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October 30, 2009, 02:59 PM
#1
Decanus
Monopolies
Is it possible to write a script whereby if a faction's merchants control all sources of a particular tradeable good that the merchants' trade in that good yield a greater price? Having a monopoly of the market would allow the faction to manipulate supply to its advantage, so for example instead of a merchant trading in sugar for 440, it would trade for 660, an extra 50%.
It would encourage exploration and contact with distant nations, and would reward a player who role plays.
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November 03, 2009, 08:50 AM
#2
Re: Monopolies
I'm not sure that is possible.
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