
Originally Posted by
~ Lancer ~
You'll need to move your slingers into range as quickly as possible, so the enemy gets off fewer volleys with his archers. No dillydallying, make sure they run not walk. Also you could try bringing a peasant or two, and place them in front of the slingers. Hopefully your opponent will have fire at will mode on and shoot the peasant instead of your slingers, giving you more time to get them into range undamaged. Also, you'll need to protect your slingers from enemy cavalry, either with infantry or your own cavalry. I know if I saw an undefended slinger I'd make it my business to try and kill him with some light cavalry.
You'll probably still going to end up losing the missile duel though, since most factions beat Carth on missiles. Therefore, your best bet would be to use a combination of balerics, normal slingers and light cavalry to keep the missile duel as close as possible before moving in with your infantry (which is second to rome in low money) and sacrad band cavalry.
Edit: Any faction in particular you're trying to use them against? Some factions they're better suited against. Also, what money and scale?