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Thread: Roma Surrectum - Medieval II?

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  1. #1

    Default Roma Surrectum - Medieval II?

    I am sure this subject has been debatet before, but are there going to be a RS mod for ME2 some day?

    The Rome version is simply amazing, but then, i just imagine an RS version for ME2, or acctually i cant imagine it, i could just as easy have seen into Pandoras box

    Anyway is it a particular reason that RS is still a Rome mod? I dont know much about modding, but the engines cant be that different from each other, (or are they?) .

    Or am i the only one wondering about how great this amazing mod could have been in a ME2 version


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  2. #2

    Default Re: Roma Surrectum - Medieval II?

    Basically DVK started making RS1 about 4 years ago before M2TW came out, and the first version was released just under 3 years ago. We've been working on RS2 since 2.5 yrs ago and at that time there were a number of big issues that prevented us from producing a mod on the M2TW engine - particularly the issue of buildings, which now is just beginning to get solved frm what I hear. So the team basically made a decision to stick with the RTW engine (which actually isn't much different from the one in M2TW), and improve on things. We found a load of things that could be achieved within the Rome engine that had been left unfinished and some ways around other issues.

    Anyway, moving to the M2TW isn't out of the question, but it's a huge undertaking as a whole load of things are required -

    all new buildings
    all new animations

    etc, etc.

    I'm not sure how much customisation of the vegetation is possible in M2TW. Hopefully they've left it so the descr_vegetation.db database file can be regenerated like it can be in RTW.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  3. #3

    Default Re: Roma Surrectum - Medieval II?

    Ok, thanks for the quick reply


    In Times of Peace Prepare for War ~ Flavius Renatus Vegetius

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  4. #4
    Brusilov's Avatar Local Moderator
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    Default Re: Roma Surrectum - Medieval II?

    I would presume the new animations would be required to get around the 'hunchbacks' that appear in game - or for some other reason?

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  5. #5

    Default Re: Roma Surrectum - Medieval II?



    too right. nothing to do with gladii and things like that!


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  6. #6

    Default Re: Roma Surrectum - Medieval II?

    My personal opinion is that MTW2 is not an improvement over RTW in any respect other than the increased faction limit, especially now that you guys have discovered how to improve the battlemaps.

  7. #7

    Default Re: Roma Surrectum - Medieval II?

    Quote Originally Posted by Baldwin of Jerusalem View Post
    My personal opinion is that MTW2 is not an improvement over RTW in any respect other than the increased faction limit, especially now that you guys have discovered how to improve the battlemaps.
    I think you're wrong with that statement. The variety in the unit models alone is an improvement. The blood and dirt on the units add to the visual experience too. Can you imagine what it would be like to use the crusade or jihad features to simulate barbarian invasions? I think it would be awesome and I hope you guys give the idea some serious consideration.

  8. #8

    Default Re: Roma Surrectum - Medieval II?

    Quote Originally Posted by tone View Post


    too right. nothing to do with gladii and things like that!
    Luckily, KnightErrant's GOAT tool allows us to import RTW animations

    But it would be very laborous : Changing the whole descr_regions and descr_strat file would take a gazillion year. Changing the export_descr_buildings file would also be very laborous. Etc...

    Perhaps someone will write a text converter in the near future ?

    But it would idd look awesome !

  9. #9
    Herr Lindstrom's Avatar Semisalis
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    Default Re: Roma Surrectum - Medieval II?

    and maybe an increased model limit seeing as 1 unit (lets just say Viking Raiders for example) can have multiple models depending on the grade of armor it has.

  10. #10

    Default Re: Roma Surrectum - Medieval II?

    What about battlemap buildings? Have they become moddable? As in whole cities / settlements.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  11. #11

    Default Re: Roma Surrectum - Medieval II?

    Not yet, they're busy on it And it seems it'll still take some time.

    But i don't think that cities will bother players too much (all attention will go to the amazing units and vegetation )

    Btw, i think vegetation is editable, seeing that davide.cool changed the grass etc.

  12. #12
    Souka's Avatar Semisalis
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    Default Re: Roma Surrectum - Medieval II?

    Quote Originally Posted by tone View Post
    What about battlemap buildings? Have they become moddable? As in whole cities / settlements.
    In the mod Third Age for kingdoms, in one submod a guy have modded minas thirith on the battle map.

    If you want to see the possibilities you should check out Third Age, and Stainless steel both are awesome mods.

  13. #13

    Default Re: Roma Surrectum - Medieval II?

    Grass is very different from the trees - grass is just the descr_grass.txt file and some images; trees are based on the descr_vegetation database file which has to be regenerated by the game engine if you want to add something new / change anything. If it's not possible to change that then I'd say forget M2TW.


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  14. #14
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum - Medieval II?

    M2TW has a battlemap editor that's a lot better than RTW's, and in there I believe you can do some things with cities that you can't with RTW's version. However, if M2TW is as 'like' RTW as we have seen that it is, once you edit a city in the battlemap editor and make it a custom tile to replace the existing city, you can no longer upgrade or change that city in the game. So I don't know if that's a big advantage or not.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  15. #15

    Default Re: Roma Surrectum - Medieval II?

    Quote Originally Posted by dvk901 View Post
    M2TW has a battlemap editor that's a lot better than RTW's, and in there I believe you can do some things with cities that you can't with RTW's version. However, if M2TW is as 'like' RTW as we have seen that it is, once you edit a city in the battlemap editor and make it a custom tile to replace the existing city, you can no longer upgrade or change that city in the game. So I don't know if that's a big advantage or not.
    Actually, lots of features in the M2 battle editor don't even work, making it worse than RTW, although it has it's pro's.

    Perhaps one of the biggest disadvantages is that you can't (well, i assume it's possible, but noone figured it out yet) assign it to a settlement, but you can assign it to a custom tile. In other words, I don't think it'll be possible to have custom cities for MTW2 for some time.

    In the mod Third Age for kingdoms, in one submod a guy have modded minas thirith on the battle map.
    I think you mean Stellover's map for Minas Tirith It's far from bug-free, and again, can't be assigned to Minas Tirith on the camp. map.

    Btw, to all of you who haven't seen it yet, you must see it. it's a must :

    http://www.lotr-tw.net/viewtopic.php?t=3865

    You'll see Minas Tirith models, Helm's Deep models etc.. al fully working, pathfinding and all

  16. #16

    Default Re: Roma Surrectum - Medieval II?

    the problem with custom made cities right now is you can make them, but you can't have it work in campaign as even if you try and make the game load the custom tile it will still try to load the default one too which makes it CTD

    if you want check this from DoS these guys made tonnes of new cities but they can't work in game (besides custom/historical battles)

    http://www.twcenter.net/forums/forumdisplay.php?f=1308

  17. #17
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum - Medieval II?

    Quote Originally Posted by sithlord447 View Post
    the problem with custom made cities right now is you can make them, but you can't have it work in campaign as even if you try and make the game load the custom tile it will still try to load the default one too which makes it CTD

    if you want check this from DoS these guys made tonnes of new cities but they can't work in game (besides custom/historical battles)

    http://www.twcenter.net/forums/forumdisplay.php?f=1308
    Don't that just beat all! Here I thought it was so cool, because I've seen some of the custom cities and they are outstanding. Now you say they don't even work in the game.
    That is extremely disappointing, and more and more I am turned off by M2TW. I think it would be easier to create new city models for RTW with layouts for individual cities and code them into the game (which can be done) than to screw around with M2TW which gives you no way to change them at all.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  18. #18
    Boriempire's Avatar Libertus
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    Default Re: Roma Surrectum - Medieval II?

    Forget about medieval 2 skip to empire, it be more of a challenging project. (Empire RS) jejeje

  19. #19
    Elendil of Númenor's Avatar Campidoctor
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    Default Re: Roma Surrectum - Medieval II?

    Why not Napoleon, then? Or at CA's current pace, it's not even worth to start without waiting for... what, World War:TW?

  20. #20
    SimpleCourage47's Avatar Ducenarius
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    Default Re: Roma Surrectum - Medieval II?

    i know the EB team are currently working on EB2 for MTW2. Maybe awhile after RS2 the team could use some of their work and take things from there ,to save creating everything from scratch,though i mean AWHILE after RS2. You guys need a break to enjoy your own mod .
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming.

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