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Thread: RELEASE :: Kingdoms of Heaven v1.3

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  1. #1
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: RELEASE :: Kingdoms of Heaven v1.0 - a SS 6.1 submod

    Quote Originally Posted by airborne guy View Post
    Hi this seems like a cool mod. I am currenlty running SS 6.2. What is the main difference between your sub-mod and the Crusades Campaign, besides all the other factions?
    Ya lemmie piggyback the question....However for me it's I'm dying to try your mod but got 6.2 for stability purposes....So if ya ever get around to making it compatiple....

  2. #2
    King Siegfried's Avatar Semisalis
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    Default Re: RELEASE :: Kingdoms of Heaven v1.0 - a SS 6.1 submod

    First of all, I used MegaUpload, and it is now hosted without issue. I will keep trying to use FileFront, but for now, go ahead and start downloading it through MegaUpload. My fresh SS 6.1 install + KoH worked just fine. So it should work for you guys, too. Let me know if there are still issues.

    To answer Airborne Guy's and Mega Tortas's questions, the difference between this mod and Crusades Campaign is that you get to play as either Jerusalem or Antioch in Stainless Steel. And on top of that, they're good factions, too, with the same strengths and weaknesses as any other SS faction; i.e. Egypt or France or Aragon. They are comparable with the non-crusader factions. Why? Because I tweaked their stats, gave them new armor upgrades, or even made brand new units, all to balance them against other factions in every era. Since they ARE both crusader states, however, they don't have any professional units like Conquistadores or Demi-Lancers, but they do have strong units like the Jerusalem Lancers and Oathbreakers, and good late-era artillery like the Basilisk and Serpentine.

    Oh. And, as stated in the first post, the knightly orders are nowhere to be found in either roster. The knightly orders were allies to the crusader states, but they were wholly separate powers, and the Knights Templar and Hospitaller never founded monastic states like the Teutonic Order. If you want to have armies of Templar or Hospitaller units, you can build chapter houses like all the other factions. That's what separates Crusades from Kingdoms of Heaven!

    As for 6.2 compatibility, that's for v1.1. I play 6.1, and as far as I know, BftB2 will be for 6.1 as well. And my plan is to make a compilation of KoH, BftB2, and Basileia ton Romaion. So 6.2 probably won't be coming to KoH for a while. But be patient. You never know
    Last edited by King Siegfried; November 04, 2009 at 11:24 PM.

    Creator of Kingdoms of Heaven

  3. #3

    Default Re: RELEASE :: Kingdoms of Heaven v1.0 - a SS 6.1 submod

    glad to see its working... im downloading it now gunna see if it works on my end, cant wait to try it

  4. #4
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: RELEASE :: Kingdoms of Heaven v1.0 - a SS 6.1 submod

    Thanks for the breakdown, very eye - opening....

  5. #5

    Default Re: RELEASE :: Kingdoms of Heaven v1.0 - a SS 6.1 submod

    it works amazingly well with the hot fix thanks for working so hard to get this working right, i gotta say for a first time modder this is fantastic work and cant wait to continue my campaign into the turks as Antioch best of luck in your future modding. +rep all around

  6. #6
    Akolythos's Avatar Civis
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    Default Re: RELEASE :: Kingdoms of Heaven v1.0 - a SS 6.1 submod

    It's alive ... IT'S ALIVE! It works! Up and operational! Download it my friends, and enjoy!



    edit: zomg 100 posts. I bet almost 10 of them were good.
    Last edited by Akolythos; November 05, 2009 at 07:04 PM. Reason: postcount
    Ecumenical Patriarch of the Istvan Appreciation Station

    Kingdoms of Heaven! The Crusades as they should
    be!

  7. #7

    Default Re: RELEASE :: Kingdoms of Heaven v1.0 - a SS 6.1 submod

    Hm... I keep getting a CTD when I select Custom Battle, before the options menu. And it also CTD's just after loading the Early Campaign. Just going to fresh install SS6.1, and see if there's something that needs to be put in, but I don't see what's causing it. I've not changed any files, neitehr have I added a mod to it... Still, I'll give it a go.

    Here's the Error Log if that's of any use -

    Spoiler Alert, click show to read: 
    00:11:12.781 [system.rpt] [always] CPU: SSE2
    00:11:12.796 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    00:11:12.796 [system.io] [always] mounted pack packs/data_0.pack
    00:11:12.796 [system.io] [always] mounted pack packs/data_1.pack
    00:11:12.812 [system.io] [always] mounted pack packs/data_2.pack
    00:11:12.812 [system.io] [always] mounted pack packs/data_3.pack
    00:11:12.812 [system.io] [always] mounted pack packs/data_4.pack
    00:11:12.812 [system.io] [always] mounted pack packs/localized.pack
    00:11:14.046 [data.missing] [warning] missing/invalid cursor for ANISELECT
    00:11:14.046 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    00:11:14.046 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for DRAGGING
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    00:11:14.109 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    00:11:15.421 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    00:11:15.437 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    00:11:15.437 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    00:11:15.437 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    00:11:15.437 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    00:11:15.437 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    00:11:15.453 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    00:11:15.468 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    00:11:15.468 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    00:11:15.468 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    00:11:15.468 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    00:11:15.484 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    00:11:15.484 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    00:11:15.484 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    00:11:15.484 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    00:11:15.484 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    00:11:15.484 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    00:11:15.484 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    00:11:15.484 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    00:11:15.515 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10671, column 23 :
    we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
    00:11:15.515 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10789, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    00:11:15.515 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10790, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    00:11:15.515 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10800, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    00:11:15.515 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10801, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    00:11:15.515 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10813, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    00:11:15.515 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10814, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    00:11:15.515 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10855, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    00:11:15.531 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16753, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    00:11:15.531 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16761, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    00:11:15.531 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16769, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    00:11:15.531 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16777, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    00:11:15.531 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17702, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    00:11:15.531 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17703, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
    00:11:15.531 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17712, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    00:11:15.531 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17755, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    00:11:15.531 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17756, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
    00:11:15.531 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17765, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    00:11:15.546 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
    00:11:15.546 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    00:11:15.546 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    00:11:17.406 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    00:11:17.406 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
    00:11:18.437 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    00:11:18.546 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/normans.tga is missing
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    00:11:18.562 [system.io] [warning] open: data/menu/_M2_MP_HISTORICAL_BATTLE_CHOOSE_TEAMS.TGA is missing
    00:11:18.562 [system.io] [warning] open: data/menu/TEXTURES/_M2_MAIN_MENU.TGA is missing
    00:11:19.593 [system.io] [warning] open: data/menu/buttons_composite2.tga.dds is missing
    00:11:19.593 [system.io] [warning] open: data/menu/slider_composite.tga.dds is missing
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    00:11:19.593 [system.io] [warning] open: data/menu/border_4pix_black_gold2.tga.dds is missing
    00:11:19.593 [system.io] [warning] open: data/menu/text_border.tga.dds is missing
    00:11:19.593 [system.io] [warning] open: data/menu/yellow_highlight.tga.dds is missing
    00:11:19.593 [system.io] [warning] open: data/menu/border_4pix_black_gold_selected.tga.dds is missing
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    00:11:19.593 [system.io] [warning] open: data/menu/_M2_Selection_Glow.tga.dds is missing
    00:11:19.593 [system.io] [warning] open: data/menu/unit_card.tga.dds is missing
    00:11:19.593 [system.io] [warning] open: data/menu/icons.tga.dds is missing
    Last edited by Vaz; November 05, 2009 at 08:53 AM.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  8. #8
    King Siegfried's Avatar Semisalis
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    Default Re: RELEASE :: Kingdoms of Heaven v1.0 - a SS 6.1 submod

    That's odd. Do you have any other sub mods installed? Because KoH works on a fresh SS 6.1 install.

    Akolythos did me a favor and tested it for me, and discovered an error because of old Templar reinforcement script. I've fixed this error, double checked to make sure it won't happen again, and also fixed the event text for Antioch. I've got a hotfix on MegaUpload for everyone. Just drop it into your Stainless_Steel_6 mod folder, and it'll put the files where they need to go. I am also re-packaging a new install file to include these hotfixes, and will be up later today.

    Creator of Kingdoms of Heaven

  9. #9

    Default Re: RELEASE :: Kingdoms of Heaven v1.0 - a SS 6.1 submod

    I'm not sure whether it was anything left over from my previous Install of the mod, but I'm reinstalling SS6.1 now.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  10. #10
    King Siegfried's Avatar Semisalis
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    Default Re: RELEASE :: Kingdoms of Heaven v1.0 - a SS 6.1 submod

    Yeah, I've never seen that error before. I am 99% certain that re-installing SS6.1 will yield a functioning mod. Just remember to apply those hotfixes real quick.

    EDIT :: Newest install is up. Tested it, and there should be no more errors. Also, fixed my typo for Jerusalem's Muslim Archers, so they should have their unit info pic now. No hotfixes should be necessary.
    Last edited by King Siegfried; November 05, 2009 at 07:57 PM.

    Creator of Kingdoms of Heaven

  11. #11

    Default Re: WORKING :: Kingdoms of Heaven v1.0 - no more trials or tribulations!

    Hmm, interesting. Just wondering, who should i play as, Jerusalem or Antiochor Aragon
    and just to be on the safe side, the game is fully operational, with few to no errors, correct?

  12. #12
    King Siegfried's Avatar Semisalis
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    Default Re: WORKING :: Kingdoms of Heaven v1.0 - no more trials or tribulations!

    Yeah, there were a few missing textures thanks to me forgetting about the Muslim Archers being in the me_light_mail_heavy_mail folder, and one missing Muslim Archer unit info pic (I typo'd), and one missing shield texture, but that is all fixed now. Enjoy the mod.

    Creator of Kingdoms of Heaven

  13. #13

    Default Re: WORKING :: Kingdoms of Heaven v1.0 - no more trials or tribulations!

    Thanks!

  14. #14

    Default Re: WORKING :: Kingdoms of Heaven v1.0 - no more trials or tribulations!

    Just thought I'd let you know, it's working Perfect Thanks for the help, and oooh Oathbreakers...

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  15. #15
    Aragorn1963's Avatar Biarchus
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    Default Re: WORKING :: Kingdoms of Heaven v1.0 - no more trials or tribulations!

    Never mind, I found my answer after reading a bit more! I hope SS 6.2 will be supported too!
    Last edited by Aragorn1963; November 08, 2009 at 01:58 AM.

  16. #16

    Default Re: WORKING :: Kingdoms of Heaven v1.0 - no more trials or tribulations!

    Thanks, King Siegfried! So far everything runs smoothly and I like it. Great job.
    +rep

  17. #17
    King Siegfried's Avatar Semisalis
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Glad you guys are having fun!

    I've released v1.02 today! There was something bothering me even in development. I didn't like how the three Crusader merc units were not all in the same tier, and when I noticed that they were all as the crusaders looked in the Third Crusade, I decided a change was in order. So now the Crusaders start off with a new look to represent the First Crusade, and they have an armor upgrade to represent the Third Crusade. Also, because of the moving down of the Unhorsed Crusader States from fortress- to castle-tier, the Squires needed adjustment.

    In terms of bug fixes, there is a bug that causes CTD when Antioch captures Jerusalem. That is now fixed, along with all other known bugs. The game should be perfect for everyone!

    Creator of Kingdoms of Heaven

  18. #18

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Ah, finally a SS mod with Knights of Tripoli! Thank you!
    Ring Poem in Italian:
    Tre Anelli ai Re degli Elfi sotto il cielo che risplende,
    Sette ai Principi dei Nani nelle lor rocche di pietra,
    Nove agli Uomini Mortali che la triste morte attende,
    Uno per l'Oscuro Sire chiuso nella reggia tetra,
    Nella Terra di Mordor, dove l'Ombra nera scende.
    Un Anello per domarli, un Anello per trovarli,
    Un Anello per ghermirli e nel buio incatenarli.
    Nella Terra di Mordor, dove l'Ombra cupa scende.

  19. #19

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Why is v1.02 (436 mb) and v1.01 (556 mb)? Is 436 correct?

  20. #20
    King Siegfried's Avatar Semisalis
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    Feb 2009
    Location
    Savannah, GA
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    474

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Yes it is. v1.01 had several folders left over from the .../data/ui folder that weren't used by the mod. So I trimmed those down to streamline the mod for people with slower connections.

    Creator of Kingdoms of Heaven

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