While the longer battles are nicer, I think the battle strategy should play the major role in winning a fight. There were many cases along history where a smaller army massacrated a much bigger army. It looks like battles in RS1.6 are way too "balanced", like a 5:3 power ratio will lead to a 3:5 casualities or something.
What I noticed is that an encircled unit breaks a bit too hard. This may be a solution to the problem and also increase the battle dynamics. Flanking maneuvers should be more powerfull. In the picture bellow, the enncircled unit resisted for long minutes, even if they were "naked fanatics" the casualities speed was way too low...
Is there a configuration file to fix it or this only depends on attack / defense / morale units parameters? Its only me who noticed this or its only because I'm so early in the campaign and later things fix themselves?
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