But I downloaded that installation file, and it says in the installation that it is installing "kingdom of heaven version 1.0" and not 1.02, in that case, whats exactly going on?.
But I downloaded that installation file, and it says in the installation that it is installing "kingdom of heaven version 1.0" and not 1.02, in that case, whats exactly going on?.
A typo? I didn't pack the file, but either way I assure you that it is .02
Try it again without installing any hotfixes and it'll have no business not working flawlessly.
Ecumenical Patriarch of the Istvan Appreciation Station
Kingdoms of Heaven! The Crusades as they should be!
I see, thank you for that clarification, now thats out of the way, Ive to say, that when I try to remove the supply system out of export_descr_character_traits, when I end turn 1, the game crashes, so in order to fix it, I copied the old export_descr_character_traits from stainless steel 6.1 over the one that your submod installs, and as a consequence, very few however minor things have changed in the game.
1. the prince of antioch in the beginning has several traits which he should not have, like basic orthodox education and 'of cuman blood', also both the king and the prince are afflicted with scurvy from the beginning.
2. During a battle as the principality of antioch, I noticed that most of the banners the units are carrying are blank white, I dont think its meant to be that way
3. the king of the kingdom of jerusalem starts out, lacking certain traits, the outcome being that his command piety and chivalry are 0, how come?.
Side Note: Ive installed stainless steel 6.1 without rc/rc and also without bygs grim reality.
Last edited by RCOG; November 12, 2009 at 12:52 PM.
Well you answered your own question. Those oddities are a result of overwriting that file. You'll need to have a clean 6.1, then download .02, then it'll work fine. If it didn't work before, I don't know what to tell you, something strange must have happened along the way. Siegfried might know, but his internet is dead at the moment. Either way, if you try it again carefully everything should work fine.
Ecumenical Patriarch of the Istvan Appreciation Station
Kingdoms of Heaven! The Crusades as they should be!
I see, Ive returned the export_descr_character_traits of the kingdom of heaven, and it works alright now, but may I still ask why is it, that when I remove the sections that are concerned with the supply system that oddities occur?, I have removed the supply sections once from the file, and as a consequence, the game would crash as soon as I ended the turn, which is why I overwrote that file with the old stainless steel 6.1 one. My apology for this trouble, but I just prefer to play the game without the supply system.
Edit: tried to remove the supply sections again, and this time, the campaign crashes upon loading.
Edit: hmmm, if I remove the supply sections, the game crashes once I end the turn. odd.
Thanks again.
~RCOG.
Last edited by RCOG; November 12, 2009 at 01:54 PM.
Your issue is due to your installation options for SS6.1. If you do NOT want the supply system, you must uninstall SS6.1 and install a fresh version of SS6 then upgrade to 6.1. When you do install 6.1, you need to pay attention to the options, and select the box that says "Uninstall Byg's supply system" or whatever. Once you do that, just install Kingdoms of Heaven v1.02 (which the download link is, I assure you. I simply forgot to change the install file's texts while I packaged it), and it should work just fine.
During my reinstallation of stainless steel 6.1 I did choose uninstall bygs grim reality, and when I checked the mod without your submod there is no supply system, but once your submod is installed the supply system is back. Ive confirmed it when I overwrote your file with the old export_descr_character_traits, when I did that, the supply system was gone, meaning the original game has no supply system, but the file that the kingdom of heaven installation installs, does have the supply system.
I have checked and confirmed this, I assure you.
Thanks in advance.
RCOG.
Hm. Since you said your problem lies with ending turn 1, I'm going to assume it's a problem with the triggers. Go into the traits file and double-check that you've deleted all the triggers for the supply traits. I had to edit the traits file to give the new "Blood of Antioch" traits, so the supply system probably came over there. Oh, the joys of adding/editing a faction!
If all else fails, I would just copy the 6.1 traits into a new document, then install KoH v1.02, then copy the new Jerusalem and Antioch traits from KoH's trait file, and then overwrite KoH's file with 6.1's. Once that's done, paste the Jerusalem and Antioch traits into your 6.1 traits file. If you do this, make sure you delete all the old Knights Templar traits. Antioch replaced the Templar, so if you don't make sure you get rid of the old traits, it'll conflict.
Ive listened to your advice, and after reviewing the file again, it would appear that Ive failed to notice a bunch of remaining supply triggers which I havent removed, after removing every tiny bit of triggers and traits of the supply system, the mod works perfectly, no crashes, no strange traits appearing where they shouldnt (A catholic French prince of antioch, being of cuman blood and educated in orthodox christian education),and the supply system entirely removed, thanks for the support and for creating such a fantastic mod.
~Regards RCOG.
You're very welcome! I enjoyed making the mod and put a lot of love into it, so I'm glad you guys seem to love it as much as I do! Now, could I ask a boon of you, good sir? Would you please attach your new character_traits file so I can put it on the front page for other people who play without the supply traits? Thanks in advance!
Sure thing sir, here's the file.
Thank you for your support, and for developing this awesome mod.
Well, Im off to play as Antioch now.
~Regards RCOG.
I was really looking forward to using this mod but as you can't change installation directory and because with my steam version of the game it wont work if you move the game I can't install it.
If you can't change the installer like that could you put up a .rar or 7zip. archive to install with(as in copy and paste into the m2tw/ss directory).
It would be really helpful as this mod looks so good.
Kind Regards
Will
Fancy Sigs are pointless.
Also I use that Avatar on every forums, cba to get a different one.
I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).
Will
Well it installs to the Mod>SS directory, so just copy the Stainless Steel Folder and paste it over the Stainless Steel Mod Folder in the Steam Directory.
[ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
My turban brings all the muslims to the yard and they're like العنصرية ش
hi i wanna ask something.
after loading ur mod i wanna install crimson tide.(i think there is no problem here)
also can i load real horse mini mod on it?
also i ll load without supply traits so where i must put exactly that text file which u gave us?
Thanks, doing that now.
I sitll think its helpful to have a exe and rar file for mods(some people like one much more over the other)
Kind Regards
Will
Fancy Sigs are pointless.
Also I use that Avatar on every forums, cba to get a different one.
I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).
Will
Ok I managed to install it into my steam m2tw, i started a campaign as venice and ended a turn and everything seems to be ok(no crashes).
But it seems some or alot of the y and y visual pack has been removed or changed. The first loading/splash screen is default and so is the main menu,loading bars and loading pictures, i don't know what else is changed yet.
As I have very little modding knowledge I was wondering if someone could kindly figure out a way for this to work with the y and y visual pack.
I have Crimson Tide, Better Grass and Real horses aswell.
Kind Regards
Will
Fancy Sigs are pointless.
Also I use that Avatar on every forums, cba to get a different one.
I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).
Will
Crimson Tide, Better Grass, and Real Horses shouldn't have any conflicts with KoH. Just make sure to install KoH first. The problem you're having with the Y&Y Visual Pack is that KoH was created using the vanilla SS6.1 (w/ supplies) as a base. And due to KoH overwriting the Templar with Antioch, I had to change everything when dealing with that faction. So a lot of files are being overwritten. What you could do is re-install your Y & Y Visual Pack overtop KoH, and just double-check to make sure that Antioch doesn't revert back to Templar graphics.
When I release v1.03 (no release date yet), I'll try to streamline the files even more to prevent overlapping. However, changing the Templar to Antioch means changing lots of the UI graphics files. This may prevent you from fully enjoying the visual pack due to the very nature of this sub-mod. And if that's the case, there's not too much I can do.
Ok, i'll try that(tommorow though i'm tired now).
If the graphics were to overlap what files/folders would be affected as I have all the KOH files in a seperate place and can copy them over if it comes to that.
Kind Regards
Will
P.S Was the installer built that way so you couldn't change installation path or did you just not include the option? Just wondering.
Fancy Sigs are pointless.
Also I use that Avatar on every forums, cba to get a different one.
I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).
Will
i just made short test with both new factions and i really liked.
my game is in d disc.so i loaded the game to c disc.and i copied files to d ss folder.
all looks good.with crimson and real horse without problem.mod already has castle models.
my guestion is that main game menu still same.is it normal?didnt u change main menu?