of General. Upon retiring from active service, he will lose the bonuses from active service and receive an increase of +4 to Influence. At a later date, he will be available for return to military service as a Consul.
- An individual most serve a minimum of 5 years as a General to be eligible for the position of Consul
- As was the historical situation, only two Consul positions will be available. One advantage the player will have over what often was the historical reality, is that both Consuls will be in complete agreement at all times, never veto'ing the official actions of the other.
- One Consul position is available immediately. I have currently made the second Consul position available after the Republic of Rome controls more than 20 provinces. I did this for play balance, but may remove this restriction.
Governor of Latium (Praetor Urbanus)
- Governor of Latium, resides in Roma.
- The Governor of Latium must have served a minimum of 5 years as a General (Praetor).
- An individual serving as the Governor of Latium will receive an increase of +1 to Management and +1 to Law. Upon retiring from active service, he will lose the bonuses from his service as the Governor of Latium and will receive an increase of +2 to Influence.
- The Governor of Latium will be assigned a Quaestor (a character ancillary), who represents the governor's second-in-command, assisting with the financial details of governing the province of Latium. This character ancillary will confer a +5% to Tax Collection and +1 to Management.
Provincial Governor (Rector Provinciae)
- Governor of one of the Roman provinces outside of Latium.
- A Legate may serve as a temporary Provincial Governor (Legatus Propraetor). A Legate must have served 6 years as a Legate. A Legate will serve a term of one year as a temporary Provincial Governor (Legatus Propraetor).
- A General may serve as a temporary Provincial Governor (Propraetor). A General will serve a term of one year as a temporary Provincial Governor (Propraetor).
- A Provincial Governor must have served a term of 1 year as a General (Praetor).
- An individual serving as a Provincial Governor, whether permanent or temporary, will receive an increase of +1 to Management and +1 to Law. Upon retiring from active service, he will lose the bonuses from his service as Provincial Governor and will receive an increase of +1 to Influence.
- The number of Provincial Governors will be determined by the number of provinces control by the Republic of Rome. For every 10 provinces, there will be one Provincial Governor.
- A Provincial Governor will be assigned a Quaestor (a character ancillary), who represents the governor's second-in-command, assisting with the financial details of governing the province. This character ancillary will confer a +5% to Tax Collection and +1 to Management.
General (Praetor)
- Served as the senior Roman officer in command of Roman military forces on campaign in a region.
- Upon advancement to General, a Roman character will receive an increase of +3 to Command due to his general's staff assisting him with his military duties. He will also receive an increase of +2 to Personal Security and a +40 to Siege Engineering. He will continue to receive these bonuses while holding the military rank of General. Upon retiring from active service, he will lose the bonuses from active military service and receive an increase of +3 to Influence. At a later date, he will be available for return to military service as a Praetor.
- An individual most serve a minimum of 5 years as a General to be eligible for the position of Provincial Governor.
- The number of Generals will be determined by the number of provinces controlled by the Republic of Rome. For every 10 provinces, there will be one General.
Legate (Legatus Legionis)
- Served as commanding officer of a Roman Legion.
- Upon advancement to Legate, a Roman character will receive an increase of +3 to Command due to the legion's staff and experienced centurions assisting him with his military duties. He will also receive an increase of +1 to Personal Security and a +20 to Siege Engineering. He will continue to receive these bonuses while holding the military rank of Legate. Upon retiring from active service, he will lose the bonuses from active military service and receive an increase of +2 to Influence. At a later date, he will be available for return to military service as a Legate.
- A Legate can be appointed by the Roman Senate to serve as a temporary Provincial Governor (Legatus Propraetor) in the absence of a Praetor.
- An individual most serve a minimum of 10 years as a Legate to be eligible for the military rank of Praetor.
Tribune (Tribunus Militum)
- Upon advancement to Tribune, a Roman character will receive an increase of +1 to Command due to the experienced centurions assisting him with the accomplishment of his military duties. He will continue to receive these bonuses while holding the military rank of Tribune. Upon retiring from active service, he will lose the bonuses from active military service and receive an increase of +1 to Influence. After retiring from active service, he may return to military service as a Tribune by simply fulfilling the requirements for entering service in the Roman Army.
- An individual most serve a minimum of 10 years as a Tribune to be eligible for the military rank of Legate.
Student (Discipulus)
- A character who is acquired via the "Coming of Age" event, being only 16 years old, will begin his formal education and personal combat training as a Student. After spending 4 years as a student, he will be eligible to enter military service as a Tribune.
- During his 4 years of formal education and personal combat training, to make the best use of this time, a character should travel to Roma, or the nearest city, and take up residence until he is 20 years old. A city with a Scriptorium, or higher level of educational building, would be an ideal residence for a Student, so he can take advantage of the increased chances of acquiring useful character traits and ancillaries.
- An alternative, would be to accompany an older relative who is currently serving in the Roman Army. He will not benefit from any increased command bonuses, but may gain military skills, though he will have a higher chance of acquiring the less savory traits of military life. His best choice would be formal schooling in the nearest city.
- In extreme circumstances, he can still lead military forces, but due to his lack of experience, he will not gain any command bonuses.
Remarks
* All new characters acquired via through adoption, captains joining your faction, and marrying into your family via your daughters, will start with 4 years of military service in the rank of Tribune.
* All new characters acquired via the "Coming of Age" event will spend a period of 4 years receiving an education and basic hand-to-hand combat training. Once they have finished training and reached the age of 20, they will be eligible for their first military assignment as Tribune. They will still be available to lead troops, but will not receive the benefit of holding the military rank of Tribune.
* I have an idea for including a new character ancillary for my Roman rank of Legate, several unique character ancillaries named "Roman I Legion", "Roman II Legion", etc., to give an in-game way of tracking/simulating the Roman legions. Each would be unique and would not duplicate each other. When they are given to a legion's commander, the trait/ancillary system will check that a particular "legion" ancillary is not already in use. If it is, the next one available will be used. I have not worked everything out yet, but the concept is working in my current beta version. Neat thing too, is since ancillaries can be transferred between characters, if you wish to appoint a new legion commander for an existing legion, you can transfer the "legion" ancillary to the new commander and have the old commander depart for his new duties. The new legion commander will be given his rank, the level being dependent on his previous experience. I may also be able to include unique names, that would honor their past victories over conquered factions, etc. I have decided that whether these "legio" ancillaries will confer a +1 to troop morale, or just provide a means to track your legions via the Roman numbering system for legions. I am currently using a +1 troop morale bonus in my current beta version. I have currently settled on 3 Legions always being available, 4 Legions available with more than 2 cities controlled, then one additional Legion per every 3 additional cities controlled by the Romans, with a maximum of 40 Legions being available total. I created these limits to restrict the number of legions that could be formed. Originally I wanted the Legion banner and accompanying Legate rank to be available only for a full strength legion, thereby preventing the formation of tons of small one unit legions. With the number of legions available restricted, I figured they would be used more historically.
Additional Notes
* To help track the number of General (Praetor) ranks available, I have created another unique character ancillary that I am naming as follows, "Roman I Field Army", "Roman II Field Army", etc. As with the Legion Banners, I have restricted the Field Army Banners. One is available immediately, a second is available after more than 10 cities are controlled, with an additional one available after this for every 10 additional cities are controlled by the Romans.
To help track the number of Consul ranks available, I will have created another unique character ancillary that I am naming as follows, "Roman I Consular Army", "Roman II Consular Army".
Historically Tribunes were in their 20's, Legates were in their 30's, and I decided on having Generals be in their 40's, the age range for governors too. Consuls were usually at least 45.
age of adopted characters or husbands of daughters is, so I compromised on giving them an initial military service of 4 years, which would mean they are also "Former Tribunes". The reason for 4 years is the chance of getting a 16 year old via marriage or adoption. I figured 4 years is the most even a highly privileged individual might be expected to have. Just figure he started travelling with an uncle on military campaigns when he was 12 years old, an occurrence that was possible.
Legate
move your tribune into a city for two turns. He then turns to a "Former Tribune". Then, move him outside the city, making sure he has at least one infantry unit to command.
Your you legates have served for 10 years, right? You move them into a city for three turns (maybe two, but, try three), and then they turn to "former legate", right? Then move them into the field, with at least one Roman infantry unit, with no other higher ranked person. On the next turn they should adopt the Field Army banner. AFAIK, that *is* the promotion to general. I'm not sure if it says "General" in the traits...I've honestly not had someone live long enough to be general yet!
General
As you can see, the condition's are the following:
1) The character must NOT be a Legate, General (obviously) or Consul General
2) The character must lead an army (ie must have some units with him)
3) at least one of those units must be an infantry unit
4) The character must have it's Subterfuge attribute 8 = must have at least one of the Roman Army ancillaries (banners) on him
5) the character must NOT be in a settlement (ie it must end the turn outside a town, in the field)
6) at least one of the following conditions must happen:
-- a) anything between 12-19 years of Military Service + Good Infantry General trait
-- b) 20 or more years of Military Service
A legate is a military command post, a legion commander.
A praetor is a political office, the lowest political post that commands an army independent army contingent.
Both a legate and a praetor would command a single legion with allied support. A legate, though, would operate under the direction of a senior military leader, like a praetor or consul. In game terms, you should use your consuls and generals for your major campaign armies, supported by smaller legions commanded by legates.
A governor in theory should be a retired general or a senior ranking political officer, like a praetor or proconsul (ex-consul). In game terms, this is very hard to accomplish since you won't have enough men of that rank. I typically even use tribunes for governors, as long as the tribune is at least 35 years old. Any tribune younger than that should be attached to a legion command (one tribune per legion) or attached to governor, hanging out in the city doing magistrate duties until he is needed to fill a legion post.
For Legates, the military service counter stops at 20 years. He should now be ready for advancement to General (Praetor). Turn his legion over to another family character at your first opportunity and have him move away from any Roman infantry troops, or send him to the nearest city. After 2 full seasons in either condition, he will loose the "Legate" trait. Once the "Legate" trait is gone, send him to a stack where he will be the commanding general, and the stack contains Roman infantry troops, and he should receive a Roman Field Army Banner ancillary and the "General (Praetor)" trait. Remember though that with my Roman Leadership system, you are limited to how many Generals you can have by the number of cities you control.
Once the character is a "General (Praetor)", the military service counter will start again and count up to 25 years, at which point he will be eligible for advancement to "Consul". At this point, the counter will no longer increase, the character has reached the pinnacle of a military/political career.
A family character must only have one banner, the banner for the rank you wish him to be promoted to. Each banner has a separate hidden "subterfuge" attribute assigned to it. The Legion Banner has a hidden "subterfuge" attribute of 7, the Field Army Banner has a hidden "subterfuge" attribute of 8. I used these different values to track what particular banner or quaestor ancillary a character has. Each give the character holding them a separate distinct "subterfuge" attribute value. So, a character holding both a Legion Banner and a Field Army Banner has a total hidden "subterfuge" attribute of 15.
For a character to receive (be promoted) to General (Praetor), he must have a hidden "subterfuge" attribute of 8. So, have this character "turn over command" of the legion to another character, i.e. transfer the Legion Banner ancillary to another character, and have him end a turn holding just the Field Army Banner. At the beginning of his next turn he will be "promoted" (receive the trait) to General (Praetor).
So, if character who is for example commanding a Roman Field Army (holds the rank of Praetor) in Iberia is killed, and his Tribune survives, or another character in th area who is a Tribune exists, this character could temporarily assume command of the Roman forces in Hispania, while a new Legate or Praetor, or even a new Consul, is "elected by the Roman Senate" (selected by the player) and sent to command the Roman Field Army in Hispania. For my fellow Roman history fans, this may sound familiar. This is how a young Publius Cornelius Scipio (eventually to be named Publius Cornelius Scipio Africanus) was elected by the Roman Senate to be Consul and take command of a new army to be sent to Hispania after the Roman defeat and death of his father, Publius Scipio and uncle Gnaeus Cornelius Scipio Calvus. A Tribune of the former Roman army in Hispania gathered the surviving Roman forces and awaited the arrival of a new commander.
My current system does not prevent any character from leading Roman troops, especially in an emergency situation. Any character can hold the 3 army banners and his troops will receive the particular banners "morale bonus", but to be promote to the military rank granted by that banner, he must meet the advancement requirements for it. I created the ancillary banners to represent the Roman army formations themselves, and the various military rank traits to represent the more common Roman military ranks and their associated staffs. These staffs of experienced centurions and junior tribunes are what grant a character the bonuses of these ranks. As a character gains experience in leading troops, whether as a Tribune, Legate, Praetor, or Consul, he will over time also gain new traits that will add further bonuses beyond those granted by his current rank. These experience bonuses represent how skilled a field commander he is, not the trait bonuses of his military rank.
I assigned all the Roman starting characters military service and military ranks appropriate to their age. New characters acquired via adoption, no matter what their age (since I can not get the trait system to determine their age when they are gained), start with 4 years of military experience and having formerly held the military rank of Tribune. I set this as the amounts due to 16 year old characters can be adopted or be husbands to your daughters, and figured it was not stretching reality too far for them to be considered to have accompanied their father or other relative on campaign, from 12 years of age, and gain some military experience. A young Publius Cornelius Scipio survived the disastrous battles at Ticinus, Trebia and Cannae.
In ScaryGuy's screenshot, his character has 2 banners, the Roman III Legion banner and the Roman II Field Army banner. Gnaeus Popilius, ScaryGuy's character in the screenshot, needs to make up his mind that he wishes to be promoted to Praetor and relinquish (i.e. transfer) the Roman III Legion banner to another character. Until he does, he will not be able to become the Praetor of the Roman II Field Army.
Mini, make sure your character is not in a similar situation and has more than one banner. Also, this goes for all of my Roman Leadership ancillaries. A character can only have one rank trait, whether its Tribune, Legate, General (Praetor), Consul, Provinicial Governor, or Governor of Latium (Praetor Urbanus). They should only have one of my special ancillaries, whether it is a legion banner, field army banner, consular army banner, or quaestor, and the one special ancillary they do have needs to be the one for the rank you wish them to be promoted to.
Always remember, when a character is eligible for promotion to the next higher rank, he most give up his current command, i.e. transfer the ancillary to another character, and wait 2 full seasons away from Roman infantry troops in the filed, or spend 2 full seasons in a city. I setup my special trait and ancillary system to be realistic and to prevent weird situations from occurring where a character might be a Legate and a Consul at the same time, or any of many other ahistorical combinations.
As most of you seem to have discovered, you are correct. I set the Roman Leadership system up so that no character should be able to have more than one rank at a time. Once a character fulfils the requirements for the next rank, they most go to any city and reside there for two full seasons, or to any location in the field where the character is not in command of any infantry troop and stay in this condition for two full seasons. By "in command", I mean that the RTW game engine does not see him as the highest ranking general in a stack, i.e. most command stars. For cases where two characters have the same number of command stars, I've never figured out for certain, but I think its which ever of the characters, with the same number of command stars, was in the stack first. For a character to advance to the next rank, they must "retire/resign" from his current rank, i.e. become a former Tribune, Former Legate, etc. All characters, except Tribunes, do this via either of the two methods I listed above, for two full seasons (6 months).
Now for Tribunes, they are a special case. They have only one method of resigning their commission, i.e. becoming a Former Tribune. They have to be a resident of a city for two full seasons. This is due to the fact that to become a Tribune, they simple need to be in the field, i.e. not residing in a city or fort. Characters do not need to be in command of any troops to advance to the military rank of Tribune. The reason for this is they served under other officers, Legates, General, etc. Also, by requiring a character to spend a period of ten years as a Tribune makes sure that characters are 30 years old or more when they can advance to Legate.
In the case of a Tribune, I used the two seasons (six months) to simulate a character receiving news of his being selected for promotion to Legate and being given time to return home to his family for a little time off with them, and also time to prepare for accepting his new commission as Legate.
Having this two full seasons requirement also gives the player time after a successful siege to get a Legion or army reorganized, plus time to organize a separate garrison for this new city. Remember this, because if a character spends more than two full seasons residing in a city, the character will loose his current rank, receiving the Former trait of whatever rank he had. If he looses his rank, he will again need to deploy to the field with his troops, meeting all the normal requirements for advancement, to regain his rank.
There is one special case where a character does not loose his rank, though he may not be in command of Roman infantry troops. This is when he resides in a fort. I did this to prevent a character from loosing his rank when his legion or army was in garrison in a fort. This way, while your legion or army is awaiting your next conquest, you can assign it to garrison a fort. I have been using the in-game forts to represent the more permanent garrison fort used by the legions during times of inactivity. I usually have one fort just north of Roma early in my campaigns where I send my troops to form my new legions and where any reserves are kept for replenishing units that have taken losses. I can then send these reserves out to my legions in the field, to help bring them back up to strength. This can represent a more realistic approach to handling losses, since in actuality, new men added to a unit were not as experienced and basically lower the overall experience of a unit. I believe I remember Quintus Sertorius recommending this system in his guide too.