
Originally Posted by
RollingWave
Moors is a easy faction to start with to, you start with a boatload of settlements and endless cash with a pretty limited border (in 6.2 you start with 9(!) settlements and only 4 of them has a chance of being hit . and for 2 of them the other factions still have to go through at least 1 rebel settlements first.
They don't have a heavy cav until late in the tech tree and their good sword infantry are either high era units or late in the tech tree, but still, if your any good with light cav tactics you should easily dominate with them.
General keys to the game.
1. set low taxes : this is almost a cheat. low taxes = high population growth = more money and quicker to leveling up settlements it also adds higher chivalry to your generals which helps pop growth even more, this is really the biggest cheat of the game, high chivalry generals in castles means you'd be building high tech tree units while ur foes still struggle with low to mid tech tree units. especially those small settlements, just keep your largest settlements on normal tax and keep everything else on low, build up high chivalry generals and then use them to govern castles (where you can't use low tax). don't set high taxes unless you reach the upper most level (huge cities)
2. build siege equipments early: rush to catapults and trebuchets quickly. because walls are usually what slows down your conquest. this is especially true if you play factions that doesn't have strong early melee infantries. also because catapults are quiet a nasty weapon on the field too if you have multiple units .
3. use the sea(!) unless your playing the Cumans or the other land locked factions in the eastern edge. sea born assault is usually highly critical in your early / mid stages of conquest. for example, as the Kingdom of Jerusalm, send out your ship to see which coastal cities isn't well protected. then send a solid army (bring siege, it's is a must!) and quickly sack it. if you can't hold it and isn't likely to reach it any time soon (say if you sack Alexandria in the early going), then just tear EVERYTHING down, set the taxes to high, then run back to your boat. this way you not going get a good load of money, but utterly devastate one of their towns and they'll likely need to waste more troops to retake it from rebels.