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  1. #1
    Petar's Avatar Miles
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    Default The Maths behind Settlement Corruption

    Anyone got any insight on the calculations behind that statistic? And which governor traits affect it in Stainless Steel?

  2. #2
    KittySN's Avatar Senator
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    Default Re: The Maths behind Settlement Corruption

    Corruption reflects distance to capital and a percentage of income. There's likely a formula, but I don't know it. I haven't encountered any traits that influence settlement curruption, just those like "bad trader/taxes" which subtract further, but I know the Faction Leader removes it and government construction helps.
    Last edited by KittySN; October 27, 2009 at 09:39 AM.

  3. #3

    Default Re: The Maths behind Settlement Corruption

    I believe the size of your faction has something to do with it too. Bigger factions have more corruption. And I could be totally wrong but I think I remember markets having something to do with it. The higher level a market in a city the more corruption.

  4. #4

    Default Re: The Maths behind Settlement Corruption

    Quote Originally Posted by KittySN View Post
    Corruption reflects distance to capital and a percentage of income. There's likely a formula, but I don't know it. I haven't encountered any traits that influence settlement curruption, just those like "bad trader/taxes" which subtract further, but I know the Faction Leader removes it and government construction helps.
    It completely removes corruption? Never knew that. I know that buildings that give law bonuses (city halls & city watch) lowers it, as well as some loyal/good family members.

    I believe the size of your faction has something to do with it too. Bigger factions have more corruption. And I could be totally wrong but I think I remember markets having something to do with it. The higher level a market in a city the more corruption.
    I don't think that's the case. But I do think distance to capital is important, as cities close by have no corruption (including capital). Moving your capital to a more central place will lower corruption as a whole.

    I have noticed though that some factions are more liable to gain corruption. As the Seljuks, I receive 10k of corruption while with catholic nations I certainly did not (at that size as well)!

  5. #5
    KittySN's Avatar Senator
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    Default Re: The Maths behind Settlement Corruption

    Quote Originally Posted by Quercia View Post
    It completely removes corruption? Never knew that.
    Yes, I faintly recall using my Faction Leader to govern Jerusalem after a crusade and being astounded of my income, I took notice that corruption was absent.

  6. #6

    Default Re: The Maths behind Settlement Corruption

    Quote Originally Posted by KittySN View Post
    Yes, I faintly recall using my Faction Leader to govern Jerusalem after a crusade and being astounded of my income, I took notice that corruption was absent.
    Did it stay absent after the faction leader left? Because that could be handy for me

  7. #7
    KittySN's Avatar Senator
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    Default Re: The Maths behind Settlement Corruption

    Quote Originally Posted by Quercia View Post
    Did it stay absent after the faction leader left? Because that could be handy for me
    No.

  8. #8
    JorisofHolland's Avatar Primicerius
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    Default Re: The Maths behind Settlement Corruption

    Corruption (trait "Corrupt" and lossing more money in settlements) is triggered by money, I don't know at what amount it is triggered in SS. Disloyalty is caused by distance to capital.
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  9. #9
    Petar's Avatar Miles
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    Default Re: The Maths behind Settlement Corruption

    Well, right now, I'm playing with Aragon, building some kind of Mediterranian empire. And this is the interesting part - I have no corruption in Iberia (capital set there), huge corruption levels in Sicily and minor corruption in North Africa and Judea... so the distance seems to have nothing to do with it :-/

  10. #10
    KittySN's Avatar Senator
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    Default Re: The Maths behind Settlement Corruption

    Quote Originally Posted by Petar View Post
    so the distance seems to have nothing to do with it :-/
    That's very curious. Mine have always followed a trend of distance. And I'm pretty sure the "corrupt" in the 6.1 txt is referring to the trait "Corrupt," not settlement corruption... (Dubious, Underhanded, Corrupt)

  11. #11
    G-Megas-Doux's Avatar Vicarius
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    Default Re: The Maths behind Settlement Corruption

    Quote Originally Posted by KittySN View Post
    That's very curious. Mine have always followed a trend of distance. And I'm pretty sure the "corrupt" in the 6.1 txt is referring to the trait "Corrupt," not settlement corruption... (Dubious, Underhanded, Corrupt)
    Sorry there is a distance effect on corruption. I just wanted to point out that the faction leader is not immune, yours probably just has some other traits as law traits for characters and buildings will lower corruption in a province just the same as law buildings.

    Each settlement has a distance from the capital effect, Look in the faction settlement details and you will see this as a percentage to the public order. I believe that this affects administration by using one percent of the total provincial income as corruption for every 5 percent the distance from the capital shows. Every 5 percent law adjusts this by removing corruption, any character traits can also cause greater corruption.

    You will also see in very well run settlements where law is high that admin (reverse corruption) exists helping with profit.



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  12. #12
    KittySN's Avatar Senator
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    Default Re: The Maths behind Settlement Corruption

    You may be right. It was a wonderfully developed general and most Faction Leaders are anyways. Personally, it made sense having a Faction Leader remove it while governing, after all, it all goes to him anyway. So the question is what specific trait removes or lowers corruption if it is due to traits. Nice estimations on the effects though. It's probably like 2-5% per 5% distance.

    Edit: I know you said law, but when I'm building a new structure which gives law bonuses, government buildings help remove corruption but other buildings don't (which give law a law bonus), so I'm inclined to say that law isn't the reason and governors do not have influence except for the Faction Leader which is an undefined character bonus. You can clearly see this in the settlement details by means of the "vanishing" icon.
    Last edited by KittySN; October 27, 2009 at 05:56 PM.

  13. #13

    Default Re: The Maths behind Settlement Corruption

    I know from a Khwaz game that if your faction leader is on the distant borders of your empire this can significantly increase corruption, regardless of where your capital is.

    My faction leader was in the Volga Delta and I was losing a lot to corruption. Moved him back to my capital (Ray) and corruption reduced significantly. Don't technically know why.

  14. #14
    G-Megas-Doux's Avatar Vicarius
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    Default Re: The Maths behind Settlement Corruption

    Look at the following in SS 6.1
    Trigger random_birth16
    WhenToTest CharacterComesOfAge
    Affects Corrupt 1 Chance 2
    Affects PublicAtheism 1 Chance 2
    there is are a few for adpotion as well
    Trigger selfperpetuating48
    WhenToTest CharacterTurnEnd
    Condition Trait Corrupt >= 1
    Affects Corrupt 1 Chance 4



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