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  1. #1

    Default Some questions...

    I'm interested in this mod, but i need to know some things as:
    • Does this mod add new factions? if so, which factions?
    • Was made a better balancing of the horde factions (coz in vanilla they get overpowered)?
    • Does it fixes the cavalry charge, to be more destructive?
    • Is it so much harder than vanilla M2TW?
    thanks in advance!
    Last edited by Conqistador; November 14, 2009 at 05:48 AM.
    Click on my sig and check out my modelling works! Your opinion is welcome!


  2. #2
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Some questions...

    Conqistador,
    Check this thread out for the factions and their units

    http://www.twcenter.net/forums/showthread.php?t=163574

    If you referring to the Mongols for example, much work has been done in 6.2 in rebalancing them.
    Cannot comment on Cavarly charge in 6.1, but certainly Point Blanks RR/RC sub mod address this issue





    'Proud to be patronised by cedric37(My Father and My Guardian)

  3. #3

    Default Re: Some questions...

    thank you, cleared my mind about factions & units...
    anything about the other questions?

    (obs: i'll use 6.2)
    Click on my sig and check out my modelling works! Your opinion is welcome!


  4. #4
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Some questions...

    Conqistador,
    SS 6.1 is most certainly a harder game than vanilla, once you add sub mods such as Byg Grim reality and Real Combat/Real Recruitment, you job becomes all the more difficult. Infact Factions such as Teutonic Knights, Byzantines and Lithuania are very tough, some even describe as near impossible.
    6.2 is harder than 6.1, a H/H game on 6.1 is equivalent to M/M on 6.2.
    The horde balance and cavarly are fixed within 6.2, by changes to the AI and units stats





    'Proud to be patronised by cedric37(My Father and My Guardian)

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