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Thread: RELEASE :: Kingdoms of Heaven v1.3

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  1. #1

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Just found this mod. I just love Principality of Antioch! Though first thing I do is tear down those churches as an act of what is for come for the heathens!

  2. #2

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Anyone can tell me how to increase unit size please? Is there some epic unit scale addon for KoH?

  3. #3

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    The Lithuanian Axemen always invisible in battle, could you pls check it?

  4. #4
    Protestant Knight's Avatar Centenarius
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Quote Originally Posted by assassin14 View Post
    The Lithuanian Axemen always invisible in battle, could you pls check it?
    What he sead

  5. #5

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    those units look great

    can anyone help me add the Dismounted Knights of Jerusalem and the Jerusalem Lancers to vanilla ss?

    thanks in advance

  6. #6
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Quote Originally Posted by assassin14 View Post
    The Lithuanian Axemen always invisible in battle, could you pls check it?
    I had the same problem with BftB. The cause is that the serialization numbera at the top of the modeldb file is too low.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  7. #7
    Protestant Knight's Avatar Centenarius
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Quote Originally Posted by Caesar Clivus View Post
    I had the same problem with BftB. The cause is that the serialization numbera at the top of the modeldb file is too low.

    Sorry but what ?

  8. #8
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Ok. Go to Stainless_Steel_6\data\unit_models and open up the modeldb file there in notepad (you might have to tell windows to use notepad manually). The very first line will look like this:

    Code:
    22 serialization::archive 3 0 0 0 0 893 0 0
    The number in red (dont worry if it's not the same number as above. it's just an example ) is the number of entries in the file. If the number is too low, then the game will stop looking for model entries after that point, making the units using those entries invisible (as models and textures for them can't be found). The Lithuanian Axemen should be the last entry in the file.

    So increase the serialization number by 1, save and then see if the axemen are still invisible. If so, increase the serialization number again by 1 until you can see them.

    I hope that all makes sense

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  9. #9

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    so.... can anyone help me?

    i realy want the dismounted knights of jerusalem and the lancers in vanilla ss but i dont know how

    id love it if someone could help

  10. #10
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Quote Originally Posted by johlos View Post
    so.... can anyone help me?

    i realy want the dismounted knights of jerusalem and the lancers in vanilla ss but i dont know how

    id love it if someone could help
    The Mod Workshop forums has plenty of detailed tutorials on adding units etc.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  11. #11

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    ok i found a tutorial

    thanks for the help

  12. #12
    Protestant Knight's Avatar Centenarius
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Quote Originally Posted by Caesar Clivus View Post
    Ok. Go to Stainless_Steel_6\data\unit_models and open up the modeldb file there in notepad (you might have to tell windows to use notepad manually). The very first line will look like this:

    Code:
    22 serialization::archive 3 0 0 0 0 893 0 0
    The number in red (dont worry if it's not the same number as above. it's just an example ) is the number of entries in the file. If the number is too low, then the game will stop looking for model entries after that point, making the units using those entries invisible (as models and textures for them can't be found). The Lithuanian Axemen should be the last entry in the file.

    So increase the serialization number by 1, save and then see if the axemen are still invisible. If so, increase the serialization number again by 1 until you can see them.

    I hope that all makes sense
    Thanks BTW

  13. #13

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Love this mod! Great work.

    One question. Playing as the KOJ, can't seem to retrain the Canons of the Holy Sepulcher? Do you have to completely lose the unit and build a new one?

    Love the claymore wielding troops, but I need to replace my loses...

  14. #14
    Protestant Knight's Avatar Centenarius
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    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Quote Originally Posted by Spartan042 View Post
    Love this mod! Great work.

    One question. Playing as the KOJ, can't seem to retrain the Canons of the Holy Sepulcher? Do you have to completely lose the unit and build a new one?

    Love the claymore wielding troops, but I need to replace my loses...
    I have the same thing happening to me as well
    Last edited by Protestant Knight; May 12, 2010 at 01:51 PM.

  15. #15

    Default Re: RELEASE :: Kingdoms of Heaven v1.02

    Thank you Ceasar, I will try it. But now I have another problem. After some turns from I occupied Mecca city, one rebel stack outside this city, I attacked them, but when my units (lead by a general) out of Mecca, they transformed to Spain army (lead by Spain general). I reload and ignore the rebel and continue the game. But after some turns, I see a portrait that display an Lithuanian captain (now I'm at war with Lithuanian) in my Mecca city instead of my general (my general disappear). I take this Lithuanian captain out of the city and he transform to Lithuanian army imediately. When I attacked them and kill them in the battlefield, the game crash on the campaign map after that, it automatically exit to the Window screen. (When I attack them in battle map, I see them like army of God , they are shiny sliver colour).
    (Besides Kingdom of Heaven, I install the Hungarians Impaler skins submod only).
    Please help me resolve this problem, because when I don't attack this Lithuanian captain, my Antioch ally will attack him and the game crash )

  16. #16

    Default Pls help me to solve this problem

    I have problem with Kingdom of Heaven submod (I'm playing Hungarian faction). After some turns from I occupied Mecca city from Fatimid Caliphate, one rebel stack outside this city, I attacked them, but when my units (lead by a general) out of Mecca, they transformed to Spain army (lead by Spain general). I reload and ignore the rebel and continue the game. But after some turns, I see a portrait that display an Lithuanian captain (now I'm at war with Lithuanian) in my Mecca city instead of my general (my general disappear). I take this Lithuanian captain out of the city and he transform to Lithuanian army imediately. After that, this Lithuanian army move toward their motherland. When I attacked them and kill them in the battlefield, the game crash on the campaign map after that, it automatically exit to the Window screen. (When I attack them in battle map, I see them like army of God , they are shiny silver colour).
    (Besides Kingdom of Heaven, I install the Hungarians Impaler skins submod).
    Please help me resolve this problem, because if I don't attack this Lithuanian captain, my ally's Antioch will attack him and the game crash )
    My OS is Win 7 Ultimate 64bits.
    Here is the file log, but it may not contain anything useful:
    11:21:28.284 [system.rpt] [always] CPU: SSE2
    11:21:28.284 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    11:21:28.300 [system.io] [always] mounted pack packs/data_0.pack
    11:21:28.315 [system.io] [always] mounted pack packs/data_1.pack
    11:21:28.331 [system.io] [always] mounted pack packs/data_2.pack
    11:21:28.346 [system.io] [always] mounted pack packs/data_3.pack
    11:21:28.362 [system.io] [always] mounted pack packs/data_4.pack
    11:21:28.393 [system.io] [always] mounted pack packs/localized.pack
    11:24:51.782 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    And here is my save file:Attachment 88279
    Attachment 88281

    Moved to KoH thread in the submods forum. The Bug Reports forum is for bugs with 6.1/6.2 with no submods
    Last edited by Caesar Clivus; May 08, 2010 at 05:40 AM.

  17. #17
    King Siegfried's Avatar Semisalis
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    Default Re: Pls help me to solve this problem

    Quote Originally Posted by assassin14 View Post
    (Besides Kingdom of Heaven, I install the Hungarians Impaler skins submod).
    That is very likely your problem. However, I have no idea what is causing this crash to occur, and could very well be a problem with Stainless Steel rather than Kingdoms of Heaven. I recommend simply uninstalling SS, re-installing it, and choosing whether you want to play KoH or use the Impaler skins. I don't believe you can have both.

    Creator of Kingdoms of Heaven

  18. #18

    Default Re: RELEASE :: Kingdoms of Heaven v1.2

    Nvm me, I managed to get it working
    Thanks a lot for the great work with the mod cheers
    Last edited by fosb; May 11, 2010 at 10:50 AM.

  19. #19
    hippacrocafish's Avatar Campidoctor
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    Default Re: RELEASE :: Kingdoms of Heaven v1.2

    Good job on this mod, I love KoJ. Any idea if the abbasaid caliphate mod is compatible with KoH? How about Crimson tide or the cities and castles mod?

  20. #20
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: RELEASE :: Kingdoms of Heaven v1.2

    Cities & Castles mod and Crimson Tide: Yes

    Abbasid Caliphate: No

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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