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Thread: Adding Existing Infantry to Steeds.

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  1. #1

    Default Adding Existing Infantry to Steeds.

    Just wondering if I'd be able to put the following unit on horses.

    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    15 elf_nobel_mount
    1 1
    53 unit_models/_units/my_units/elf_nobel_mount_lod0.mesh 6400
    1
    5 egypt
    54 unit_models/_Units/my_units/textures/elf_nobel.texture
    61 unit_models/_Units/my_units/textures/elf_nobel_normal.texture
    45 unit_sprites/egypt_elf_nobel_mount_sprite.spr
    1
    5 egypt
    60 unit_models/_units/my_units/textures/elf_attachment1.texture
    67 unit_models/_units/my_units/textures/elf_attachment1_normal.texture
    0
    1
    5 Horse
    13 MTW2_HR_Lance
    13 MTW2_HR_Sword
    2
    21 MTW2_HR_Lance_Primary
    14 fs_test_shield
    2
    18 MTW2_Sword_Primary
    14 fs_test_shield

    I want to add a horse which is called eastern armoured horse in the EDU.

    I've got them on the horse in the EDU, no problem, but from what I understand, because they are told to use Horse Riding animations, they "run" on the back of a horse.

    In addition, the armoured horse is fine as it is on the other units in the EDU (unedited by me), but it appears on this one as a messed up texture. How do I sort it out, please? Mucho Appreciated in advance.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  2. #2
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    Default Re: Adding Existing Infantry to Steeds.

    The way you've worded that is a bit confusing for me...

    Is the rider sat or stood on the back of the horse at present?

    Also, regarding it's texture being 'messed up', is the mount set up correctly for the faction in battle_models? (it's probably called 'Mount_Eastern_Armoured_Horse' in there)

    Post up your EDU entry and the battle_models mount entry, please
    Last edited by Taiji; October 21, 2009 at 04:31 PM.

  3. #3

    Default Re: Adding Existing Infantry to Steeds.

    Okay, sorry about that.

    It's actually standing - see pic -
    http://img291.imageshack.us/img291/6158/0039.png

    And here is a unit with said horse -
    http://img12.imageshack.us/img12/153/0038c.png

    Sorry they're links - large images.

    EDU
    Spoiler Alert, click show to read: 
    type Elf Nobel Mount
    dictionary Elf_Nobel_Mount ; Elven Nobels
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Elf_Nobel, 8, 0, 1.2
    mount eastern armoured horse
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit, general_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 5, 0
    stat_pri 42, 15, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    stat_pri_attr ap, area,
    stat_sec 26, 7, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    stat_sec_attr ap,
    stat_pri_armour 16, 29, 15, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 6
    stat_ground 1, -1, -2, 1
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 80
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 0, 0, 75, 75, 860, 4, 100
    armour_ug_levels 3
    armour_ug_models Elf_Nobel
    ownership egypt, denmark
    era 0 egypt
    era 1 egypt
    era 2 egypt
    recruit_priority_offset 5


    Battle Models
    Spoiler Alert, click show to read: 
    0 0 -1 0 0 0 0 0 0
    28 mount_eastern_armoured_horse
    1.12 1
    75 unit_models/Mounts/ME_Armoured_Horse/mount_eastern_armoured_horse_lod0.mesh 10000
    10
    6 venice
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_venice.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    59 unit_sprites/venice_Mount_Eastern_Armoured_Horse_sprite.spr
    6 russia
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_russia.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    59 unit_sprites/russia_Mount_Eastern_Armoured_Horse_sprite.spr
    9 byzantium
    81 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_byzantium.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    62 unit_sprites/byzantium_Mount_Eastern_Armoured_Horse_sprite.spr
    5 moors
    77 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_moors.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    58 unit_sprites/moors_Mount_Eastern_Armoured_Horse_sprite.spr
    5 egypt
    77 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_egypt.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    58 unit_sprites/egypt_Mount_Eastern_Armoured_Horse_sprite.spr
    5 turks
    77 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_turks.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    58 unit_sprites/turks_Mount_Eastern_Armoured_Horse_sprite.spr
    7 mongols
    79 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_mongols.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    60 unit_sprites/mongols_Mount_Eastern_Armoured_Horse_sprite.spr
    8 timurids
    80 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_timurids.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    61 unit_sprites/timurids_Mount_Eastern_Armoured_Horse_sprite.spr
    5 slave
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_rebels.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    58 unit_sprites/slave_Mount_Eastern_Armoured_Horse_sprite.spr
    4 merc
    77 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_mercs.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    57 unit_sprites/merc_Mount_Eastern_Armoured_Horse_sprite.spr 0 1
    5 Horse
    14 fs_heavy_horse 0

    Sorry, I'm not sure which one is which.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  4. #4
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    Default Re: Adding Existing Infantry to Steeds.

    OK, late at night and at first glance I think this is the solution:
    Code:
    type Elf Nobel Mount
    dictionary Elf_Nobel_Mount ; Elven Nobels
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Elf_Nobel_Mount, 8, 0, 1.2
    mount eastern armoured horse
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit, general_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 5, 0
    stat_pri 42, 15, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    stat_pri_attr ap, area,
    stat_sec 26, 7, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    stat_sec_attr ap,
    stat_pri_armour 16, 29, 15, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 6
    stat_ground 1, -1, -2, 1
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 80
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 0, 0, 75, 75, 860, 4, 100
    armour_ug_levels 3
    armour_ug_models Elf_Nobel_Mount
    ownership egypt, denmark
    era 0 egypt
    era 1 egypt
    era 2 egypt
    recruit_priority_offset 5
    If you want the horse to use the same texture for your new nation as it did for the old then you just need to copy the entry for the old, and overwrite the entry for the new.

    Below is an example:

    Code:
    5 moors
    77 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_moors.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    58 unit_sprites/moors_Mount_Eastern_Armoured_Horse_sprite.spr
    5 egypt
    77 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_moors.texture
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture
    58 unit_sprites/egypt_Mount_Eastern_Armoured_Horse_sprite.spr
    You can see in red I've copied the moors texture over to the egypt entry.
    Last edited by Taiji; October 21, 2009 at 09:04 PM.

  5. #5

    Default Re: Adding Existing Infantry to Steeds.

    Works likea charm. +Rep!

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  6. #6
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    Join Date
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    Posts
    10,770

    Default Re: Adding Existing Infantry to Steeds.

    Glad that helped, well done getting it working

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