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Thread: RELEASE :: Kingdoms of Heaven v1.3

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  1. #1
    airborne guy's Avatar Domesticus
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    So I have SS 6.2 RR\RC. Will have to delete everything and reinstall 6.1 only then KOH to play it, or can I keep 6.2 RR\RC

  2. #2
    karaislam's Avatar Vicarius
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Quote Originally Posted by airborne guy View Post
    So I have SS 6.2 RR\RC. Will have to delete everything and reinstall 6.1 only then KOH to play it, or can I keep 6.2 RR\RC
    i think to play better delete all the things and reinstall all.

  3. #3

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    K i 0tested it and the KOJ kept their original KOJ textures and not have knights templar which is good.

    As a side note what else do you have planned for the next version other than streamlining install?

    Kind Regards
    Will
    Fancy Sigs are pointless.
    Also I use that Avatar on every forums, cba to get a different one.
    I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).

    Will

  4. #4
    King Siegfried's Avatar Semisalis
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    @NoMercy88
    I don't know what happened with the installer. At the beginning, you could choose the install path. But somewhere along the way that got lost in translation. Not sure what I did. But the next install that I upload, I will check to make sure you can choose the path. I am always trying to streamline the install to cause less headaches.

    @karaislam
    I didn't touch the main menu. I would imagine whatever shows up is the default one. Also, I'm not sure why KoH has Agart's Cities and Castles mod. It's not supposed to be included, and will certainly not be in the next release. If you like the models, download his mod and give him rep!

    @airborne guy
    ... See first post. "Important Notes" is the section you're looking for, I believe.

    In other news! Since I have received multiple requests for KoH signature pictures, I have made a few. Jerusalem's are done; Antioch's will likely be done tomorrow. These two you all can use freely. Enjoy!

    Creator of Kingdoms of Heaven

  5. #5

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    When you remove Agarts mod in the next release could you do it so it wouldn't revert back to default models if you already had AgArts mod, it's not too much trouble to re-downlaod but then it could spark up more installation issues etc.

    Kind Regards
    Will

    P.S Will do the testing I mentioned yesterday in half an hor or something
    Fancy Sigs are pointless.
    Also I use that Avatar on every forums, cba to get a different one.
    I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).

    Will

  6. #6

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    I daresay, this looks excellent and I'm downloading now. This may sound like a bit of a noobish question, but I'm new to the game - is this a standalone playable version of SS, or does it overwrite SS's files?

  7. #7

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    It overwrites SS(the relevant parts), make backups if you want, you can only have standalone mods primarily for the mwt2(ie you can't have a mods folder inside a mod iirc)

    A fucntioning one at any rate.

    Kind Regards
    Will
    Fancy Sigs are pointless.
    Also I use that Avatar on every forums, cba to get a different one.
    I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).

    Will

  8. #8

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    BTW does the mod change anything in the "interacitve events" part in the camapign scirpt? just so I know it won't put pirates script bug back in (in this post Q.11)

    Kind Regards
    Will
    Fancy Sigs are pointless.
    Also I use that Avatar on every forums, cba to get a different one.
    I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).

    Will

  9. #9
    King Siegfried's Avatar Semisalis
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Currently on vacation, visiting my family for the holidays. When I get back, I'll see about any additional sigs.
    Quote Originally Posted by NoMercy88 View Post
    BTW does the mod change anything in the "interacitve events" part in the camapign scirpt? just so I know it won't put pirates script bug back in (in this post Q.11)
    Not sure. You can take a look yourself, but I really didn't mess with the scripts outside of the sections I added. Oh, and I removed a couple Templar scripts. But I didn't touch the rest.

    Creator of Kingdoms of Heaven

  10. #10
    karaislam's Avatar Vicarius
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    for this mod thank you man.

  11. #11
    King Siegfried's Avatar Semisalis
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Next version is mainly very minor fixes I found while playing my campaign. I've written down all the little problems I've had, and so, with those fixes, KoH will hopefully not have any moments that break immersion. As of right now, there will not be any great changes to the mod. I'm very happy with it in v1.02.

    Though I did discover that Stainless Steel made a mistake with the battle text for the Kwarezmians! I was very confused when the Kwarezmians declared war on me and it said I was being attacked by a Templar army
    Quote Originally Posted by NoMercy88 View Post
    When you remove Agarts mod in the next release could you do it so it wouldn't revert back to default models if you already had AgArts mod, it's not too much trouble to re-downlaod but then it could spark up more installation issues etc.
    The next release shouldn't have any files regarding strat map settlement models, so installing the next release over your current game should leave the city/castle models as they are.
    Last edited by King Siegfried; November 15, 2009 at 11:08 PM.

    Creator of Kingdoms of Heaven

  12. #12
    karaislam's Avatar Vicarius
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    i really enjoying ur mod and i try to find somebugs but its really hard.

    which comes to me strange that antioch city beginning with port but u cant make ships till u upgrade ur port to shipyard.is it bug or no i dont know.

  13. #13
    hull19's Avatar Ordinarius
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Those units a gret! Good job!
    SS 6.4, Eras 2.3, DotS Project
    The first computer you had always was the best.
    R.I.P. 2001-2011

  14. #14

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    King just want to thanks for your work, i really appreciate it cause i always be fascinated by the crusade time and history, so this kinda work is really a must for me!
    One question...when i install a fresh SS6.1 can i select the options like BGR III and RR or not cause they can broke your mod? I saw in the first post that this mod cannot sopport RR, but how about BGR?
    thx!

  15. #15

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    If it dosn't support RR it most defintely can't support BRG(even more script changing in BGR).

    Kind Regards
    Will
    Fancy Sigs are pointless.
    Also I use that Avatar on every forums, cba to get a different one.
    I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).

    Will

  16. #16
    King Siegfried's Avatar Semisalis
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    To answer all future questions regarding installation options... No, you cannot install anything but a "clean" or "vanilla" SS6.1 in order for Kingdoms of Heaven to work. Those install options are all sub-mods that were popular enough to be included with SS6.1. When Battle for the Baltic 2 is released, I will be making a compilation version of KoH to work with BftB2 and CBUR. And since BftB2 will most likely be compatible with RC/RR, that version of KoH will be compatible as well. Until then, I'm afraid this sub-mod is compatible only with a fresh, vanilla SS6.1.

    Creator of Kingdoms of Heaven

  17. #17

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Quote Originally Posted by King Siegfried View Post
    To answer all future questions regarding installation options... No, you cannot install anything but a "clean" or "vanilla" SS6.1 in order for Kingdoms of Heaven to work. Those install options are all sub-mods that were popular enough to be included with SS6.1. When Battle for the Baltic 2 is released, I will be making a compilation version of KoH to work with BftB2 and CBUR. And since BftB2 will most likely be compatible with RC/RR, that version of KoH will be compatible as well. Until then, I'm afraid this sub-mod is compatible only with a fresh, vanilla SS6.1.
    Wow! That's epic... will be a dream compilation for me~

  18. #18

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    thanks for the answer King, you were really clear.

  19. #19

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Although it does work with crimson tide,y and y visual pack(with a little ovverwriting that can be fixed), real horses and better grass, as far as i'm aware it dosn't have to be a completely vanilla 6.1

    Kind Regards
    Will
    Fancy Sigs are pointless.
    Also I use that Avatar on every forums, cba to get a different one.
    I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).

    Will

  20. #20
    King Siegfried's Avatar Semisalis
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Quote Originally Posted by NoMercy88 View Post
    Although it does work with crimson tide,y and y visual pack(with a little ovverwriting that can be fixed), real horses and better grass, as far as i'm aware it dosn't have to be a completely vanilla 6.1

    Kind Regards
    Will
    This is correct. It's not compatible with any roster change sub-mods. I should have been more specific. Any visual change mods are fine because it doesn't affect the files KoH includes. Y&Y's Visual Pack should be okay, as as with Real Horses, Better Grass, Agart's Cities and Castles, etc. But I haven't tested all of these, so if you attempt to install other mods over KoH, you might run into problems.

    Oh yes. Finished the Antioch public sigs. Posting them here and on the first page.

    Spoiler Alert, click show to read: 



    Creator of Kingdoms of Heaven

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