MMM modding with memory modified
It is necessary to know that memory modified will be a complex and dificult , but after to much MTWII study . it seems to be evident that all is written in the memory of the program, the development of the campaigns and the dynamics of the battles.
Exist legal programs that allow , to accede to the memory in execution, and allow his modification, one of them is Quick Memory Editor.
These they are a few examples of modification in execution
Attachment 63122Attachment 63124Attachment 63131
Change name of captain ship in campaign ( Almirante Geiles for Capitan Pescanova)
Attachment 63125Attachment 63126
Change texture in battle mode
The process is complex, but for the first time we see in real time the functioning of the program, and it opens a door for to understand each and every aspects of the game.
Attachment 63127
attack_missile_ready.cas has 17 memory entries in ejecution.
Attachment 63128
In memory position 013DE68C
Each one of 17 cas files in memory has his function in live , till now we see "inert" files in pack.dat, skeleton.dat, now we see them in execution, and can modify them,
it seems to be interesting?
If someone encourages here is the program, Quick Memory Editor 5.5
http://www.softcows.com/downloads.htm
Other program , ChatEngine
http://cheatengine.org/index.php
allows to see in real time ,the memory changes ( and his localitation) , percentage of falls, dead men, injured men, expense in florins. I dont know to modify it yet .
Attachment 63129Attachment 63130
Two images en real battle , with 30 seconds of diference , the percentaje of aliades and enemies change 0% to 8% 15% , amazing.




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