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  1. #1
    Foederatus
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    Default Submod

    Can someone please make a submod that support 4-tun p year and a mod that reduce city income to make RM2 economy more Challenging??!!!

  2. #2
    Khaled's Avatar Libertus
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    Default Re: Submod

    Quote Originally Posted by Arthurean View Post
    Can someone please make a submod that support 4-tun p year and a mod that reduce city income to make RM2 economy more Challenging??!!!
    Let's see what i can do...


  3. #3
    Foederatus
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    Default Re: Submod

    W0w!, any news?

  4. #4

    Default Re: Submod

    Quote Originally Posted by Arthurean View Post
    W0w!, any news?

    Haha, impatient guy...
    There are none so enslaved as those who falsely believe they are free

  5. #5
    Khaled's Avatar Libertus
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    Default Re: Submod

    Quote Originally Posted by Arthurean View Post
    W0w!, any news?
    The 4 turn per year works like charm (3 summer and 1 winter). The mongols went as far as -20,000 in turn 3 but ayyubid is getting richer because of roads,ports and close cities. i gave the natives m2tw general pic, buildings now takes 2x construction to build and added script that gave the ai money as soon as their money went negative. Still working on ayyubid and many other factions.

    give me ideas on what to do with ayyubid!!!
    Last edited by Khaled; November 14, 2009 at 08:04 PM.


  6. #6
    Foederatus
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    Default Re: Submod

    erm.... how bout increasing all of the units upkeep??

  7. #7

    Default Re: Submod

    Quote Originally Posted by Khaled View Post
    The 4 turn per year works like charm (3 summer and 1 winter). The mongols went as far as -20,000 in turn 3 but ayyubid is getting richer because of roads,ports and close cities. i gave the natives m2tw general pic, buildings now takes 2x construction to build and added script that gave the ai money as soon as their money went negative. Still working on ayyubid and many other factions.

    give me ideas on what to do with ayyubid!!!
    When will it be available for downloading?

  8. #8
    Khaled's Avatar Libertus
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    Default Re: Submod

    i hope today, the upload stuck at 80%

    Edit:

    Ok here's the link:
    Link 1 = Megaupload
    Link 2 = Filefront
    the file is around 10MB

    Note: The 4tpy (4 Turn-Per-Year) Works only for Medieval Campaign NOT Crusade,Early and High Medieval.

    INSTALLATION:
    Download the file and unzip it. Copy RomeMedievalMod and paste it in your Rome - Total War folder and overwrite.

    Changes:
    -Added 4tpy script from 1237 to 1548? (Medieval Campaign end date). 3 Summer and 1 Winter
    -Native made playable
    -Native have new portraits
    -Native units upkeep halved
    -Building now cost 2x and takes 2x to build (Roads, ports and mines makes you rich)
    -Character action points increased
    -Watchtower cost increased
    -Fort cost decreased
    -and many more

    make a backup of your
    -export_descr_buildings.txt
    -export_descr_units.txt
    -descr_character.txt
    -descr_cultures.txt
    -and descr_regions.txt in your data\world\maps\base

    How to remove 4tpy???
    -remove the two lines

    script
    campaign_script.txt

    at the end of descr_strat.txt

    -delete export_descr_advice.txt in data
    -delete export_advice.txt in data\text
    -delete background_script.txt in scripts\show_me
    Last edited by Khaled; November 16, 2009 at 10:18 PM.


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