Ghengis, Caesar, Napoleon, etc...
Sailor, etc...
Hey, anybody try these out? All the factions are set to "balanced smith" by default. I would be curious to see if anyone has made use of and liked the the other options.
Ghengis, Caesar, Napoleon, etc...
Sailor, etc...
Hey, anybody try these out? All the factions are set to "balanced smith" by default. I would be curious to see if anyone has made use of and liked the the other options.
buildings:
- balanced - biases towards growth, taxable income, trade level bonuses (roads), walls and xp bonus buildings
- religious - biases towards growth, loyalty, taxable income, farming, walls and law
- trader - biases towards growth, trade level, trade base, weapon upgrades, games, races and xp bonus buildings
- comfort - biases towards growth, farming, games, races, xp bonus and happiness
- bureaucrat - biases towards taxable income, growth, pop health, trade, walls, improved bodyguards and law
- craftsman - biases towards walls, races, taxable income, weapon upgrades, xp bonuses, mines, health and growth
- sailor - biases towards sea trade, taxable income, walls, growth, trade
- fortified - biases towards walls, taxable income, growth, loyalty, defenses, bodyguards and law
Units:
- smith - exactly level
- mao - biased towards mass troops, light infantry
- genghis - biased towards missile cavalry and light cavalry
- stalin - biased towards heavy infantry, mass troops and artillery
- napoleon - biased towards a mix of light and heavy infantry, light cavalry
- henry - biased towards heavy and light cavalry, missile infantry
- caesar - biased towards heavy infantry, light cavalry, siege artillery
They have a huge impact on the AI.
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
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Oh, I know what they are proported to do. I'm wondering if you tried them out! You must have if you say they have a huge impact... but would you recomend using them in the grand campaign? Giving Portugal "sailor", for example. Or giving the mongols "ghengis"
Yes. For example changing the unit bias of European factions to "henry" will give you much better AI armies: mostly knights, mounted sergeants and missile, and lesser peasants, town militias and the like.
But you need to do more:
- Make sure all units have the propper class assigned in EDU; for example everyone with a spear needs to be labled as "spearmen" not "light infantry"
- Make sure the AI is realy able to recruit the units you wish to see in battle by EDB.
- Make sure the AI has the money to do so (money scripts)
- When using Kingdoms, change the recruit_priority_offest of the units: the higher the number the more likely the AI will recruit it.
Having done everything right you have a good chance to get rid of the peasant armies as well as of the crossbow-only armies of Vanilla.
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America