I like RTW so much that I don't want R2TW to be the next release of Creative Assembly, lest they mess it up. There should be at least one more game in the Total War series, or maybe 2 more games in the Total War series, then R2TW should be made, so that Creative Assembly would have maximum game-design experience by the time R2TW is made.
And indeed I am very encouraging the time of 2014 for the release of R2TW, because that would be the 10-year anniversary of RTW, and also because it would allow for probably 2 more Total war games to be designed in between.
RTW is good gameplay, but there are many serious flaws that need to be improved.
I have little to say about battlefield mechanics (how units move, the physics of arrows, etc.)
But I do have a lot to say about the campaign map.
It's about time that the gameplay of the campaign map to be upgraded. The worldview is severely flawed.
(I may edit this post from time to time, when new ideas come. I won't have time to type it all today).
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Different government types (socialist government where most concern is for the poor and average people, with democracy. imperial government where most concern is for the rich)
The RTW world (and I assume M2TW as well) assumes that all governments are monarchies and that's the only possibility.
Well, since in the game, it was possible for gauls to fight all the way to Persia (you could do it, if you wanted), then why isn't it possible for democracy to be restored in Rome? Why isn't it possible for democracy to happen among barbarian tribes, or the Greek empires remaining from Alexander's imperialism? The Seleucid, the Ptolemics...
In other words, since Rome had democracy between 300 BC and 27 BC, then so could other factions since knowledge can spread.
It would be great to adopt democracy in a monarchy faction (which is... all the in-game factions). Perhaps you start out as one stack of pro-democracy rebels, and you have to fight province by province against the monarchist government.
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The ability to do other things than expand territory
The RTW world assumes that the only way to change the in-game world is to militarily-occupy another people's land, and add that land into the player's kingdom.
How about more option?
How about this (it would also make rebels more interesting):
Every faction will have an opposing-faction:
The government
The anti-government faction
(of course, there should also be grey stacks of bandits and warlords once in a while, but faction rebels are a different matter)
So if you are a democracy governor, then the anti-government faction would be the monarchist, the big merchants and the ultra-wealthy. You need to constantly do something about education in all the provinces. If you don't build enough schools, or if your education spending is too low, then the average people will become illiterate or ignorant of basic facts, and get deceived by the ultra-wealthy, who will "teach" the average people that monarchy is good, and rule by the rich is good.
And the monarchy faction (or, in modern terms, the fascist faction, or the right-wing faction, or the pro-business faction, or the free-market faction) would gain enough support in a province (or maybe in more than one province) to suddenly spawn stacks of troops or mercenaries to do a coup against the democracy government.
(as happened in Chile, of Salvador Allende, and Iran, of Mohammed Mossadegh)
And, if you are a plutocracy/monarchist governor, then the anti-government faction would be the democracy activists, and also the oppressed poor people and average people, because your officials will love money more than justice, or getting anything done correctly and fairly. You need to constantly spend money on entertainment and deception. So you need to build "Disneylands" and huge lavish entertainment centers, and advocate decadent lifestyles of parties, to keep the people distracted about their purpose in life. You also need to spend money on deception, and state-sponsored terrorism through an army of spies, covering up the crimes of your officials, and killing/imprisoning the democracy activists.
If you don't spend enough money on entertainment and deception (about how plutocracy is great), then the people will realize that justice matters more than entertainment, and they will rise up to demand the sharing of wealth and sharing of government powers. As to how democracy happens... maybe it spawns entire stacks of armies, like Americans in 1776, or perhaps the corrupt officials are merely overthrown peacefully and the entire land goes to democracy in one turn.
At the beginning of the campaign, when you choose factions to play, you'd have to choose an extra choice: democracy or monarchy?
If you choose democracy, you have to maintain your government that way. If you lose all your provinces to foreign invasion, or to monarchist/wealth-mongers plutocracy of your own land, your campaign is over.
If you choose monarchy, then it's the same thing, except opposite.
Different methods of acquiring territories:
* If you play a faction as the monarchists, then the campaign is played the same way as any Total War game: build a military, invade, kill everybody who resist, occupy the land, and add it to the map of your country.
* If you play a faction as the democracy government, then the campaign is different and much more interesting.
Your mission is not to expand your national territory by x number of territories, but to bring social justice to x number of territories.
For instance, if you play as Gauls, with democracy (why not?), your campaign goal would be to bring social justice to 16 more provinces. Let's say... Germania, as a monarchy, controls 5 territories, and the imperials in Rome control 11 territories.
Well, you would send your diplomats and seek out the democracy faction of Germania and the democracy faction of Rome. You would pledge to help them overthrow the monarchists and bring democracy. So you built a Gallic army, take over all the territories controlled by Germania, and hand them over to the German democracy activists. Then you do the same thing in Rome, overthrow Caesar and install the Pleibeians as the representatives of the people.
And if you can manage to do these things while still keeping your own Gaul under democracy, then you win the campaign.
Different styles of societies:
* If you play as the monarchist faction, the spending of your money is the same as in any Total War game. It is assumed that the only function of the land is to provide money for your army. The people is nothing but fodder. Squeeze as much money out of the people as possible to fund your army. And when the people rise in rebellion, kill them and sack the cities, etc.
* If you play as the democracy faction, you can't just funnel all the money into the army, because your people's lives (especially the poor) actually have value. So you have to spend money on social spendings: education, health care... provided as freely for the people as possible. Also, education is very important, because it is necessary for the average people to not fall into deception, and yield the control of society (government powers + wealth) out of their own hands to the hands of a few merchants.
But if you take care of your people well, and they are highly educated, then they understand the importance of having such a government, to fairly manage a society. There would be less money available for military, but the troops would have higher morale and better quality.
The troops of the monarchy factions, other than the elite guards, would rout much more easily.
If you play as monarchy faction, every once in a while, there could be rebelling cities (like any Total War game).
If you play as the democracy faction, perhaps once in a while you could be given errands by the people? Like, help fixing a natural disaster, punish and remove corrupt officials, remove insanitary and poisonous living conditions in a certain area, etc.
In other words, I would like to be able to do errands for peasants asking for help, like how you can do it in Mount and Blade.
Also, I would like to be able to put into power people who should be governing certain lands, but who are exiled unfairly, like how you can do so in Mount and Blade. However, in Mount and Blade, all the challenger factions are themselves monarchists. That's boring. It's so much better to put into power a democratic and wealth-sharing government, replacing the old monarchy.
I especially would like to restore democracy in the Roman Empire, after 27 BC. That ought to be a great campaign faction, the Roman Pleibians. Perhaps they have the regular units, plus the gladiators. And the imperial Romans would only have the regular units.
The Pleibians, after 33 AD, should also have the option of changing the religion to Christianity. They should also have the option of removing imperial Roman occupation of a certain area, and handing it back to its original inhabitants.
For instance, let's say the Roman Pleibians retook Gaul. They could have option of keeping it as Roman Republic territory, or they can hand it back to the Aedui, Arverni and Helvetii, with some benefits (either...better trade value on the roads and ports, or access to a cheap stack of Gallic volunteer units, with 0 denari upkeep)
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Other methods of diplomacy
In RTW, the only methods of diplomacy is to use money to bribe people. You could bribe a whole stack of troops, and they'd join your faction. Or you could bribe an entire city, and it would join your faction, becoming your territory.
How about this:
If you have extra money, you have option of sending a diplomat and help a certain province build roads, hospitals, etc, and try to convince them that joining your faction as a territory would be better for them, than staying in their current faction.
Or, better. In a city where there is an academy built, or a forum, you could send a diplomat (with somewhat elevated trait, at least 4 or 5 charisma) into (beside?) that city. And the diplomat would try to persuade the city's inhabitants that the form of government of your faction (either monarchy or democracy) is better than their current form of government, so they'd be better off if they joined your faction, for a better form of government.
This is especially useful if you are playing a faction as the democracy government. You can go persuade the monarchists' cities to join you.
Or, maybe half the time, the city decides to not join your faction, but to establish their own government (same as your government style, but as their own country, not as a territory of your country). And the city would give you an errand to help it gain more cities, and overthrow the monarchists of that land.
Whenever you help the democracy cities, you'd gain benefits like increased trade for a few turns, or free upgrade of certain troops, or free offer of foreign troops with 0 upkeep.
If you don't, or if you do things that are against democracy, then your people would lose confidence in your government, they would pay less taxes to support such a government, and the monarchists in your own land would start agitating, and perhaps even spawn troops for a coup.
So that was the situation in which a diplomat was sent to a foreign city that had a different style of government.
If a monarchist faction sent a diplomat to a (foreign) monarchist city, then the only option to gain the city would be to attack/occupy it, or to bribe it.
If a democratic faction sent a diplomat to a (foreign) democratic city, then there is no way to gain the city, because there already is democracy there, and they are already part of a national faction. There is option of doing errands for that city, to gain improvement of relations with that city (and that faction).
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More detailed portrayal of the population, when playing as a democracy
If you play a faction as a monarchy, the people is only fodder, the background material that is used to support the armies, and extract wealth for the governing aristocrats. Nothing more.
If you play a faction as a democracy, then the people is portrayed with much more detail, and there are many more opportunities of running errands for the people.
It would be great if the player could interact with his cities in the same way that a player in Mount and Blade can interact with villages and farmers (except, with more errands than gathering wheats, herding cattle, training villagers and ridding the village of bandits).
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ADD:
The campaign map should have different names, depending on the faction that is being played.
For example: this.
In RTW, it is assumed that the map should only carry Roman names no matter what faction is being played.
For a better design, the names on the map should be different by the faction. So for example, in M2TW, when playing as the Turks, the capital of Italy should be "Rum". When playing as the Italians, Roma, when playing as the French, Rome.
That body of water between North Africa and Europe, when playing as the Italians, it is "Mare Nostrum", when playing as the English it is "Mediterranean Sea", when playing as the Turks it is "White Sea" (as opposed to Black Sea).
So far EB mod has the best mod of RTW. Among other things, they have made every faction truly different, so you'd think you were back in time playing that faction. The modding team didn't go to the point of changing names on the map, but it surely would have helped.
I actually have more ideas, but I'll write more at another time.




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