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November 18, 2009, 07:27 PM
#1
Foederatus
Modifying Economics
Greets all,
I would like to make some modifications on the economics of the game, other than desc_strat and various bonuses to buildings, would there be any other files or places where factors influencing how much income is generated every turn could be modified?
Example, can one modify the Tax Percentages on a Per Faction Basis? or would that be something Hardcoded?
Thanks for any pointers to the right direction.
Duke Surak'nar
ΤΑΝ Η ΕΠΙ ΤΑΣ
~ Ask not what modding can do for you, rather ask what you can do for modding ~
~ Everyone dies, not everyone really fights ~
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