
Originally Posted by
Drakontos
Just an update folks. So far I have managed to get both a bugfixer patch (love it) I found and Seleukos' "Revisio Cartae Geographicae v1" (also love it) both working simultaneously on an extra copy of RTW I found I had made some time ago with the intent to install some mod or another. I also fixed the preferences thing.
These two are great. So the current plan is to basically ignore my idea to expand the map for a while, I love Seleukos' map that much. Not to mention that modding that is well beyond my current capabilities.
First on the list is working out to alter this current set up into a modfoldered, well, mod.
Second is to work out why night battles don't work. Characters get the trait, they are enabled in descr_strat, but the option isn't there. Preliminary searching indicates that this is an issue related to Seleukos' RCG mod.
Third is to remove epic walls and to make large walls require a Huge City.
Fourth, to adjust growth rates, although by how much I'm not totally sure. Aiming for XGM rate of growth. Ideas? I'm aware that government buildings up until... level 4 (?) give a farming bonus, but I'm not sure by how much I should reduce all-round growth. Similarly, reduce the size of a number of settlements.
Fifth, maybe, and probably the last thing that happens before my real life is overwhelmed by modding, remove boiling oil.
I've so much enjoyed what I've managed to do so far (even if next to nothing of it is actually my doing) that I have a number of further ideas. Indeed, chances are this is going to have to move to the modding forum. It probably should have anyway. But you, my avid XGM readers, should have an idea of whether or not these ideas manage to maintain the balance of fun/game restrictions/historical accuracy/vanilla feel.
Anyway. I'm planning to make the Goths (Visi and Ostro) Germanic, not nomad. Perhaps give the Visigoths paved roads at huge city level to represent that they were the "wise goths", and to give Ostrogoths, certainly, ports and shipwrights. I was under the impression that they were a seafaring bunch, hanging around on the black sea. Also to give them both a couple of healthcare buildings, just in case they end up in settlements without them.
Another idea which occurred to me, in order to reduce the ridiculous amounts of money one eventually ends up with, was to perhaps put a, say, 1% tax income reduction on all building at Large City level, and 2% at Huge City. Or something similar, which would be explained as public levies for maintenance of buildings.