We all know that the cavalry are beasts on the battlefield in recent developments of Stainless Steel, thus reflected in their recruitment and upkeep cost. The question of the thread is if you lay siege to a settlement with an inferior cavalry force thus prompting the AI to sally, and you then crush them on the battle map using various lures, divisions, diversions, charge skirmishes and charge pincers, is it an exploit and thus cheating? (It naturally follows that you're really good at micromanaging cavalry.) The following question ensues if you feel it's an exploit: are AI sallies period cheating? What if you sally and the AI runs away to stand there, just waiting for your orchestrated pile of punishment? No sallies allowed? What about classic assaults? There are ways around everything! And can anything be an exploit? Should we just be auto-resolving?
Example: in my Teutonic Order guide I've recently begun, I've elected to neglect using AI sallies, rather only assaulting as I figure some might not be able to perfect this tactic and others may suspect cheating. However as the screen shots demonstrate in my 2 battles with the Visby garrison, there is no significant change in challenge. I annihilated the AI with my general's bodyguard and archers in my assault. With enough siege equipment, it's easy to outmaneuver a mid-sized AI garrison then subsequently crush them in the streets and city square. It's just more time consuming. So what about assaults? What about any battle? How far can this curiosity extrapolate? If winning anything with so few casualties is cheating, would the only way to properly plan battles without cheating be to behave like the AI?
What are your thoughts? Is there a way around this issue? This topic has spilled around different threads heating the waters a touch, prominently here and there. An interesting debate! There's no "right answer" though, just the commune of opinions. Keep it clean!





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