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Thread: The Long Road - Medieval Total World version 2.4 to be released soon...

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  1. #1
    Condottiere SOG's Avatar Domesticus
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    Default The Long Road - Medieval Total World version 2.4 to be released soon...

    Complete with all the comprehensive fixes that came with 2.3...

    Updates include;

    a) updated campaign AI - rebels behave more like a faction, albeit without agents(the shame).

    b) better pathfinding...units go everywhere, flank almost everything, and seek any path to get around obstacles...

    c) updated Battle AI - battles seem to have a human touch...

    d) unit expansion - units that are exclusive to certain factions are being made available to other factions...

    e) rebels receive more unit availability

    f) factions go horde if last bastion is taken - no faction eliminations
    Last edited by Condottiere SOG; November 27, 2009 at 09:07 PM.
    Erasmo
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  2. #2

    Default Re: The Long Road - Medieval Total World version 2.4 to be released soon...

    I await with baited breath. But my face is turning blue so hurry up please!

  3. #3
    Condottiere SOG's Avatar Domesticus
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    Default Re: The Long Road - Medieval Total World version 2.4 to be released soon...

    ok.
    Erasmo
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601)
    System Manufacturer: ASUSTeK Computer Inc.
    System Model: G73Sw
    Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
    Memory: 12288MB RAM
    Available OS Memory: 12266MB RAM
    Page File: 2634MB used, 21881MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

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