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  1. #1

    Default A few questions for my new mod

    How do i create an emergent faction?, im thinking United states of belgium (1790) and Corsican Rebublic (1755 - 1769, 1794-1796) just to start with. Is it possible to do this without replacing other emergents?

    In imperium globale he created a faction (brazil) without lands that portugal had trade agreements with, how did he do this?

    How do i change a trade agreements value? (make it worth more per turn).

    Thanks for any help that can be given
    Last edited by Shakyrivers; November 13, 2009 at 05:43 PM.

  2. #2

    Default Re: A few questions for my new mod

    1st.
    You need to find a faction to replace, we cant add new ones yet. So if you are making a historical mod, just pick a faction that technically didnt exist at the time (eg Ireland) and replace it. (We are doing it en masse at CiC)
    heres a link

    im not sure, but I dont think the values can be changed. Unless you change the commodities values.

    Hope all this helps
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  3. #3

    Default Re: A few questions for my new mod

    Quote Originally Posted by Shakyrivers View Post
    How do i create an emergent faction?, im thinking United states of belgium (1790) and Corsican Rebublic (1755 - 1769, 1794-1796) just to start with. Is it possible to do this without replacing other emergents?

    In imperium globale he created a faction (brazil) without lands that portugal had trade agreements with, how did he do this?

    How do i change a trade agreements value? (make it worth more per turn).

    Thanks for any help that can be given
    Try Sturm & Drang here.




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