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Thread: Dead Romans = no Reform?

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  1. #1

    Default Dead Romans = no Reform?

    As Numidia, I managed to roll through Carthage and Rome pretty early in the game (somewhere around 240 BC). I could really use some Numidian Legionnaires in the war against Macedon, but I killed Rome before they triggered the Marius Reform. Is it possible to trigger it now that Rome is dead or will I never get my legionnaires?

  2. #2

    Default Re: Dead Romans = no Reform?

    In game terms, I think youre done for. If the roman legionary was never invented, how could it be copied by others.
    Semi-Retired RTR Developer and Researcher
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  3. #3

    Default Re: Dead Romans = no Reform?

    You can`t trigger it anymore. The reform triggers in specific settlements but only if the romans hold them. From what I`ve read it`s possible to develop the city yourself(as a non roman faction) and then gift it to the romans or let them take it and so trigger the reform immediately. But since you`ve actually destroyed the faction and not just reduce it you can`t do anything about it.

  4. #4
    Orthanner's Avatar Miles
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    Default Re: Dead Romans = no Reform?

    Why, you still can increase the unrest above the critical point => revolt => Rome resurrects. Voila?
    RTR VII Team member/Sarmatae archaeologist

  5. #5
    Primicerius
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    Default Re: Dead Romans = no Reform?

    If the Roman faction is completely dead (ie: faction destroyed message) they cannot be resurrected.



  6. #6
    Orthanner's Avatar Miles
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    Default Re: Dead Romans = no Reform?

    I believe this depends on the size of your empire. I was rather surprised when after conquering about 45% of the map a rebellion caused resurrection of the destroyed faction. On the next turn, I had another fallen enemy reborn...
    RTR VII Team member/Sarmatae archaeologist

  7. #7

    Default Re: Dead Romans = no Reform?

    Is there any way to modify resurrections and the chances of them? I think that's one of the biggest things to change RTW for the best if it's possible.

  8. #8

    Default Re: Dead Romans = no Reform?

    There`s nothing in the rtw files to mention such a thing and I never got it in all my rtw campaigns. I know some people have claimed it before, but none of the main modders I know ever claimed resurrections to be possible in rtw(quite the contrary)and I`ve never seen any proof of it developing(like some screenshots or saved game etc.) to make sure it wasn`t actually something else confused with a resurrection.

  9. #9

    Default Re: Dead Romans = no Reform?

    Quote Originally Posted by florin80 View Post
    There`s nothing in the rtw files to mention such a thing and I never got it in all my rtw campaigns. I know some people have claimed it before, but none of the main modders I know ever claimed resurrections to be possible in rtw(quite the contrary)and I`ve never seen any proof of it developing(like some screenshots or saved game etc.) to make sure it wasn`t actually something else confused with a resurrection.
    It happened to me it's more a giltch then a freture.

  10. #10
    MasterOfThessus's Avatar RTR Betateam Leader
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    Default Re: Dead Romans = no Reform?

    Isn't the East/West roman rebels in BI able to resurrect?

  11. #11

    Default Re: Dead Romans = no Reform?

    Quote Originally Posted by MasterOfThessus View Post
    Isn't the East/West roman rebels in BI able to resurrect?
    For one thing that`s in BI and some of these things can`t be implemented in rtw(if you play with the rtw exe). There are 4 choices in bi really and none of them is ressurecting in the sense mentioned above. One feature is the emerging on revolt(like the ostrogoths do). Once the faction appears it can be destroyed and will not come back again. There`s also the romano_british who appear when certain settlements are conquered, but they also get destroyed for good. Then there is the emergence at a certain date/event(like the salvs do) and again, once they appear they live or die like any other faction. Then there is the shadowing feature of the roman rebels. Those factions appear instead of the slave rebels and even when they`re vanquished they reappear at the next revolt. But the mechanism requires this shadowing thing. I.e. one faction shadows another and the shadowing faction is unplayable. The regular factions that are not shadowing anyone are getting destroyed with no possibility to come back).

  12. #12

    Default Re: Dead Romans = no Reform?

    Emergence at a certain date makes sense too. For example, in a Grand Campaign, it doesn't make a lot of sense to have Parthia at the start, but it does make sense for them to pop up at some point.

  13. #13

    Default Re: Dead Romans = no Reform?

    That also implies hording and as such is restricted to bi.

  14. #14
    Brusilov's Avatar Local Moderator
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    Default Re: Dead Romans = no Reform?

    Look on the bright side - no other faction is affected by the reforms either....

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  15. #15

    Default Re: Dead Romans = no Reform?

    Yeah i wondered that too.. Damn... anyone else think that Seleucid is to overpowered

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