Are the following possible:
An ancellary that gives +1 command when leading archers
A trait that gives -1 command vs rebels
A building that gives +1 experience to infantry
A building that gives +1 experience to all troops
?
Are the following possible:
An ancellary that gives +1 command when leading archers
A trait that gives -1 command vs rebels
A building that gives +1 experience to infantry
A building that gives +1 experience to all troops
?
There is no VnV (Vices and Virtues) for leading archers, only one for infantry which includes archers.
So this goes with a no as far is i know.An ancellary that gives +1 command when leading archers
The buildings, perhaps it's possible and yes.
By 'perhaps it's possible' I mean you could use 'knight' on the attributes line for all infantry.
Then give the building the 'heavy_cavalry_bonus bonus 1' capability.Code:attributes sea_faring, hide_forest, hardy, can_withdraw, knight
I haven't tried it but it should work...
edit:
I forgot you'd also want to change the text for the upgrade in strat.txt.
Code:{SMT_CAPABILITY_HEAVY_CAVALRY_EXP_BONUS}Experience bonus for infanty recruited:
Last edited by Taiji; November 20, 2009 at 10:30 AM.
For the building:
The last number sets the starting experience for that unitCode:recruit_pool "Merchant Cavalry Militia" 1 0.7 6 0 requires factions { slave, }
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re: konny
No, I mean for ALL units recruited in that territory.
I don't know if building_present works in the recruitment line (I know it didn't in RTW); if so you could add a second line for each unit:
Otherwise you could use an event_counter, having the script checking whether or not a certain building is present. You would need one event_counter per province, one hidden_ressource per province (the maximum is 64!) and two lines per unit per building per province in EDB to do that.Code:recruit_pool "Merchant Cavalry Militia" 1 0.7 6 0 requires factions { slave, } and not building_present_min_level whatever_building recruit_pool "Merchant Cavalry Militia" 1 0.7 6 1 requires factions { slave, } and building_present_min_level whatever_building
With 10 units available from 5 levels of a building in 100 provinces you would need, how much? 10,000 (instead of 50) lines in EDB?
The eaysest way would be to either have the unit be built upgraded by the upgrade building only (for example the highest level barracks), or make the upgrade building the requirement for the next level of barracks.
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Is this still working? I thought it only worked in RTW.
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Yes it's working![]()