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Thread: Forts - Permanency and Mercenaries

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  1. #1

    Default Forts - Permanency and Mercenaries

    How can I make Forts Permanent? Also, is there any way I can tie Forts into unit production buildings for Mercenaries?

    i.e Build a fort in a land with Mercenaries available, the Fort's walls allow the mercenaries to be produced.

    Lastly, is there a way in which you can remove the mercenaries ability to be built anywhere while a Fort is up.

    i.e, I'm in say Rome, and I can build mercenary spearmen. However, I build a fort in the area.

    This Fort cannot build normal units, but can build all Mercenary units. Also, while the fort is standing, you cannot recruit Mercenaries normally, unless you are in command of the fort?

    Thanks in advance for any help.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
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  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Forts - Permanency and Mercenaries

    - A fort cannot be used to train\recruit units.
    - The scripting possibilities with forts are at best poor
    - Permanency for forts is in the descr_campaign_db.xml file - opens with notepad for editing. See underneath:
    Code:
      <settlement>
          <destroy_empty_forts bool="false"/>
    Summary: apart from the permanency your answer is NO.










  3. #3

    Default Re: Forts - Permanency and Mercenaries

    Thanks for the quick answers +Rep.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
    My turban brings all the muslims to the yard and they're like العنصرية ش

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Forts - Permanency and Mercenaries

    One is glad to be of service










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