I think using spies to open gates is unrealistic, specially because it makes the taking of cities much easier than it really is. In fact, not using spies seems downright dumb, knowing how much trouble and time they can save you.
With just one expert spy, you can enter an enemy settlement instantly, and the defending force will be scattered and guarding all gates, regardless of which direction you attack from.
This is a tremendous disadvantage to the opponent. You can safely invade them with equal or less manpower since they're disorganized and fighting in close quarters. Unless the city is stacked up on phalangites, a legion won't have a problem reaching the town center and holding it for 3 minutes.
With such a fast and easy way to conquer settlements, siege engineering is neglected and artillery is pretty much obsolete. You don't even need to worry about repercussions from enemy armies in the region - the city will be yours in the same turn you sieged it, and the gates will be working when they arrive!
I suggest you really consider lowering the gate-opening abilities of spies for RS2.
You could make the leveling-up process of spies much more demanding, or - and this seems like the most "realistic" solution - lower the chances (%) of opening gates down to near zero.
This would make it almost impossible for even the most elite of spies to "hand over the keys to the city". Now, I'm not implying that you take that ability from spies. Think about it. Didn't it ever seem absurd to you that one man is able to single-handedly unlock ALL the city gates in the day of the invasion?
If there's only a maximum skill success probability of 25% per spy, then you would need multiple spies if you ever hoped to achieve a multiple gate-opening feat like that!
(I'm guessing the success probability thing is cumulative. I don't know much about programming.)
So, what do you think? Sorry for the long post BTW.




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