This isn't really entirely related to the mod, its just the result of some experimentation we were doing regarding what could be changed in battlemap settlements prior to the ability to add or remove objects.
Download is here: http://www.twcenter.net/forums/downl...o=file&id=2670
It's a version of the Britannia campaigns 'stone_fort_c' but with an object that used to be a small bench converted into a very large object which extends to 'walls' and 'towers' around an extended rear area of the fort... as its only one object they don't actually work properly as breakable walls or arrow firing towers, the excuse used for this is that they are positioned high on a cliff that the enemy couldn't reach anyway... The zone you have to hold to capture the settlement is moved back into this rear area meaning you either have to capture the walls and descend from them to capture the plaza or fight your way through the narrow archway between the sections which is likely to be well defended.
The large object that covers all the new rear walls etc has a new collision volume which means it shows up as a 'building' that was achieved by using the textrep facility of the WCEditor v1.2 as described here
This isn't included as an independent mod, but if you install the zipped contents so it ends up in:
data/settlements/pkh/pkh_cliffc/pkh_cliff_c.world etc...
into whatever data folder you're using then the fort can be added like other permanent forts by using a
type entry in descr_strat.txt .... using pkh_cliff_c instead of the normal stone_fort_c type names...region Reading_Province
farming_level 0
famine_threat 0
fort 220 53 pkh_cliff_c culture northern_european
Note that the strat file seems quite fussy about which locations it will accept forts at, so please check that it will accept a normal fort at the same location before complaining that this doesn't work!
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New fort added - download here
Reduced and squared off version of Stone_Fort_D - Various structures removed or simplified using wilddog's ITWE 1.2 beta editor and reflection plane object (Moat) added...
To load copy settlements folder over settlements to add the files on right path - the .worldpkgdesc sets it up to load as a default fort using the name 'pkh_base_sq' in descr_strat.txt --- though it could also be swapped into use as a castle if you create an appropriate .worldpkgdesc
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Please credit 'Princes, Kings and Heroes' if you re-release either fort in any other mod.