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  1. #1

    Default Performance Problems

    Hi,

    first of all, thanks for such a nice mod!

    I was wondering why the turns take so long (yes I know there's other mods that are way slower). So I tried the "search" function and I even found some posts about that and read them. Now, the standard answers are like having too slow a pc or the script being large and thus slowing down the turns. So I watched my pc's performance and noticed that at the most 15 % of my cpu's and 45 % of my ram's capacity is used when playing SV 3.3 (while 30% of the ram being used for the system).
    So what could the problem be? Does anyone have an idea how to make the turns pass faster?

    Well, thanks for your help!

  2. #2

    Default Re: Performance Problems

    Quote Originally Posted by Sephriel View Post
    Hi,

    first of all, thanks for such a nice mod!

    I was wondering why the turns take so long (yes I know there's other mods that are way slower). So I tried the "search" function and I even found some posts about that and read them. Now, the standard answers are like having too slow a pc or the script being large and thus slowing down the turns. So I watched my pc's performance and noticed that at the most 15 % of my cpu's and 45 % of my ram's capacity is used when playing SV 3.3 (while 30% of the ram being used for the system).
    So what could the problem be? Does anyone have an idea how to make the turns pass faster?

    Well, thanks for your help!

    I got the same problem.like whenever it is france is turn it sometimes takes ages for them too finish their turn.it is probaly a bug.

  3. #3

    Default Re: Performance Problems

    The is alot going on behind the scenes (scripting, etc...) and this results in the AI turns taking longer.

    Also, make sure you don't follow the AI moves between turns.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  4. #4

    Default Re: Performance Problems

    Well why does one factions turn take longer then the other?can we not like just skip right over to our own turn? unless that faction is close to us and has any kind of importance to our settlements at that moment?

  5. #5

    Default Re: Performance Problems

    Quote Originally Posted by GeneralTrue View Post
    Well why does one factions turn take longer then the other?can we not like just skip right over to our own turn? unless that faction is close to us and has any kind of importance to our settlements at that moment?
    That is just because that faction has more going on. More factiosns + more robust AI + garrison script = longer turns.

    Imagine how long the turns would be iof you played vs 20-some human players....


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  6. #6

    Default Re: Performance Problems

    Quote Originally Posted by SicilianVespers View Post
    That is just because that faction has more going on. More factiosns + more robust AI + garrison script = longer turns.

    Imagine how long the turns would be iof you played vs 20-some human players....
    that is true and that is probaly why we dont have a multiplayer campaign mode yet.although i would find it to be a cool idea if i could play 1vs1 in a campaign mode vs my father.thanks for explaining and i realy like your mod by the way=)if you could please look at my kingdom of jeruzalem post.

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