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Thread: Roma Surrectum 1.6a: Questions, Suggestions & Discussion

  1. #1
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    Default Roma Surrectum 1.6a: Questions, Suggestions & Discussion



    It's time for a new discussion thread.
    I hope you all enjoy the new experience that Roma Surrectum 1.6 brings.

    See yah around the forum, and remember to play nice.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  2. #2

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Installing the update as I type this, can't wait to check the new battlefields!

  3. #3

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Just one thing about the new trees. They seem to have a huge radius, so siege equipment can't pass through areas where there are actually no visible trees and units can hide almost anywhere. The battle maps really do look awesome though.

  4. #4

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Do they? I don't know as I haven't been involved in this at all. If they do, then go into descr_vegetation.txt and change the radius values all to 1 if they're any bigger.

    If that doesn't fix it we'll need to regenerate a descr_vegetation.db (database) file for you.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  5. #5

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Yeah, they're all set to 1.

  6. #6

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Ahhhh. I'll tell you what that is....it's the fact that the forest layout files have gaps in which means that the game engine sees those areas as having forest even when there are no trees there.

    It's something that was in these earlier versions of the environment changes that I'm changing at the moment for RS2.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  7. #7

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    I should add that if the issue is similar to the RS2 one, you might still be able to move the siege units by rapidly right-clicking repeatedly where you want them to go. If they start moving, there's a chance they'll keep going and reach the place you wanted.

    Sometimes it works, other times they run into a "wall" and won't move. However, try it out!

  8. #8

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    1.6! Utterly Marvelous...

    It couldn't be more perfectly timed for a completely quiet Saturday morning - cool and pouring rain outside and nothing to do till much later. Nice!

    -Just fired up a Rome campaign, and noticed that I'm aware of settlements in FOW territory all over western Europe. This is certainly different than i remember. Are these the victory condition settlements? It certainly takes the guesswork out of campaigning outside of the home territory -- not that I would ever do that w/o sending spies & diplomats first, mind you.

  9. #9
    apple's Avatar Searching for 42
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Yes it is.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  10. #10

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    I wonder how do the battles in Germanic forests look now? I was impressed by them in 1.5c and now I guess they look whole much better. Waiting for the new release (as Squid mentioned it) and some spare time to play
    I'm sittin' here completely surrounded by no beer.

  11. #11

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Any one try the senate campain yet?

  12. #12

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Personally im lovin the new sounds- horn of helm hammerhand and some rohirrim stuff among them if i'm not mistaken.


  13. #13
    Squid's Avatar Opifex
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    There are no new sounds specific to 1.6, they were all added during the 1.5 series.
    Under the patronage of Roman_Man#3, Patron of Ishan
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    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  14. #14

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    yea, new horn sound amazing, also i see some ai improvements, first time free people actually attacked me.

  15. #15

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Quote Originally Posted by stanley86 View Post
    I wonder how do the battles in Germanic forests look now? I was impressed by them in 1.5c and now I guess they look whole much better. Waiting for the new release (as Squid mentioned it) and some spare time to play
    I find them much improved...

    There are more open spaces among the trees, which helps with visibility and maneuvering your troops:







    But still plenty of woods to spring your ambushes from:



    As well as hills you can use for defensive positions:




    But of course the most fearsome thing about Germania's forests are the natives!




  16. #16
    SMoVader's Avatar Civis
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    can you install straight over RS 1.5 or is it over vanilla?
    RSIII player

  17. #17
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Vanilla only.
    Under the patronage of Roman_Man#3, Patron of Ishan
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    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  18. #18
    SMoVader's Avatar Civis
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    o.k thanks , good job btw!
    RSIII player

  19. #19

    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Thanks cherryfunk for these amazing screenshots
    I'm sittin' here completely surrounded by no beer.

  20. #20
    Medieval American's Avatar Decanus
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    Default Re: Roma Surrectum 1.6: Questions, Suggestions & Discussion Thread

    Amazing indeed, I can't wait to get this going. I have to ask about saved-game compatibility from RS 1.5 game saves? Just started a new Roma campagin in RS 1.5c


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