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  1. #1
    Smolka's Avatar Miles
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    Icon5 I need help.

    I am attempting to create a new map for a fantasy mod. I used Gimp and Geomod to create the files in my mod folder. I tried putting the data/world folder and the missing text files and bin files into "Bare Kingdoms". The menu loads, but when I select a faction and click start, it immediately CTDs. No error log is created. I have attached my compressed mod folder. Could someone please tell me what I am doing wrong?

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: I need help.

    Your error log is in the med2\logs folder. I changed the path. (Thanks for using my mod). Looks like the error could be in map_features, descr_strat or modeldb.
    Check the log.










  3. #3
    Smolka's Avatar Miles
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    Default Re: I need help.

    Is the path for the error log SEGA\Medieval II Total War\logs ? If so, then this folder is empty. When the mod CTDs, a small window pops up reading "Uh oh. This isn't good. No idea why, but exiting now. Sorry pal."

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: I need help.

    No log? That is fairly impossible.

    There will be no log in that folder if you have started a normal game. Recreate the crash and then check in that folder.










  5. #5
    IZob's Avatar Citizen
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    Default Re: I need help.

    To make your mod create log files you have to add this into your Configuration.CFG file (its inside your mod folder).

    [log]
    to = logs/M2TW.system.log.txt
    level = * error
    This way if you have any errors, a log file will be made in your "C:\Program Files\SEGA\Medieval II Total War\logs" folder.
    Hope that helps.
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

  6. #6
    Smolka's Avatar Miles
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    Default Re: I need help.

    I checked the cfg file and those exact lines are there. I added a new folder into SEGA\Medieval II Total War and named it "logs". Nothing appeared in it when the mod crashed. I even tried changing "error" to "trace" in the cfg file, but still nothing. I replaced the map_features.tga with an all black 510x510 and it still crashes, so there must be something else wrong. I noticed that I had the mongols owning regions but no named character, so I changed those regions to rebels. I set the mongols and timurids to absent using geomod. It still crashes and no log.

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: I need help.

    He is using my mod that has exactly that entry in it's cfg file.










  8. #8
    IZob's Avatar Citizen
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    Default Re: I need help.

    Regmod? He said his using Geomod and Gimp to create the map. He didnt mention which mod he was running though, unless im mistaken
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: I need help.

    Uh oh. This isn't good. No idea why, but exiting now. Sorry pal
    This is my trademark error message from "Bare Kingdoms"
    I tried putting the data/world folder and the missing text files and bin files into "Bare Kingdoms".
    And that's what he said.

    @Smolka
    I am going to download your folder, might take a while to find what is wrong.

    1. Your upload hasn't been merged with 'Bare Kingdoms' but that was not the problem:

    a) there is a problem in the map_features graphics file, established by replacing it with a blank, black file
    b) descr_win_conditions has invalid factions in the 'outlive' lines - deleted all factions there and increased numbers for rebel regions to 300 to stop them from winning at the start

    Mod works!
    Last edited by Gigantus; November 11, 2009 at 12:24 AM.










  10. #10
    Smolka's Avatar Miles
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    Icon7 Re: I need help.

    Thank you. I fixed the win conditions. I made map_features.tga all black. Unfortunately, I'm still having the same problem. I reset the mongols and timurids to spawned on event and dead until resurrected which didn't fix it. If it loaded for you then maybe I'm just not merging my files with "Bare Kingdoms" properly. I attached a compressed copy of "Bare Kingdoms" with my files in it. Thanks for the help.

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: I need help.

    I will check it sometime tomorrow.

    I am not sure what you did between the first and the second upload. One thing is for sure: you didn't check the log. Else you would have found the error message about the settlement name 'brendia' not being in the database.
    The city was in the database, but the database was messed up and didn't convert into a string.bin file - most likely because you have been working with the wrong text editor. Only use notepad!!!! Any other editor will leave hidden formatting that renders the file useless for the game.
    Not sure what else got messed up, because that didn't fix it. So I took your first upload, removed all the unnecessary garbage and merged it with 'Bare Kingdoms'. I didn't add a character for the mongol faction, so they still get destroyed when the game starts.

    Tips:
    1. There is a search function in every text editor. Use it to find [error] in the log
    2. Work in small steps and make backups
    Last edited by Gigantus; November 11, 2009 at 09:53 AM.










  12. #12
    Smolka's Avatar Miles
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    Icon7 Re: I need help.

    Thank you Gigantus! I put your upload into Medieval II Total War\mods and now my map actually loads. Your help is much appreciated. I noticed that there is no texture for dense forest in the tropical climate.
    Last edited by Smolka; February 13, 2011 at 04:31 PM.

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: I need help.

    One is glad to be of service










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