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Thread: Pseudo turn-based tactical battles

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  1. #1

    Default Pseudo turn-based tactical battles

    Hello. I have an strange idea. I want to make multiplayer tactical battles in RTW closer to turn-based wargames. I think that it can looks like this: at the end of each minute the game will be automaticaly paused; then each player can give orders to their units and after that he can cancel pause; after that possibility of giving orders to units must be blocked untill the next autopause will take place. etc.

    How do you think is this possible in RTW? How it can be realised? Is this a new idea or here were the same topics? Thank you!

  2. #2
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

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    Default Re: Pseudo turn-based tactical battles

    Please don't post the same post in multiple forums, just wait for your answer. The other thread has been deleted.
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  3. #3

    Default Re: Pseudo turn-based tactical battles

    Thank you

  4. #4
    Hakomar's Avatar Ordinarius
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    Default Re: Pseudo turn-based tactical battles

    I believe this cannot be done, unlesss you use some intricate timing device to both pause every minute.
    Rest in peace, Calvin.
    (28th April, 1975 - 28th October, 2009)

  5. #5

    Default Re: Pseudo turn-based tactical battles

    Thank you, Hakomar. I had already found another way to realise my idea. I slowed down moving, firing and melee fighting in half.

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