I'm not sure if this should be in the unit editing section, but it not a question how to do it, but is it possible?
In M2:TW (I know the engine is somewhat different, and so on), giving a unit the phalanx (I know it is a shield_wall) only puts them in a bracing position, but does not change the length of their spears, even if you put long/shot_pike on.
Even though the above story has no interferance whatsoever to my question, it got me thinking.
I don't know if you guys know, or if I am making things up, but you can keep the short_pike attribute without the phalanx formation, and it is effectively the same, apart from it does not stop units dead in its track, and the spears are much different, etc. Anyhow, any animation you use will be used when the unit is ready, but when marching or still, it has an individual animation of its own (I remember using fs_s1_hoplite with the short_pike attribute, they walked underarm, but are ready over-arm)The back row hold their spears at a fourty-five degree angle, and so have an odd attacking animation, but the front few rows do fine. Anyway, after my rambling, I was wondering if it was possible to actually change the model of the unit, and give it an eighteen foot pike by extending the length of the model of the spear, and then see what happens?
Please remember, I do not want an answer saying give it long_pike and phalanx or something like that. I want to know if it is possible using the short_pike attribute to give it a kind of animation, whilst have increibly long spears, instead of using long_pike to extend it automatically.




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