Page 2 of 32 FirstFirst 12345678910111227 ... LastLast
Results 21 to 40 of 638

Thread: New ChivalryTW Screenshots

  1. #21
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default

    sorry to be a pesimist, but the game looks like Medival Total War!

  2. #22

    Default

    thanks !
    A new game development studio focusing on historical strategy games
    http://www.the-artistocrats.com

  3. #23
    Civitate
    Join Date
    Jul 2005
    Location
    Scotland
    Posts
    13,565

    Default

    Quote Originally Posted by ToonTotalWar
    sorry to be a pesimist, but the game looks like Medival Total War!
    em, think CTW is meant to look like MTW, as its a Medieval mod for RTW.
    Under the patronage of Rhah and brother of eventhorizen.

  4. #24
    militiaman's Avatar GEWar TWC Alliance!
    Join Date
    Apr 2005
    Location
    Australia
    Posts
    765

    Default

    lol, our work here is done :laughing:

  5. #25
    Renly's Avatar Miles
    Join Date
    Jun 2005
    Location
    Detroit
    Posts
    336

    Default

    Hey Militiaman, did you use the highest setting on the grass that you could use? I think that's why it looks like MTW (not a bad thing).

  6. #26
    militiaman's Avatar GEWar TWC Alliance!
    Join Date
    Apr 2005
    Location
    Australia
    Posts
    765

    Default

    I turn the grass on mine off coz my system can only handle low quality grass and with that you only see a small patch of it where you're focused so it looks worse to me. I played an MP battle on that map, it didn't go quite as expected but it was still a nice game. I'll be making some revisions so it's a little more balanced.

  7. #27

    Default

    new Foot Druzhina units:

    A new game development studio focusing on historical strategy games
    http://www.the-artistocrats.com

  8. #28

    Default

    Knight Templar crushes muslim soldier

    A new game development studio focusing on historical strategy games
    http://www.the-artistocrats.com

  9. #29
    Decanus
    Join Date
    Aug 2004
    Location
    Los Angeles, Ca
    Posts
    571

    Default

    Nice Adherbal like always the work you show is good. Just wondering if you can show us (mostly me) the
    knights of Santiago if you have any work on them ???

  10. #30
    Renly's Avatar Miles
    Join Date
    Jun 2005
    Location
    Detroit
    Posts
    336

    Default

    Are those Temps using the lance-hold animation you guys made?

  11. #31

    Default

    @deadcell: I'm not sure if Knights of Santiago should be early or high era. They certainly haven't been made yet.

    @Renly: yes
    A new game development studio focusing on historical strategy games
    http://www.the-artistocrats.com

  12. #32
    Miles
    Join Date
    Jul 2005
    Location
    Castle of Nurnberg
    Posts
    349

    Default

    Want to play it...now!
    You're doing a great job bringin MTW back to live. I still think it is in a way more fun than rome...and now CTW with those skins and this graphic...I want to play.



    Ruhe in Frieden, Calvin.

  13. #33

    Default

    Especially the Knight Templars impress me a lot. Very good work! Looking forward for more screenshots.
    in patronicium sub The Bavarian Noble

  14. #34
    Decanus
    Join Date
    Aug 2004
    Location
    Los Angeles, Ca
    Posts
    571

    Default

    Well depends when your mod starts. I think your mod starts arounf 1170 right ??? So yeah they have been active
    since 1164 with the 13 original memebers of the order. By July 3rd 1175 Pope Alexander II approved of the order
    of the Knights of Santiago.

  15. #35
    militiaman's Avatar GEWar TWC Alliance!
    Join Date
    Apr 2005
    Location
    Australia
    Posts
    765

    Default

    That would be part of our early period, so yes we could include the next release. It's really up to Adherbal, but I see no reason why they couldn't.

    Under the Patronage of Basileos Leandros I, who is under the patronage of Kscott, who is under the patronage of Lord Rahl, who is under the patronage of MadBurgerMaker, who is under the patronage of genghis khan, who is under the patronage of GodEmporer Nicholas

  16. #36

    Default

    Ah you've gotten rid of the generally flat Rome: Total War battlefields. Excellent.
    A tyrant must put on the appearance of uncommon devotion to religion. Subjects are less apprehensive of illegal treatment from a ruler whom they consider god-fearing and pious. On the other hand, they do less easily move against him, believing that he has the gods on his side.

  17. #37

    Default

    Quote Originally Posted by Kor Khan
    That's basically what Skutatoi are. They perform the same function, except they're now armed with spears and are probably less invicable (both of those are more accurate). By the time this mod takes place, the native Byzantine army was quite weak and needed to be heavily supported by mercenaries. You will generally find that this is the case in Chivalry: TW, as it was in real life.
    The native army was not 'quite weak' at all. I'm quite sure adherbal hasn't made it that way though, since the unit instruction came from me.

  18. #38
    Kor Khan's Avatar Semisalis
    Join Date
    Nov 2004
    Location
    Basel, Switzerland
    Posts
    456

    Default

    What I meant by "quite weak" was few in number. I mean the local Byzantine troops are actually very strong when they're available (for example Kataphraktoi and Klibanophoroi are by far the strongest cavalry in the early era), it's just that the Byzantines could afford them less and less after Manzikert, so they had to hire foreign mercenaries to be able to fight off their numerous enemies.

    Is this correct?

  19. #39

    Default

    This mod really looks promising, can't wait to try it out.

  20. #40

    Default

    Cool! Looks like a new game! Will the mod be out soon? drool...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •