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Thread: Roma Surrectum 1.6a: Questions, Suggestions & Discussion

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  1. #1
    Tesla's Avatar Senator
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    you need to set UNLIMITED_AMMO: FALSE in your preferences file

    as for your formations, do you mean how they start out on the battlefield? or you can't move them around before starting a battle?


  2. #2

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Check your preferences file for this line:
    LIMITED_AMMO:TRUE
    If it reads false change it.

    I don't understand what you're talking about with the formations.

  3. #3

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    you need to set UNLIMITED_AMMO: FALSE in your preferences file

    as for your formations, do you mean how they start out on the battlefield? or you can't move them around before starting a battle?

    __________________

    Nono i can't modify the "type formation"... there is no button for "loose formation"!!
    And there isn't the button "start the battle", i play immediatly if an enemy attacks me. do you understand?
    Finally: where is preferences file?

    Sorry for bad english

  4. #4
    Tesla's Avatar Senator
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Quote Originally Posted by Dienice View Post
    you need to set UNLIMITED_AMMO: FALSE in your preferences file

    as for your formations, do you mean how they start out on the battlefield? or you can't move them around before starting a battle?

    __________________

    Nono i can't modify the "type formation"... there is no button for "loose formation"!!
    And there isn't the button "start the battle", i play immediatly if an enemy attacks me. do you understand?
    Finally: where is preferences file?

    Sorry for bad english
    i believe you have checked the option "Arcade Style" before you started a campaign, this means that as soon as the AI attacks you, you start to fight right away


  5. #5

    Icon10 Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Quote Originally Posted by Tesla View Post
    i believe you have checked the option "Arcade Style" before you started a campaign, this means that as soon as the AI attacks you, you start to fight right away

    YeaH!
    Thank you very much

  6. #6
    Dean Martin's Avatar Tiro
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Is the filefront download corrupted? Should i download it only from megaupload link?


  7. #7
    dmperu11's Avatar Civis
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    hello im new here and i just downloaded roma surrectum 1.6 but a message like this comes up when i try to start the game. It crashes from where it says "Roma Surrectum" btw i have BI v. 1.6 updated so idk whats wrooong...

    "Script error in data/descr_mount.txt, at line 171, column 1.
    Could not find battle model for mount 'heavy horse'".

    can someone help me plllzz this mod seems really awesome and id deff like to try it out. any help is appreciated.

  8. #8

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Quote Originally Posted by dmperu11 View Post
    hello im new here and i just downloaded roma surrectum 1.6 but a message like this comes up when i try to start the game. It crashes from where it says "Roma Surrectum" btw i have BI v. 1.6 updated so idk whats wrooong...

    "Script error in data/descr_mount.txt, at line 171, column 1.
    Could not find battle model for mount 'heavy horse'".

    can someone help me plllzz this mod seems really awesome and id deff like to try it out. any help is appreciated.
    Do you have a clean install of RTW and BI 1.6?

  9. #9

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Was just wondering, why they say hard/hard or hard/very hard difficulty settings is supposed to be played? Why not very hard/very hard difficulty?

  10. #10
    dmperu11's Avatar Civis
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Quote Originally Posted by Barbarian Roman View Post
    Do you have a clean install of RTW and BI 1.6?
    yes i uninstalled it cuz i thought that that was the reason i deleted everything and started again. i downloaded the mod again but still the same thing im lost...=/
    Last edited by dmperu11; December 02, 2009 at 06:03 PM.

  11. #11
    Brusilov's Avatar Local Moderator
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Quote Originally Posted by dmperu11 View Post
    yes i uninstalled it cuz i thought that that was the reason i deleted everything and started again. i downloaded the mod again but still the same thing im lost...=/
    The problem could be caused by you installing the game to the wrong place. You need to install the mod to the 'game folder' (where the exes are) rather than anywhere else.

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

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  12. #12

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Hoplites and some other units do NOT have a loose formation. Actually, they technically do, its the same as their regular formation.

    Donno about your no "start the battle" button.

  13. #13

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    For those who have steam and have purchased rome total war gold and the alexander expansion, and wish to get this mod working without the "cannot find steam" error, Ive got instructions as to how to make it work (if this has been posted before, feel free to delete this post as it is obsolete).

    After installing the mod as usual (into rome total war gold folder),
    open steam's games menu, right click "Rome : Total War Gold", and click on "Create desktop shortcut". Once its done, right click the shortcut youve just created and select properties, there will be a line that says something like :

    Target : "C:\Program Files\Steam\Steam.exe" -applaunch 4760
    (at least, thats the target path for me).

    Copy that line, then right click on your "Roma surrectum" shortcut on your desktop, and select properties, then overwrite the target path that has been placed there by the install.
    Now what this will do is that whenever you will click on the "Roma surrectum" shortcut, the mod will launch through steam while using the RTW original exe (it doesnt use the BI one).

    These were the instructions to make the mod work for steam users,using the rtw standard exe.


    IMPORTANT NOTE : THE WRITTEN INSTRCUTIONS BELOW THUS FAR WERE NOT PROVEN TO WORK IN ANY WAY SHAPE AND FORM, IN FACT, ITS LIKELY THAT RTW MODS WHICH ARE NOT MOD-FOLDERED CANNOT BE USED WITH THE ALX.EXE THROUGH STEAM.
    THIS IS WRITTEN IN ALL CAPS TO WARN STEAM USERS WHO MAY HAVE READ THE INSTRUCTIONS BELOW.


    Now,due to my interest in better ai, Ive heard that if the mod runs via the alexander exe, the ai will improve quite a bit, which has led me to tinkering a little with the target path and the "Start in : " line in the shortcut properties.
    Once Ive finished doing the above, I set forth to try and make the mod work using the Alexander exe.
    Ive tried to change both the target and the "Start in: " line 3 times or so.
    Now, in two of those attempts, the roma surrectum shortcut would launch the alexander expansion, which is meaningless,
    But on my third attempt, the mod started up (Presumably using the alexander exe).

    In order to make that happen, you must write in the "Start in : " line

    "C:\Program Files\Steam\steamapps\common\rome total war gold"

    and change whatever is written in the "Target" Line to the following:

    "C:\Program Files\Steam\Steam.exe" -applaunch 4760 -show_err -nm -mod:alexander

    This (again) is supposed to make the mod work using the Alexander exe, thus improving the ai, after making these changes, Ive noticed an improvement with the AI's abilities in combat, as well as in campaign.

    Yet Im not 100% certain of this.
    To confirm whether this works 100%, well, to make sure, a person with steam whos been playing with this mod long enough using the original rtw exe (I cant tell really, havent played this mod all that much), has to test the mod's ai using the alexander exe (as explained above how to do that) to see if theres indeed a considerable ai diffrence, if there is, then it works, if its pretty much the same, well, then Ive accomplished nothing.
    (if you play-test this, let me know of your results, so I can know whether my solution works or it requires further tinkering).
    Im going to play-test this as well quite a bit, and see if theres any notable diffrences.

    Important Note : Making these changes in order to use the ALX exe,will change the location of your saves folder.
    in order to find your new save folder, make a test save (called, for instance, "TEST"), then search for it, wherever that test save file will be found, that is the new save folder where you'll have to transfer your save game files from your previous folder, in order to continue playing previous campaigns.
    For me, the path to the new save games folder is:
    C:\Program Files\Steam\steamapps\common\rome total war gold\alexander\saves
    This will be created after you first start the mod with the changes mentioned above,
    Logicly, the line Ive written above (".....-applaunch 4760 -show_err -nm -mod:alexander")
    should start the mod using ALX exe as a mod, but the creation of this file, makes me wonder if perhaps the rome total war alexander folder should be transferred into the rome total war gold folder, rename it to alexander, and then the changes will apply.
    All the more important why I need playtesters to prove my currently written solution right or wrong. still, I will attempt this folder modification sometime, untill playtesters feedback proves my solution to be 100% accurate in the first place.

    Credits for inspiring the new instructions to try making the mod utilize ALX exe, goes to
    ROFL Copter.
    The thread which has given me the new idea:
    http://www.twcenter.net/forums/showthread.php?t=291563


    Edit : have been tinkering around, trying to get the mod to use eitheir BI exe or ALX exe, both to no avail so far.
    Edit : New instructions to make the mod work using the ALX exe, requires playtesters to confirm AI improvement, will attempt new idea, and post results here.
    Edit : Currently asking the advice of kdub22, a fellow forum member whom posted instructions to explain how to make Europa barbaroum work, using the ALX exe, with Steam.
    As well as making m2tw mods work with Steam.
    Edit : I think it may not be possible at all to make rtw mods work with ALX.exe through steam, I may try it again the future, but Im currently tired of my experiments.

    ~Regards RCOG.
    Last edited by RCOG; February 11, 2010 at 06:14 PM.

  14. #14
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Thank you...I referenced this in the 'Compiled Info' thread.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  15. #15

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    No problem,by the way, is it possible to 'retire' generals? if so, how?, Ive never managed to find a 'retirement' button of any sort.

  16. #16
    apple's Avatar Searching for 42
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    There isn't.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  17. #17
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    well, you could send them on a boat trip which then ends..."unlucky"

  18. #18
    Brusilov's Avatar Local Moderator
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    I let my generals die campaigning. If they get very old and the movement suffers they tend to get retired back to a large settlement or my capital (after passing on any decent retinues - like churigeon onto the new general).

    I think some people suggest that when any governor or field army general reaches 'a certain age' that they get shadowed by their successor for an easy transition of power.

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

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  19. #19

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Quote Originally Posted by Brusilov View Post

    I think some people suggest that when any governor or field army general reaches 'a certain age' that they get shadowed by their successor for an easy transition of power.
    Yup, think of it as the new blood learning from the old guard (and taking their best retinues whilst they're at it!)

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  20. #20

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    So thats what all those age traits insinuate, thanks everyone.
    Also, as far as Ive tried to make roma surrectum use the alexander exe via steam, Ive reached a dead end,
    Roma surrectum is installed at the rome total war gold folder which is seperate from the rome total war alexander folder, meaning, that even after the installation of roma surrectum, the alexander expansion can be played, when I tried to install the mod inside the alexander folder, and all the while, changing the target path to the alexander exe, it starts the alexander expansion and crashes upon loading (as it should after the installation of roma surrectum). if I change the path to the one that starts the mod using the rome total war exe (tried to start it using the BI exe to no avail, "failed to load mount" ......),
    then it accomplishes nothing new.
    Im stuck on finding the solution as to how to activate the mod via any exe other than the RomeTW one.

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