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Thread: Faster Battles+balance fixes for 1.3

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  1. #1

    Default Faster Battles+balance fixes for 1.3

    hi guys ,
    in the last week i created a little mod , which ambition is to make the fights a bit faster and ; in my opinion; more realistic.And also i fixed some balance mistakes from 1.3 .
    (1.0)
    here the changes(i wanted to make the units more like in the movies):
    -every unit has reduced defend stats
    -both "elves factions" has stronger and more expensive units(melee and missile stats increased)
    -Fountain guard stats increased ...swan knights stats increased too
    -Rohan : cavalry charge stat increased
    -Rhun: both "Loke_units" has increased stats and cost
    -Mordor: very huge numbers of orcs but also very weak orcs , really strong troll units but not OP
    dismounted Nazgul stats increased, black numenorians stats increased
    -Isengard: stronger , more expensive Uruk-Hai with low morale, berserkers attacks increased..defend decreased
    -Harad: Mumakil unit has less stats , but more hitpoints and also more archers on their tower(15 archer now , in 1.3 there were 10 archers)
    Orcs of the M.M.:relative weak orcs . strong cave trolls
    -arrows are now more effective but not OP

    Here the new 1.1 version which contains these changes:
    -Rohan : all cavalry units have more charge , Royal Guard has better stats and more expensive
    -High Elves+ Silvian Elves: Stronger more expensive units
    -Rhun:Stronger "Loke-units" but also less number of men
    -Mordor:Trolls have only 1 hitpoint but very much better stats, dismounted Nazgul also only 1 hitpoint but very good stats
    -Isengard: Uruk-Hai better balanced(good stats+great number of men in a unit), berserkers: only 1 hitpoint , lower attack,more defends and greater number of units(still much more attack then defends)
    -Harad: Mumakil cant run amok anymore , but lower morale,a bit better stats,costs increased
    -and many little balance changes + fixes


    download these 2 files and copy them into your data folder:

    http://www.fileuploadx.de/603106

    http://www.2shared.com/file/8929145/...scr_mount.html





    Last edited by Generic1; November 04, 2009 at 12:30 PM.

  2. #2

    Default Re: Faster Battles+balance fixes for 1.3

    I would like to say, well done... yet, why would you like battles to go faster? Personally, I think battles are already ending too fast... Just my opinion
    "To make oneself an object, to make oneself passive, is a very different thing from being a passive object."
    - Simone de Beauvoir, "The Second Sex"

  3. #3
    Ozzmosis's Avatar Domesticus
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    Default Re: Faster Battles+balance fixes for 1.3

    To be honest, the only time i feel that battles are slow is when the reinforcements insist on walking at a leisurely pace to where your guys are, even if your guys are fighting for their lives against an impossibly larger enemy. However, I also feel that melee fighting takes too long, especially during sieges, bridges etc. Then again, you need that time for your reinforcements to arrive before every last man is cut down!

  4. #4
    PSIHOPAT's Avatar Senator
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    Default Re: Faster Battles+balance fixes for 1.3

    If the battle is finished in few seconds...than...good bye tactics...

  5. #5
    Borissomeone's Avatar Citizen
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    Default Re: Faster Battles+balance fixes for 1.3

    Quote Originally Posted by PSIHOPAT View Post
    If the battle is finished in few seconds...than...good bye tactics...
    Or if the battle is over in a few seconds...then...hello tactics.

    Under the Patronage of TheFirstONeill.

  6. #6
    PSIHOPAT's Avatar Senator
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    Default Re: Faster Battles+balance fixes for 1.3

    )))))))))))))))

    You really make me to laugh.
    Thanx for that.

    You cannot control once as many units how the AI can,for the specific task.You cannot be all over the battlefield and to give orders to 20 units for specified task every second.After every second,situation on the battlefield is changed and you must make decision not just to watch.

    In the present,difference between AI an human is:
    Human is much clever.
    AI have control in every fraction of the second for all his units.

    AI it is not so smart now , but after AI evolution you will have no chance to win against them with this blitz battle mod.

    Clear enough ?
    Last edited by PSIHOPAT; November 03, 2009 at 10:50 PM.

  7. #7
    Borissomeone's Avatar Citizen
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    Default Re: Faster Battles+balance fixes for 1.3

    Quote Originally Posted by PSIHOPAT View Post
    )))))))))))))))

    You realy make me to laugh.

    You cannot control once as many units how the AI can,for the specific task.You cannot be all over the battlefield and to give orders to 20 units for specified task every second.After every second,situation on the battlefield is changed and you must make decision not just to watch.AI can that in less than one second.It is not so smart now , but after AI evolution you will have no chance to win against them with this blitz battle mod.

    Clear enough ?
    Glad I brought a smile to your dial, I'm thinking you like to take your time with your battles (like me), but in saying that some people may enjoy the wham bam thank you madam style of third age. Each to their own.

    Under the Patronage of TheFirstONeill.

  8. #8

    Default Re: Faster Battles+balance fixes for 1.3

    hey guys,
    the battles arent over in a few sec now...
    only the melee fights last a bit less time

  9. #9
    Ozzmosis's Avatar Domesticus
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    Default Re: Faster Battles+balance fixes for 1.3

    Quote Originally Posted by tinkiwinki View Post
    hey guys,
    the battles arent over in a few sec now...
    only the melee fights last a bit less time
    That's good, have you thought about making reinforcements faster? Also, does all the reduced defence mean more deaths from missiles? If so, playing as elves will be too easy

  10. #10

    Default Re: Faster Battles+balance fixes for 1.3

    Quote Originally Posted by Ozzmosis View Post
    That's good, have you thought about making reinforcements faster? Also, does all the reduced defence mean more deaths from missiles? If so, playing as elves will be too easy
    yes , but dont worry i think the factions are well balanced in my mod....
    P.S:this evening comes an update of my mod



    Last edited by Generic1; November 04, 2009 at 12:30 PM.

  11. #11

    Default Re: Faster Battles+balance fixes for 1.3

    Amator mod...
    All Orks is equal, but some Orks are more equal dan uvvas.

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