-added a Roman spy in Sardinia
-fixed boundaries in Hyrcania area
-Combined two existing Parthian provinces and gave them a new one to the north
-Fixed Alexandria in Arachosia's name
-Alexandria Eschate goes south of the river
-Keep all stat_heat values between -2 and 5
-Keep all stat_ground values between -8 and 8
-Give German Berserkers 3 pts of armour
-Increase low-level Gallic unit morale, since they're undisciplined
-Reduce HA range
-Added law bonus for Epirus on the town square
-Convert EDB to use timber instead of coastal_forest, add timber to Britannia_Superior
-Remove Chalkis-Asia Minor landbridge
-Give thureophoroi and Thracian cav one throwing javelin and better spear attack?
-Add a port and trader/market to Cornwall
-Get camels out of Africa!
-Make G_C and Ptolies friends
-Collapsed Dacian noble and general cav, as the cav that made perfect sense for Thracian nobility most certainly did _not_ for Dacian nobility
-See about un-nerfing Indian units
-Nerf Agrigento garrison and make GCs and Carthage start at war
-Use CC's +Sarm map_features.tga
-Make Tanais settlement creator = Greek_Cities
-"I found Cilicians in the merc pool in Turdetania, probably left over from its previous existence as a Cypriot province, but it puzzled me a bit, because descr_mercs suggested it wouldn't be so. Also, is it intentional to make Balearics retrainable, but not trainable, by Romans? "
-Un-nerf Galatian swordsmen, make Galatian elite swords better, too
-Fix Poeni Citizen Infantry description
-Changes to ranged units: slingers down to 3-4 attack w/AP, skirmish. jav. 4 javs, inf. jav. 2 javs, jav. cav. 4 javs
-Fix aor_asia_archer_sprite_000.tga.tga.dds filenanme in ExRM\Data\RTR\sprites
-"Is this entry ok? no seperation line between the two types(Equites Consulares and Equites Singulares):"
-Reduce elite cavalry and infantry prices by 10%, esp. cavalry
-Reduce phalanx unit secondary HP by 1
-Increase HA strength in autocalc again
-Let everyone build L1 mines (?)
-Reduce Parthia and Bactria starting size
-Move Parthian start region to the north
-Use Carac Caratacus's rebel garrisons and new resources
-Go over CaCa's post here for potential unit discrepancies:
http://www.twcenter.net/forums/showt...31#post5961831
-Swap Charax for Sel. Pieria
-Removed all trade bonuses from port (except one minor one)
-Reduce mercenary spawning by 50% or more
-Note in export_units that sling bullets have more range than stones
-Used Seasoned Alcoholic's different ram types
-Make Indus not go mountain-climbing
-Increased cataphract secondary hp
-Removed Gallic spear warbands
-Check on unit size script accuracy (Done through the Germans \ Problems found: Gauls, Armenians, Bactrians)
-Put in the right music file
-Give Hyrcania and Bactria caravans
-Turn off Sel. assistance script
-Aim Bactria north, too
-Fix one square of Characene
-Carthage shouldn't be able to recruit Scutari Cavalry, at least, not for cheap
-Disabled all, or at least most, garrison scripts
-Add KLA's Cretan archers
-Test HA range and see if they're broken
-Add 4 identical basic merc units to every pool
-Replace levy hoplites with either thureophoroi (Greece and environs), thureos-bearing spearmen (Black Sea), or just the local levies in the Eastern Med.
-Add thureophoroi to the merc pool
-Removed old aor Thrace slingers
-Split Thrace and Dacia AsOR
-Add Variag Thracian slinger for Dacia
-Add Variag peltast for Dacia, replace their peltast
-What to do about Dacian spear warband? (Removed)
-Limit Bastarnae recruitment? (Done.)
-Add new Dacian falxmen/aor falxmen and heavy swordsmen
-Add new Dacian general cav, horse archers, and comati cav.
-Add Dacian noble non-general cav, too? No, too few spots.
-Replace Jewish zealots with Jewish skirmishers
-Add Jewish skirmisher, Levantine spearmen, and Levantine militia (LaCa's Numidian LI, Numidian longsleeve Auxiliaries {with the star shield}, and Numidian militia) (no room for the militia)
-Remove shieldless slingers, replace Gallic ones with Senone slinger model
-Add HOA Dacian Officer
-Adjust lethality to equalize
-Zeus the whole thing
-Test unit_size again
-Check that perfect_spy is off in the script that ships
-Unit cards for Senone Slingers!
-Oh, yeah, fix Dacian intro text and strat names!