Creative Assembly should fragment out of SEGA, for game quality.Originally Posted by Wikipedia
It is obvious that the creative artists are in Creative Assembly, they are the ones who think about the gameplay.
And the merchants are in SEGA, they are the ones who think about money.
SEGA does not think about making enough money to pay the salary of the game-designers, to pay each them a good "bonus", and to have enough extra money to fund the next game.
That's what a small company would think of.
SEGA is thinking about how to use Creative Assembly as a cash cow, to squeeze out far more money than Creative Assembly needs, to squeeze out a lot of money for SEGA CEOs to buy yachts and mansions, to squeeze out a lot of money for SEGA to maintain their Corporation Empire, in which Creative Assembly is only a satrap.
Creative Assembly should, like Baktria, fragment out of SEGA, which is like the Seleucid Empire, huge, unwieldy, wild with ambition to take over and dominate more small businesses, rife with corruption, and mismanaged.
I am sure that E:TW was not so great, because Creative Assembly wants to make games for the love of designing a fun product, but the SEGA merchants stand behind them with whips, and threats of taking away their livelihood if they don't crank out a product by such and such date, so that SEGA's profit could rise for that quarter/year, so that some intermediate SEGA official could report to the arch-tyrant of SEGA Corporation that "profits are this much and this much, and this provides extra fund to screw up SONY and Atari and..."
It is better that Creative Assembly become a company on their own. There is a solid fanbase of Total War series, and SEGA is ruining the game design, by rushing it. SEGA merchants aren't even interested in having a good game, they merely want have something that brings in lots of extra money.
The development of E:TW was so totally rushed. I think it was cranked out in less than a year, or perhaps one year.
The engine was probably pre-developed, the development having begun after M2TW.
But the gaming content was probably rushed.
I highly don't enjoy the idea of gaming developers being driven by whips, by menacing rich gangsters from a large Corporation, so that they manufacture something for other people's profit.
A game should almost be a personal gift, made by the game design team, to share with the gamers. They put in their creativity, so the game is fun and well-crafted.
Plus, all the profit goes to them anyway, so they aren't worried about money. They also aren't rushed, they aren't producing to increase the wealth of other people.
This is why HALO 1 was so fun, and so well-made.
HALO 2 was quite terrible, because Microsoft took over, and it was made by Microsoft, rather than by a small company. It was made so that maximum profit would be made to Microsoft. So they also curried the favor of the US military, and added various recruiting things in it.
HALO 1's replay value was... over and over and over and over and over again.
HALO 2 ... upon the 3rd replay you already had enough, because everything was so linear and unoriginal. The mystery, the challenge, was all gone. (partly because they took away the health-bar and medpacks)
Rome Total War is the best of the series.
Rome Total War is also Creative Assembly's last game as a small company. (before SEGA hijacked them)
M2TW is too heavy on anger, and too dark in the mood. Too much emphasis was put on graphics, and not enough on the gameplay. The units had a delay of response that was annoying.
(in every instance that one company is bought by another, the bigger company would eliminate employees of the smaller company. So probably SEGA fired some of the staff of Creative Assembly, merely for more profits. SEGA has no lack of money, but large Corporations often fire people, so that the money goes to the CEO's pocket instead of going to pay some employee's salary.)
This large Corporation invasion definitely affected the quality of M2TW and subsequent games.
haven't really tried ETW, but the bit that I have seen lets me know that it was totally rushed by SEGA.
The soldiers in the ETW demo had faces that look like crumpled paper and erased painting.
Even the faces in RTW demo looked better. And the faces in M2TW demo were also fine.
It is therefore exceptional that Creative Assembly made a demo that missed out that detail.
Any team of game designers designing a game for love of a good game... would never have missed the face of the soldiers.
That happens when the game designers are hijacked/kidnapped by rich merchants, who try hard to whip them to a production deadline, so the merchants' overbloated pockets could get even more bloated.
Therefore, for the sake of game quality, it is better that the Creative Assembly fragments out of SEGA, and become their own small company.




Reply With Quote








