The idea: The game was missing some additional factors reflecting the fact that usually looting enemies/battlefield was an important part of a victory.
Features:
- randomly adds small amount of money for autoresolve battles based on type of victory
- additional chances of getting more loot when not autoresolving them - based on enemy army's size and victory type
- AI gets bonuses as well, in case it defeats player's army in battle it gets a substantial
- notification in case of gaining additional loot and information on enemy's proceedings after
non-autoresolve battle
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- Trial and Regency Mini-Mod
The idea: This small mod is a result of scripting challenge I took on. It’s aimed at simulating complexity of leader’s struggle to hold on to the throne.
Features:
- possibility of king being put on trial and executed if a conspiracy is formed
- possibility of repressing chosen characters for suspected disobedience
-introducing informal regency if leader is thought to be inappropriate and a chance to appoint
a regent manually
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The idea: Tracks achievements of a faction leader.
Features:
- achievement tracking (press “C” on campaign map to access information on current state)
- rewards for accumulating enough points, even post-death
- points granted for heroic victories in open field battles (when heavily outnumbered), conquering settlements (deducted for losing), completing missions and releasing or executing prisoners (faction-dependant)
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- Travelling Merchants Mini-Mod
The idea: This mini-mod introduces possibility of sponsoring daring endeavours that can bring significant profits by establishing a trading post in distant lands.
Features:
- expensive, but rewarding trading missions
- offer dependant on presence of trade buildings in at least one bigger city and eagerness of player to venture far from home
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The idea: Lets player shape diplomatic relations more accordingly.
Features:
- possibility do detain foreign diplomats as a response to executing player’s agent
- faction relations updated based on these events
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- Latest ReallyBadAI Battle System and battle stability improvements (featured TATW AI).
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