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Thread: Reducing *enemy* garrisons?

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  1. #1

    Default Reducing *enemy* garrisons?

    This makes no sense.

    When I play RTW:BI, let's say I pick the Vandals, and go fight a settlement and win. The settlement's original garrison was 200 soldiers, I kill them all, sack the settlement, and move on. There were originally 1600 citizens, 1000 get killed, so there's only 600 left. Then I move on to find another settlement to sack. But something looks strange to me: It seems that the settlement's banner is more full than it was BEFORE I sacked it. So I bring my spy in close, and it turns out that the settlement suddenly has 400 soldiers. How can that settlement maintain a 3:2 citizen-to-soldier ratio and still be stable? Where did those soldiers magically come from?

    And is there any way to reduce that settlement's garrison through the console? That just doesn't seem right to me, plus I'd like to send a second horde through the city to sack it again for good measure, and I don't want to put up with a force twice the size of the original garrison.

  2. #2

    Default Re: Reducing *enemy* garrisons?

    What difficulty are you playing on? I suspect it is H or VH as the AI has bonuses on these levels to make it harder for you. They also get added money. If you don't want this play on medium campaign and vh battles. Bear in mind that the AI also has morale bonuses on harder levels, H +4, VH +7 I think.
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  3. #3

    Default Re: Reducing *enemy* garrisons?

    Quote Originally Posted by Deux View Post
    What difficulty are you playing on? I suspect it is H or VH as the AI has bonuses on these levels to make it harder for you. They also get added money. If you don't want this play on medium campaign and vh battles. Bear in mind that the AI also has morale bonuses on harder levels, H +4, VH +7 I think.
    I'm playing with campaign difficulty on easy, battle difficulty hard.

  4. #4
    blackwatersix's Avatar Biarchus
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    Default Re: Reducing *enemy* garrisons?

    Quote Originally Posted by Prognosticus View Post
    This makes no sense.

    When I play RTW:BI, let's say I pick the Vandals, and go fight a settlement and win. The settlement's original garrison was 200 soldiers, I kill them all, sack the settlement, and move on. There were originally 1600 citizens, 1000 get killed, so there's only 600 left. Then I move on to find another settlement to sack. But something looks strange to me: It seems that the settlement's banner is more full than it was BEFORE I sacked it. So I bring my spy in close, and it turns out that the settlement suddenly has 400 soldiers. How can that settlement maintain a 3:2 citizen-to-soldier ratio and still be stable? Where did those soldiers magically come from?

    And is there any way to reduce that settlement's garrison through the console? That just doesn't seem right to me, plus I'd like to send a second horde through the city to sack it again for good measure, and I don't want to put up with a force twice the size of the original garrison.
    They get magical units of peasants if you let them revolt. Happens all the time even in vanila RTW
    Makibaka para sa Pambansang Demokrasya na may Sosyalistang Perspektiba!SERVE THE PEOPLE.

  5. #5

    Default Re: Reducing *enemy* garrisons?

    Quote Originally Posted by blackwatersix View Post
    They get magical units of peasants if you let them revolt. Happens all the time even in vanila RTW
    But these guys didn't even revolt, I just sacked the settlement and moved on. And they weren't even peasants, they were archers and heavy cavalry.

  6. #6
    blackwatersix's Avatar Biarchus
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    Default Re: Reducing *enemy* garrisons?

    Maybe they transferred units there. Or maybe it's the AI bonuses. :| Sorry I can't help more.
    Makibaka para sa Pambansang Demokrasya na may Sosyalistang Perspektiba!SERVE THE PEOPLE.

  7. #7

    Default Re: Reducing *enemy* garrisons?

    Quote Originally Posted by blackwatersix View Post
    Maybe they transferred units there. Or maybe it's the AI bonuses. :| Sorry I can't help more.
    I understand, but this is really weird. This has all been within one turn, like I haven't even hit "End Turn" yet. This is just ridiculous.

  8. #8

    Default Re: Reducing *enemy* garrisons?

    If ylou sack the settlements and then move on but they don't revolt and you haven't hit the end turn button yet then surely then you are still in control of the settlement? BI has a hord feature, is this what is happening? Have a spy look into or just next to one of these towns and chck if they are for example warband (horde) or not please.
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  9. #9
    Hakomar's Avatar Ordinarius
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    Default Re: Reducing *enemy* garrisons?

    With the BI.exe, you can Occupy or Sack as a horde. Occupying means you lose your soldiers I believe, and you settle down, instead of retaining the horde feature. Sacking means ruining the settlement, taking money and moving on to sack, or settle in your target position.
    The idea of the re-population is that the local rebels (you can't see them ingame - they are make-eblieve if you will) and outsiders occupy. Infact, if you start a campaign as the huns or another hording faction, with high advice on it should tell you that.

    If I was short on cash, and my target was Constantinople, I might sack all the cities to get some money, to ruin other factions, then settle wth some money in Constantinople.
    Rest in peace, Calvin.
    (28th April, 1975 - 28th October, 2009)

  10. #10

    Default Re: Reducing *enemy* garrisons?

    Quote Originally Posted by Hakomar View Post
    Infact, if you start a campaign as the huns or another hording faction, with high advice on it should tell you that.
    Perhaps I should have done that then.

  11. #11

    Default Re: Reducing *enemy* garrisons?

    Quote Originally Posted by Hakomar View Post
    With the BI.exe, you can Occupy or Sack as a horde. Occupying means you lose your soldiers I believe, and you settle down, instead of retaining the horde feature. Sacking means ruining the settlement, taking money and moving on to sack, or settle in your target position.
    The idea of the re-population is that the local rebels (you can't see them ingame - they are make-eblieve if you will) and outsiders occupy. Infact, if you start a campaign as the huns or another hording faction, with high advice on it should tell you that.

    If I was short on cash, and my target was Constantinople, I might sack all the cities to get some money, to ruin other factions, then settle wth some money in Constantinople.

    go directly to rome. Just sack constantinople along the way
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  12. #12
    Hakomar's Avatar Ordinarius
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    Default Re: Reducing *enemy* garrisons?

    Quote Originally Posted by Xellos_Moon View Post
    go directly to rome. Just sack constantinople along the way
    It was an example.
    Rest in peace, Calvin.
    (28th April, 1975 - 28th October, 2009)

  13. #13
    Dave Strider's Avatar Dux Limitis
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    Default Re: Reducing *enemy* garrisons?

    If you still controlled the town, dare I ask that they were your OWN troops?
    when the union's inspiration through the worker's blood shall run,
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  14. #14

    Default Re: Reducing *enemy* garrisons?

    Quote Originally Posted by Frederick II View Post
    If you still controlled the town, dare I ask that they were your OWN troops?
    No no no, I *sacked* the town and my horde immediately left the town. It was held by rebels before I sacked it, and afterward it was still held by rebels.

  15. #15
    Thalassocrat's Avatar Semisalis
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    Default Re: Reducing *enemy* garrisons?

    Quote Originally Posted by Prognosticus View Post
    No no no, I *sacked* the town and my horde immediately left the town. It was held by rebels before I sacked it, and afterward it was still held by rebels.
    Basically they regarrisoned, what is the logic with them being stronger? They were slaughtered by a horde and now are trying to arm themselves to defend in case you attack them

    Think of this, if your town were attacked wouldn't more town folks who would be otherwise running businesses be arming themselves for the next attack?
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