It's been a few weeks since I installed XGM. I forgot if I enabled the bonuses the AI gets. Is there a way to see which settings I enabled when I installed the mod?
It's been a few weeks since I installed XGM. I forgot if I enabled the bonuses the AI gets. Is there a way to see which settings I enabled when I installed the mod?
Open export_descr_buildings.txt. There is a section near the bottom for buildings called hinterland_monument_one and hinterland_monument_two. You need only to look at the first level, which is for the Romans. If the Romans get an experience bonus, then you have bonuses on, if they do not, you have them reduced.
This is what I got:
building hinterland_monuments_one
{
levels victory_monument monument_romans_julii monument_macedon monument_egypt monument_seleucid monument_carthage monument_parthia monument_pontus monument_gauls
{
victory_monument requires factions { barbarian, carthaginian, eastern, egyptian, greek, roman, } and hidden_resource nobuild
{
capability
{
recruits_morale_bonus bonus 1
}
construction 1
cost 400
settlement_min village
upgrades
{
monument_romans_julii
monument_macedon
monument_egypt
monument_seleucid
monument_carthage
monument_parthia
monument_pontus
monument_gauls
}
}
monument_romans_julii requires factions { barbarian, carthaginian, eastern, egyptian, greek, roman, } and hidden_resource nobuild
{
capability
{
}
faction_capability
{
recruits_exp_bonus bonus 2 requires factions { romans_julii, romans_scipii, }
happiness_bonus bonus 4 requires factions { romans_julii, romans_scipii, }
construction_cost_bonus_religious bonus 80 requires factions { romans_julii, romans_scipii, }
construction_cost_bonus_other bonus 80 requires factions { romans_julii, romans_scipii, }
construction_time_bonus_religious 20 requires factions { romans_julii, romans_scipii, }
construction_time_bonus_other 20 requires factions { romans_julii, romans_scipii, }
taxable_income_bonus bonus 30 requires factions { romans_julii, romans_scipii, }
trade_base_income_bonus bonus 3 requires factions { romans_julii, romans_scipii, }
happiness_bonus bonus -1 requires factions { romans_julii, romans_scipii, }
law_bonus bonus 1 requires factions { romans_julii, romans_scipii, }
happiness_bonus bonus 1
law_bonus bonus -1
}
construction 1
cost 400
settlement_min town
upgrades
{
}
}
But I see a morale bonus, not an experience bonus there.
I checked "reduced AI bonus", but it appears that AI bonus is still on??
This is what I have in export_descr_buildings.tx:
building hinterland_monuments_one
{
levels victory_monument monument_romans_julii monument_macedon monument_egypt monument_seleucid monument_carthage monument_parthia monument_pontus monument_gauls
{
victory_monument requires factions { barbarian, carthaginian, eastern, egyptian, greek, roman, } and hidden_resource nobuild
{
capability
{
recruits_morale_bonus bonus 1
}
construction 1
cost 400
settlement_min village
upgrades
{
monument_romans_julii
monument_macedon
monument_egypt
monument_seleucid
monument_carthage
monument_parthia
monument_pontus
monument_gauls
}
}
monument_romans_julii requires factions { barbarian, carthaginian, eastern, egyptian, greek, roman, } and hidden_resource nobuild
{
capability
{
}
faction_capability
{
recruits_exp_bonus bonus 2 requires factions { romans_julii, romans_scipii, }
happiness_bonus bonus 4 requires factions { romans_julii, romans_scipii, }
construction_cost_bonus_religious bonus 30 requires factions { romans_julii, romans_scipii, }
construction_cost_bonus_other bonus 30 requires factions { romans_julii, romans_scipii, }
construction_time_bonus_religious 10 requires factions { romans_julii, romans_scipii, }
construction_time_bonus_other 10 requires factions { romans_julii, romans_scipii, }
taxable_income_bonus bonus 10 requires factions { romans_julii, romans_scipii, }
trade_base_income_bonus bonus 1 requires factions { romans_julii, romans_scipii, }
happiness_bonus bonus -1 requires factions { romans_julii, romans_scipii, }
law_bonus bonus 1 requires factions { romans_julii, romans_scipii, }
happiness_bonus bonus 1
law_bonus bonus -1
}
construction 1
cost 400
settlement_min town
upgrades
{
}
}
so when you check "reduced AI bonus" in installation, it reduces the bonus for every AI faction except the Romans? Wouldn't this make the Romans too powerful? They are already quite powerful as it is.
Also, what bonuses are exactly reduced when one checks "reduced AI bonus"? Is it economic bonus, or troop XP bonus, or both? Is this option related to the "founding monument" bonus in anyway?
I didnt realise the romans got so many bonuses. Id like to reduce some of theirs, is it just a case of deleting them?.
Also id like to give parthia their exp bonus just to keep the selucids busy in my campaign as they are consuming everything in the east how do I do this?
Just delete the line giving them the bonus, they won't get it anymore.
If you want to add bonuses/change them look at the bonuses of the same type already in the other factions monuments and copy them into Parthia's. Change the exp bonus number to however many chevrons you want. Remember to change the faction name to parthia in the bonus line.