i'm trying to execute a script in the campaign_script after i spawn an army with a named character.
the script i'm trying to make is the named character from the spawned army is to become married to a princess then becomes the faction's heir, and remove the former heir from being the current heir.
is this the basic lines of it:
Code:monitor_event CharacterMarriesPrincess faction <faction_name> if I_EventCounter <event> == 1 <character_name>, <princess_name> end_if monitor_event BecomesFactionHeir faction <faction_name> <character_name(from above)> console_command give_trait Factionheir end_monitor monitor_event CeasedFactionHeir faction <faction_name> <character_name(exheir)> console_command give_trait Exheir end_monitor end_monitor




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