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Thread: Proposed NEW FACTION and cultures

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  1. #1

    Default Proposed NEW FACTION and cultures

    About the ghurids, considering they are an emergent faction and were historically situated far off to the west of the current map (in iran/afghanistan), I would like to see if anyone is interested in the ghurids not being in the game, but instead add the Sena empire to the left of the Pagan kingdom? it makes sense too because the Sena around the beginning time frame for the game (1171-1181) dominated northeastern india and ruled bengal, bihar, orissa, varanasi, and assam and even conquered delhi at one point, and so were a regional power. besides the ghurids never invaded eastern asia, whereas the Sena had a lot of contact with the eastern Asian states, especially with Bagan. looking at the current map to fit the Sena empire it would have to be extended to the west but only by a LITTLE bit. if the ghurids haven't been developed too much yet, then please consider scrapping the ghurids and replacing them with the Sena empire.

    Also, I would like to propose that Jeju island off the southern coast of Korea, the Ryukyua islands south of Japan, the Andaman islands off the west coast of Thailand, and Visaya which is central Philippines be added as new regions. All these regions would fit on the current map, and they would be important strategic locations in the game, kind of like how crete, rhodes, malta, and the balearic islands were important in europe.

    Oh, and another thing. I was looking through some of the other mods and realized that they had some cool campaign map edits that looked awesome. For example in the Regions and Provinces mod they have culture linked rebel banners. can AUH somehow include that? it would be more historically accurate too, which i think AUH is trying to do somewhat. i don't mean they should try to represent all the cultures of asia, but some influential ones. of course, they would still be rebel settlements, but i was hoping if these certain rebel areas could get their own culture unique flag AND one unique mercenary unit that can only be recruited in that area, just to make the game more culturally diverse. the cultures are:

    1.MIAO people of China. They were known for being fierce warriors and were often used by the Han kingdoms to suppress rebellions by non-Han peoples.
    2.ZHUANG people of China. China's biggest non-Han minority group, they were important to the politics of southern China. they could be like a rebel province or two in southern china.
    3.UYGHUR people of China. They were the rulers of the Kara-Khanid khanate, who became subject to the Kara-Khitans. they could be the rebel provinces around the Kara-Khitan.
    4.TAGALOG people of Luzon, which is the big island in northern Philippines. They consisted of some powerful trading kingdoms of the time, serving as middle men between China and southeast asia. and Luzon is already a region in the game.
    5.MALAY people of Visaya, central Philippines. they were immigrants from the kingdoms of srivijaya, kediri, and other malay states.
    6.THAI people of Thailand, of course. an influential people group in southeast asia.
    7.SHAN people of eastern Burman. many Burmese kings were actually of mixed Bamar-Shan descent, and the Shan formed some powerful kingdoms in the area.
    8.RAKHINE people of west coast of Burma. these people formed the Arakan kingdom which was an important trading state. i think arakan, the proposed rebel region, should get a rakhine ethnic unit and a Tamil people unit.
    Although not indigenous to the region, due to the Chola empire's influence a lot of Tamil peoples settled in southeast Asia.
    9.MON people of southern Burma, who actually at this time had their own state, the Haripunchai kingdom. they often contended with the Bamar of Pagan kingdom for regional supremacy. some say they were actually the ethnic majority in southeast asia in the setting when AUH begins (1171-1181)
    10.ASSAMESE people of Assam. they were an important people in the region and formed the Kamarupa kingdom. assam should get three unique units I think, an assamese people unit, a Naga people unit, who were a fiercely independent people who also lived in the area, and a Gurkha unit, who were the rulers of Nepal, a bit to the east of Assam.
    11.RYUKYUANS of the Ryukyuan islands, to the south of Japan. They were important middle-men historically for trade between China and Japan, as well as with the southeast asian states.
    12.LAO people of Laos.
    13.AINU people of Hokkaido, Japan and southern Sakhalin, Russia.
    14.TAIWANESE aborigines
    15.LI people of Hainan island, China.
    16.YI people of China The Bai people ruled the kingdom of Dali, but the Yi people lived in the areas it ruled. They could be like a rebel province next to the Dali kingdom.

    17.KYRGYZ people. they should be somewhere in the west-central part of the map. an ancient people.
    18.TATAR people. the Mongols were called Tatars by Europeans but this is wrong, as the tatar were a unique people. fought in the Mongol invasions.
    19.BENGALI people unit (in case Sena empire gets rejected)

    lemme know what you guys think
    Last edited by samtan77; November 08, 2009 at 02:42 PM.

  2. #2

    Default Re: Proposed NEW FACTION and cultures

    Many of the tribes and ethnic groups you've mentioned will see inclusion in AUH, some in the form of rebels and mercs, others as part of faction rosters. We haven't publicly gone into much detail on this, but rest assured you'll see most of the groups you've listed.

    The Sena proposal is an interesting one. I understand their capital was Nabadwip which I reckon would actually fit on our map. We realise the Ghurid invasion is slightly ahistorical, even though some Ghurid generals did venture further East. We've talked a lot about extending the map slightly further west, and its not completely off the cards but we're focusing on getting the essential factions and cultures completed.

    On the issue of cultural linked rebel factions/flags I believe this can be achieved through shadow factions. Augustus_Lucifer can elaborate on that, but we definately intend to make rebel provinces distinct and interesting.

    Thanks for your ideas, do have any specific modding abilities that you could bring to the team ? As Marcion mentioned, best way to realise your ideas is to learn how to put them into practice. Thats the way I learnt, by wanting to change something within a mod that I disagreed with. Cheers.

  3. #3

    Default Re: Proposed NEW FACTION and cultures

    i see that KYRGYZ people are nice to be in the mod

  4. #4

    Default Re: Proposed NEW FACTION and cultures

    "MIAO people of China. They were known for being fierce warriors and were often used by the Han kingdoms to suppress rebellions by non-Han people"

    More info about this please.

  5. #5

    Default Re: Proposed NEW FACTION and cultures

    Some pics about Kyrgyzs (reconstruction of Russian historians)
    Kyrgyz warrior prepares for battle


    Heavy Kyrgyz warrior


    Attack of heavy Kyrgyz cavalry


    Kyrgyz noble


    Kyrgyz fights with Kara-Khitans in 1129 (Kyrgyzs attack the camp of Yelu Dashi)


    Kyrgyz duke and Dzhuchi-Khan


    Light Kyrgyz warriors

  6. #6

    Default Re: Proposed NEW FACTION and cultures

    Quote Originally Posted by Alejandro Sanchez View Post
    Some pics about Kyrgyzs (reconstruction of Russian historians)
    Kyrgyz warrior prepares for battle


    Heavy Kyrgyz warrior


    Attack of heavy Kyrgyz cavalry


    Kyrgyz noble


    Kyrgyz fights with Kara-Khitans in 1129 (Kyrgyzs attack the camp of Yelu Dashi)


    Kyrgyz duke and Dzhuchi-Khan


    Light Kyrgyz warriors
    great

  7. #7

    Default Re: Proposed NEW FACTION and cultures

    One more recuonstruction of Kyrgyz warrior based on archeological materials.

  8. #8

    Default Re: Proposed NEW FACTION and cultures

    I would love to see Kyrgyz faction as I'm a big fan of them, but how do you imagine to fit them on AuH map? I mean they lived in the upper Yenisei area which to me looks like far north-west beyond AuH map range. Honestly.


  9. #9

    Default Re: Proposed NEW FACTION and cultures

    Honestly, what ?

    We haven't said we are going to include the Kirghiz as a faction, although changes to map may influence things. Either way, they wouldn't be a faction - more like a single rebel settlement (or camp in this case).

  10. #10

    Default Re: Proposed NEW FACTION and cultures

    Quote Originally Posted by Yelü Dashi View Post
    We haven't said we are going to include the Kirghiz as a faction, although changes to map may influence things.
    Are you going to expand the geographic range of this map? http://img152.imageshack.us/img152/6911/regionmap.jpg


  11. #11

    Default Re: Proposed NEW FACTION and cultures

    If there were to be someone replacing the Ghurids, it should be the Sena.

  12. #12
    Pazu the Kitsune's Avatar Shopkeeper
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    Default Re: Proposed NEW FACTION and cultures

    If u guys ever need help with info about any of the peoples of South East Asia just give me a hollar, ive become a bit of an expert in the field thanks to many long (often too long) chats with a few Thai history buffs

    "If you can keep your head when all about you
    Are losing theirs and blaming it on you,"

    -First lines to the poem "If-" (by Rudyard Kipling)


  13. #13
    Spike's Avatar Primicerius
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    Default Re: Proposed NEW FACTION and cultures

    Quote Originally Posted by Pazu the Kitsune View Post
    If u guys ever need help with info about any of the peoples of South East Asia just give me a hollar, ive become a bit of an expert in the field thanks to many long (often too long) chats with a few Thai history buffs
    and if further south, ask me

    Annokerate Koriospera Yuinete Kuliansa


  14. #14

    Default Re: Proposed NEW FACTION and cultures

    Quote Originally Posted by Strategos Lykos View Post
    and if further south, ask me
    and me

  15. #15
    Wundai's Avatar Artifex
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    Default Re: Proposed NEW FACTION and cultures

    What does it take for them to not to have ask you all, but you just provide your info? :

  16. #16

    Default Re: Proposed NEW FACTION and cultures

    Think u should make one culture to be a "nomad" culture with yurts and stuff at least for the mongols and other nomadic factions

  17. #17

    Default Re: Proposed NEW FACTION and cultures

    now, give me a break... they should be preparing to do some Sun Gokong led monkey factions... that could take over China and the rest of Asia with relative ease...

  18. #18

    Default Re: Proposed NEW FACTION and cultures

    Quote Originally Posted by Sonic View Post
    now, give me a break... they should be preparing to do some Sun Gokong led monkey factions... that could take over China and the rest of Asia with relative ease...
    haha I like the idea maybe someone will made it as a sub-mod when AUH is released.

  19. #19

    Default Re: Proposed NEW FACTION and cultures

    Chaps, the faction list seems to have gone through some ch-ch-ch-ch-changes. Turn and face the strain.

  20. #20
    Spike's Avatar Primicerius
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    Default Re: Proposed NEW FACTION and cultures

    Quote Originally Posted by Dilettante View Post
    Chaps, the faction list seems to have gone through some ch-ch-ch-ch-changes. Turn and face the strain.

    I bet that will be changed again, changed again, and changed again, until the omen turns good
    *. now, let us see the result of the prediction... hmm....

    Annokerate Koriospera Yuinete Kuliansa


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