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  1. #1

    Default Cultural differences

    I started playing RS some weeks ago and i love it, but when i eg, play as Rome i want to capture the major cities before they get their palace (hugh city) and/or the other buildings who cant get demolished, (so i dont get cultural differences) but it destroys the al`s tactical movments.

    So i wondered if it is possible to "rebulid" the buildings, eg: when a building is upgraded to max like roads, palaces, farms etc, they cant be demolished, then after a amount of time the palace should be able to be "rebuildt" into roman style form greek for example.

    I cant help it, ussualy i just played and conquered as i feelt like, but now i suddenly "have" to have my empire in right cultural style, no egyptian paved roads in Alexandria, only greek paved roads etc

    So i wondered if this where possible to add in the game, acctually i think it could bring a new aspect to the game as it then decreaces the chances of riots when your empire is firmly developed.

    DC


    In Times of Peace Prepare for War ~ Flavius Renatus Vegetius

    Norway

  2. #2

    Default Re: Cultural differences

    ... the problem is that buildings like roads, core government building, walls and farms are indestructible as a hard-coded thing. Pretty sure this is the case, as I've never seen those made destructible.

    Definitely, the core government building is rather troublesome. I suspect you can't have a settlement with *no* core government building.

    Though I would love to tear down Rome's walls and give them a crappy wooden palisade >__< similarly for any major city: Athens or Carthage. Sparta however, must have a Large Stone Wall, just to tick them off. Hmm, maybe if you have a wall in Sparta it should give unrest, but the city starts with a wall already, so ...
    Last edited by Alavaria; October 20, 2009 at 12:14 PM.

  3. #3
    Squid's Avatar Opifex
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    Default Re: Cultural differences

    Not entirely true, only core government buildings cannot be made indestructable, all the other can be made to be destructable.

    You can have a settlement with no government building, there were a few like that in vanilla, but once one is built there's no way to undo it.
    Under the patronage of Roman_Man#3, Patron of Ishan
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  4. #4
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Cultural differences

    I actually made walls destructable, so I can remove the walls of Sparta

  5. #5

    Default Re: Cultural differences

    I actually made walls destructable, so I can remove the walls of Sparta
    The only walls Sparta needs are made of men and not of stone.


    <<Un collègue; un ami.>>

  6. #6

    Default Re: Cultural differences

    Then to the next question; are walls, farms etc going to be destructable in RS2, and/or if not how can you make them destructable in game?


    In Times of Peace Prepare for War ~ Flavius Renatus Vegetius

    Norway

  7. #7

    Default Re: Cultural differences

    Quote Originally Posted by Theoroshia View Post
    The only walls Sparta needs are made of men and not of stone.

    That's what they thought. Then someone's army walked in with 5 men for each defender and just slaughtered everyone and "relocated" the survivors into a nearby wide open field ...
    Or made a phalanx significantly deeper than theirs ....
    -----------------
    IU was wondering, could you put the governor's house as an "upgrade" to the imperial palace?
    Can a building tree go in circles? Eg: you "upgrade" highways to back to roads"
    Last edited by Alavaria; October 20, 2009 at 06:48 PM.

  8. #8
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Cultural differences

    or just have spears a few feet longer than theirs

  9. #9

    Default Re: Cultural differences

    Quote Originally Posted by Alavaria View Post
    That's what they thought. Then someone's army walked in with 5 men for each defender and just slaughtered everyone and "relocated" the survivors into a nearby wide open field ...
    Or made a phalanx significantly deeper than theirs ....
    The dead soldiers would make an equally effective wall, but i suppose their would be no-one to defend it unless the death of all the spartan soldiers was a cunning ploy to lure the enemy into the town, then when all the bodies begin to rot and decay, the enemy soldiers all catch some crazy plague and die-then whats left of the spartan people can reclaim thier city.


  10. #10

    Default Re: Cultural differences

    Well, that applied to everyone. Didn't the Successor States all try to have sarissas longer than whoever it was they fought against?

    That and, yeah, I guess - but when their pike phalanx was broken it was probably because the other side had a lot more men.

  11. #11
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Cultural differences

    Quote Originally Posted by Alavaria View Post
    Well, that applied to everyone. Didn't the Successor States all try to have sarissas longer than whoever it was they fought against?

    That and, yeah, I guess - but when their pike phalanx was broken it was probably because the other side had a lot more men.
    well, diadochi-phalanx warfare wasn't much more than poking pointy sticks at each other until one side was more dead than the other, I guess

  12. #12

    Default Re: Cultural differences

    At some point in medieval history, there were a ton of "push of pike" wars too, weren't there. It's like an all-AI campaign where all the factions decided to spam pikes!!

    Sadly, trying to do this in game would make you probably lose, as the AI would beat you with its bonuses, lol.

    ----

    Hmm, destroyable walls/roads/farms is an intriguing idea.
    Last edited by Alavaria; October 22, 2009 at 01:30 AM.

  13. #13

    Default Re: Cultural differences

    The more i think about it, it would have been even better if you could just demolish all buildings (in a city)by 1 level per turn, or even just one building per turn in each city. If it is possible you would not have the option to just crush al cities and then abandon them just for the money.
    Then you could (hopefully) solve the problem that you no matter what cant destroy the core government building, just demo it one level.

    Is this even possible to do?

    If it is i would loove it to be in the game, or at least as an option


    In Times of Peace Prepare for War ~ Flavius Renatus Vegetius

    Norway

  14. #14
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Cultural differences

    on topic, I think that buildings indeed just need to be destroyable, ESPECIALLY farms, to simulate the proviince being plundered.
    I often raid undefended coastal cities to destroy the infrastructure of a faction when it becomes too big to my liking, but only when I play historical, which means with the Romans. Really, I don't see the point in playing historical with a faction like Macedon since you MUST get destroyed by the Romans

  15. #15

    Default Re: Cultural differences

    I would like to demolish other cultures imperial palaces. I want all of my cities to be truly roman!
    Optio, Legio I Latina

  16. #16
    Herr Lindstrom's Avatar Semisalis
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    Default Re: Cultural differences

    the only reason why I demo buildings is for money. I take a city. Exterminate all the populace burn every building of value. then leave and repeat.... Maybe it's just because I usually make a massive Cimbri hoard of warriors and I need some way to fund them

  17. #17

    Default Re: Cultural differences

    The more i think about it, it would have been even better if you could just demolish all buildings (in a city)by 1 level per turn, or even just one building per turn in each city. If it is possible you would not have the option to just crush al cities and then abandon them just for the money.
    Then you could (hopefully) solve the problem that you no matter what cant destroy the core government building, just demo it one level.

    Is this even possible to do

    If it is i would love it to be in the game, or at least as an option



    In Times of Peace Prepare for War ~ Flavius Renatus Vegetius

    Norway

  18. #18
    Lysimachus's Avatar Spirit Cleric
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    Default Re: Cultural differences

    If you for example, take Carthage and then destroy all the buildings you possibly can and then rebuild everything (within the game's limits) in that of a Roman style how does it actually look?

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