View Poll Results: Should this member ascend to the citizen rank?

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Thread: [FAILED] [Artifex] sumskilz (Patron: Tzar) November 30th

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  1. #1

    Default [FAILED] [Artifex] sumskilz (Patron: Tzar) November 30th

    Client: sumskilz

    I was both surprised and honored when Tzar approach me with an offer of patronage. It had not occurred to me that I may be citizen material but I suppose with as much time as I’ve spent on Total War Center someone was bound to notice me. My primary contribution here has been modding – specifically creating units for Dominion of the Sword and The Great Conflicts 872-1071. I’ve been a Total War Center member since March of 2008 and an active modder since March of 2009. In May, I joined the Dominion of the Sword team and was quickly promoted to become one of our nine mod leaders.


    The work I’m most proud of can be seen here in this preview http://www.twcenter.net/forums/showthread.php?p=6303209#post6303209 because I believe it represents the culmination of what I’ve learned through practice and interaction with the other modders here on the site.

    Here are a few more that I am pleased with:
    http://www.twcenter.net/forums/showt...49#post6066349
    http://www.twcenter.net/forums/showt...55#post5830955
    http://www.twcenter.net/forums/showt...54#post5779054
    http://www.twcenter.net/forums/showt...25#post5676225

    As a mod leader I’m very active in the Dominion of the Sword sub-forum. When questions arise regarding a topic that I’m well read in, I try to educate without coming across as arrogant. I realize that many of us do learn a lot through our historical gaming hobby so I try to approach things the same way I do in an academic setting. Even in my preview posts, I like to add a few bits of historical context that I hope will be interesting to other members of the community.

    I go into this application for citizenship without expectation either way, but as I’ve invested a lot of time in the community here, it would be perfectly fitting for me to take a more active role in the site at large.



    Patron: Tzar

    Honorable Members of the CdeC

    I would like to propose that the member Sumskilz be granted citizenship and promoted to the rank of Artifex.
    I first encountered him in The Great Conflicts 872-1071 forums where I notice his great work. Since then Sumskilz get involved with few modding projects. He is also helpful to new modders, passing along whatever information he can. I consider him a model member and someone I can confidently submit to you. Aside from this, he is a polite, modest and well-meaning person.
    Beside the work he presented within his application I would like to add few more examples of his work from TGC mod where I have access.



    Even some simple work like this shields and this basic tunic is nice and need skills to be done.


    Upon reviewing his achievements and contributions to TWC, I hope that you will find that he is more than worthy to join our ranks.

    Kindly Regards
    Tzar
    Last edited by Tzar; April 02, 2010 at 12:54 PM.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  2. #2
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    The hard thing with this user, is that of his contributions two things are true. The first is that none of these units are in a released form, so all we have to go on is the pictures we are shown. It's not impossible for people to get in without released units, but it makes the bar significantly higher when you can only see screenshots. This is also contingent on the mod being released, and with DotS they've been going for a couple years now with relatively little in the way of artwork being shown(even though they preview single units). The second is that his models almost always incorporate significant portions of models taken from the Rusichi mods [with permission]. It would be fair to say that the 'best' of his models, which have the most distinctive normal maps, are due to this incorporation since the same depth of quality is absent in some other units.

    Right now I'm very disappointed that B. Ward is not with us on the council, because he had a real knack for comparing units to other units he had access to with the naked eye and determining how much had actually changed. It really takes a modeler's eye to know the borrowing procedure, since most modelers do it to some extent, either from Vanilla or other mods, and taking 'pieces' of models is easier than those of us not versed would be likely to believe. In some cases I can see the derivative, but in others it would take some serious time and mixing/matching to do the comparison. It should also be noted that pacco is cited as responsible for some of the textures, and others are clearly Rusichi.

    This is not making any presumption about the time he may have spent working on these units, since time put in is not really fair to assess as it makes smaller tasks more herculean in direct proportion to personal acumen. What it is to say is that the specific work done by him in the final product [as changed from the 'stock' product] may not be enough to stack up against the standard needed to get Artifex without any released work. With only the examples he [or Tzar] has stated so far, I'm inclined to vote No on the application, since the breadth and depth of work isn't up to par with what I'd consider for unreleased work. I'm still willing to be convinced otherwise and will spend time looking for other units and non-modding contributions.
    Last edited by Augustus Lucifer; November 19, 2009 at 09:28 AM.

  3. #3
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    Quote Originally Posted by Augustus Lucifer View Post
    The hard thing with this user, is that of his contributions two things are true. The first is that none of these units are in a released form, so all we have to go on is the pictures we are shown. It's not impossible for people to get in without released units, but it makes the bar significantly higher when you can only see screenshots. This is also contingent on the mod being released, and with DotS they've been going for a couple years now with relatively little in the way of artwork being shown(even though they preview single units). The second is that his models almost always incorporate significant portions of models taken from the Rusichi mods [with permission]. It would be fair to say that the 'best' of his models, which have the most distinctive normal maps, are due to this incorporation since the same depth of quality is absent in some other units.

    Right now I'm very disappointed that B. Ward is not with us on the council, because he had a real knack for comparing units to other units he had access to with the naked eye and determining how much had actually changed. It really takes a modeler's eye to know the borrowing procedure, since most modelers do it to some extent, either from Vanilla or other mods, and taking 'pieces' of models is easier than those of us not versed would be likely to believe. In some cases I can see the derivative, but in others it would take some serious time and mixing/matching to do the comparison. It should also be noted that pacco is cited as responsible for some of the textures, and others are clearly Rusichi.

    This is not making any presumption about the time he may have spent working on these units, since time put in is not really fair to assess as it makes smaller tasks more herculean in direct proportion to personal acumen. What it is to say is that the specific work done by him in the final product [as changed from the 'stock' product] may not be enough to stack up against the standard needed to get Artifex without any released work. With only the examples he [or Tzar] has stated so far, I'm inclined to vote No on the application, since the breadth and depth of work isn't up to par with what I'd consider for unreleased work. I'm still willing to be convinced otherwise and will spend time looking for other units and non-modding contributions.
    Agreed with AL on this one. I also don't know the extent of his borrowing and taking from the Rusichi team and other modders. And with the DOTS mod not yet released, it's going to be hard for me to vote yes with just seeing the pictures. More looking is of course required, but I'm also inclined to vote "no' on this applicant.
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  4. #4

    Default Re: [Artifex] sumskilz (Patron: Tzar)

    I'm on the fence. Being a mod leader is amazingly stressful.
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  5. #5

    Default Re: [Artifex] sumskilz (Patron: Tzar)

    I would like to mention few things you might consider in your decisions.
    Sumskilz is modelar, which is one of the hardest and most needed jobs in modding and he’s also working as a skinner. Learn how to make 3D models and skins are not easy things to do. Even though those mods are not released, his work attracting people in those forums (preview etc…)
    You should also consider nearly 2 years of membership without any moderators infractions.

    If more material is needed I can contact my Client.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  6. #6
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    I agree that creating models is the most difficult job in modding and the people that take the time to learn and are good at it, can go a long way here at TWC. I don't see why this gentlemen would be any different. I wish B. was here as he is one of the best and could really shine light on this members work. I have done little work in milkshape and couldn't be counted on much but to say he has contributed many hours to his work. Seeing how nothing has been released its tough but I think the quality of work is great and am leaning toward a yes.
    Last edited by y2day; November 20, 2009 at 06:55 AM.




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  7. #7

    Default Re: [Artifex] sumskilz (Patron: Tzar)

    I asked my Client to provide more of his work.




    My models and textures (I used a few Rusichi parts on some though):
    http://img267.imageshack.us/img267/4485/euroheads.jpg
    http://img408.imageshack.us/img408/9...asalsudani.jpg
    http://img382.imageshack.us/img382/4...uardturban.jpg
    http://img685.imageshack.us/img685/8454/arabfaces.jpg
    http://img69.imageshack.us/img69/173...adsprofile.jpg
    http://img87.imageshack.us/img87/3710/chodove.jpg
    http://img404.imageshack.us/img404/1596/chodgamb.jpg
    http://img513.imageshack.us/img513/2...ardattachm.jpg
    http://img9.imageshack.us/img9/5169/reedspears.jpg
    http://img26.imageshack.us/img26/1936/newnormal.jpg
    http://img145.imageshack.us/img145/3...ithprofile.jpg



    I textured these guys and made the models (mostly from Rusichi parts but with some original hats). I used some of Pacco's textures and Faces are Rusichi.
    http://img27.imageshack.us/img27/160...ianarchers.jpg

    The other thing that I know is inherently difficult to assess is my leadership and research contributions. If CdeC would like to do some research on me, they can ask Hross or any of our other mod leaders (Resurrection or Copperknickers would be particualarly good as well). As examples, here are a few of my posts copied and pasted from our work forum:
    Spoiler Alert, click show to read: 
    Okay, I have every Osprey book on Muslim armies and all the DMM army lists as well as some more academic histories, so I've decided to revamp the whole list because it was terribly disorganized and really didn't reflect the way the Islamic factions recruited their armies. In general Islamic armies consisted of three components, slave recruited soldiers, militas, and soldiers recruited from specific ethnic groups on the fringes of Muslim society (nomadic groups, mountain tribsmen, etc.) So most cultural units will actually be better represented as regionals that can be recruited by any Muslim faction that owns the region. I'll post what I've come up with so far (in English) so Copper, Jermagon and I can discuss, and when it's finalized Jermagon can decide on a consistent and accurate naming system that will be far better than what we had. Many of these regionals can also be factional I think. For example, any Muslim faction should be able to recruit Berbers in the Maghreb, but the Moors should be able to recruit them anywhere since they are Berbers.

    Regional:

    Al-Ashair - semi-nomadic Syro-Palestinian or Lebanese Druse who were armed with bow or sling

    Afghan Archers
    Afghan Spearmen

    Arab Cavalry

    Berber Archers
    Berber Javelinmen
    Berber Light Cavalry
    Berber Marines (Crossbow)
    Berber Spearmen

    Bedouin Cavalry

    Daylami Archers
    Daylami Cavalry
    Daylami Infantry (Javelin & Axe)

    Ghurid Archers
    Ghurid Spearmen
    Ghurid Tribal Cavalry

    Khurasani Archers
    Khurasani Javelinmen
    Khurasani Spearmen

    Kurdish Lancers
    Kurdish Javelinmen

    Persian Archers
    Persian Cavalry

    Syrian Archers
    Syrian Infantry
    Syrian Lancers

    Turcoman Cavalry

    There are also be non-Muslim regional units that should be common in their armies like Nubians and Armenians (Yes, I know some Armenians converted)

    Cultural:

    Ahdath Archers
    Ahdath Javelins
    Ahdath Spear
    Ahdath Sabarbarah (like a glaive)

    Ghazi (maybe there should be regional variations)
    Naffatun (except Moors)

    Ghulams, Mamluks, and Abid slave soldiers made up the bulk of the professional soldiers and were equiped by their rulers so I think they should mostly be factional units. Maybe we could have a few generic ones. Our list already has most of them doubled anyway.

    EDIT: add...

    Mutata'wia al Jihad
    Beduin Archers
    Beduin Warriors (Spears)
    Beduin Skirmishers (Javelins & swords)

    Spoiler Alert, click show to read: 
    Okay Jermagon, I added the Mutata'wia al Jihad. Please come up with Arabic names for these units when you have a chance.

    Ross, the Banu Hilal were Beduin so I just added enough Beduin regionals to make a complete Beduin army.

    For Makuria (Actually Coptic Christian units):

    Merscianaghi Egheren (Nubian noble cavalry)

    Giun Sciaghi (Nubian Spearmen)

    Giun Sciacunnatodo (Nubian Skirmishers)

    Giun Ghoschi (Nubian Archers)

    For Ghana/Mali:

    Horonu (Nobles)

    Borindilaalu (Riders)

    Sofalu (Slave Warriors) javelins & swords

    Numuw (Blacksmiths) Also a warrior caste

    Dannoolu (Hunters) archers

    These names will have to do unless someone has a Bambara or Manding to English dictionary. I know some of the historical terms, but I had to fill in the rest with Mandinka a related language that I'm somewhat familiar with. It's not totally wrong - its like taking some Old Norse terms and filing what you don't know in with Icelandic.

    I don't know about much about Kano though. The language is Hausa.

    Spoiler Alert, click show to read: 
    You used the Occitan forms for Provence and Aquitaine which I think is good, but if that is how we are doing it, then we should be consistant for all the Occitan provinces:

    Avèrnha
    Bordèu
    Tolosa

    For the Arabic names that use "al", I think the "al-Atlas" transliteration is much better than "Alatlas".

    Spoiler Alert, click show to read: 
    Occitan was the language of southern France until the French Revolution when it suddenly became a threat to the nation that had it be eradicated, so actually the northern French dialect would have been what was rare during Medieval times.

    Comtat de Tolosa

    I'm not saying to change the Arabic names. I'm saying change the punctuation so that it makes sense with our writing system. The transliteration method that I mentioned was probably made up by Western scholars. I doubt that native Arabic speakers use it much, but it makes sense if we are using our writing system. The rational is that in "Alatlas" the region name is "Atlas" so it should be capitalized in our system. "Al" is a function morpheme like "of" or "de", which we do not capitalize. The problem is that they are written as one word in Arabic, but when I see "Alatlas" it looks like we wrote "Detolosa" instead of "de Tolosa". With "al-Atlas" it adapts to our punctuation system while maintaining the sense that it is pronounced as a single unit in Arabic.
    Last edited by Tzar; November 23, 2009 at 05:33 PM.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  8. #8
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    He looks incredibly talented and his work looks very promising. That combined with his work as a mod leader (and doing a rather good job at that, as far as I can see) is enough to become Artifex by anyone's standard.

    The only issue I have is that his work is not yet released, only previewed. His work is outstanding, but since we've only just rejected a couple of Artifex proposals on the grounds that their work hadn't yet been released, how fair is it to use different standards now?
    Technically, his work as a mod leader can of course be judged no matter what (planning work and keeping others working towards a common goal is a great contribution whether the mod is released or not)...
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  9. #9
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    I'm going to have to abstain on this one. I just don't feel I can make an informed decision on this case.
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  10. #10
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    I voted yes but I'm still not 100% sure, I could ask Rome to change it. I think his work is enough for the title. My only concern really was that nothing has been released. I'm not sure he will pass this vote and I would suggest telling him to try again once his work is released.

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  11. #11

    Default Re: [Artifex] sumskilz (Patron: Tzar)

    Can i make a suggestion?

    On the modelling alone, I am not convinced. I endorse ALs points entirely. But the trouble is, there is more to this application than modelling and some of that it is very hard to judge.

    Can the Curator approach the mod leader (Copperknickers perhaps) and ask for an assessment of this members contributions, particularly with regard to leadership and project management, with permission given by the applicant already.

    I don't think without this information I could fairly judge this members application, and on the strength of current information would vote no, but I could be convinced. It might be necessary to extend the time on this one to allow someone to respond, is that possible? Curator could veto his own poll I guess...?

  12. #12

    Default Re: [Artifex] sumskilz (Patron: Tzar)

    I agree.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  13. #13
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    I agree TBP I cannot vote yes right now but with a little more information I might be able to I also ask for a continium on the voting for this one.
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  14. #14
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    I am always a bit reluctant to add a great deal of weight to local moderation as a contribution. If the member is on the margin, it can certainly tip the balance. I also agree with AL about the modding side of things. I really do hope the member becomes a citizen, but I am not convinced that the moment has arrived. He is still learning and his work is still a work in progress.

    I am not going to abstain since I hold not conflicts or other relationships with the applicant. I want to be convinced, but I am not yet convinced. For this reason, I will be voting no on this application.
    Last edited by Viking Prince; November 25, 2009 at 05:23 PM.
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    I'll do as you guys want.

    I've been sent on behalf of the CdeC for your clarification, as a mod leader on certain mod, on a certain matter.

    The member sumskilz has applied for citizenship... and the CdeC are unsure about something. They wanted to ask for an assessment of this members contributions, particularly with regard to leadership and project management, with permission having been given by the applicant already.

    Are you capable of making a comment at this time? It's very important to his application.

  16. #16
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    Copperknicker's reply was;
    Hross is the founding member, we like to call him our 'Director' as he 'calls the shots' as it were. I am one of the Mod Leaders, Head of Research to be exact. Sumskilz is also a Mod Leader, Head of Unit Development.

    Sorry if i have wasted your time, but if its worth anything, Sum has indeed breathed new life into the Units department, his amazing work is referenced in our previews.

    He does most of the research for the units he creates, skins them, models them, with some help from the other unit creators. He is a brilliant worker, he also collaborates with the research department well and helps with lots of things including music and map research.

    i hope this is useful, as i believe Sum is more than worthy of elevation based on his work with DotS.
    Should I contact Hross as well? Or is that sufficient?

    PS. All of you are free to contact whoever you want... it doesn't have to be through me.

  17. #17
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    Actually it is probably best for only one member to contact on these issues. It need not be the Curator, but I would like to think one member is better than 12 sending private messages.

    As for Copperknicker's reply, this is an important addition to the mix. I do not think it changes my mind from my 'no' vote, but certainly confirms that the member is doing all of the right stuff towards rising in rank to citizen. I would still like to see more than previews on the mod though.
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  18. #18
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    Quote Originally Posted by Viking Prince View Post
    Actually it is probably best for only one member to contact on these issues. It need not be the Curator, but I would like to think one member is better than 12 sending private messages.

    As for Copperknicker's reply, this is an important addition to the mix. I do not think it changes my mind from my 'no' vote, but certainly confirms that the member is doing all of the right stuff towards rising in rank to citizen. I would still like to see more than previews on the mod though.
    I agree, once more work is revealed the candidate will easily make Artifex, just not yet.
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  19. #19
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    Voting no for the same reasons. We've been quite consequent in most citizen applications that we will only count contributions that have been released (and thus able to be reviewed) as real contributions. As talented as he is and as good his modding skills are, I think we should remain consequent and keep following this rule of thumb.
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  20. #20
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    Default Re: [Artifex] sumskilz (Patron: Tzar)

    As I said in the last such application, show me the mod. If/when it is released it will probably be an easy decision.
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