So, I had a critical battle where I was counting on my AI Reinforcement General to, at the very least, do something worthwhile. It wouldn't have been difficult. Ideally, I wanted him to turtle up. At the very least, he could have managed to make a dent in the enemy forces. (Timmurids - Yeah, had no choice but to fight them in the field.)
Instead, he comes right in behind me (Not where he was supposed to come from) and promptly runs all his cavalry through my longbow stakes. Then, he simply runs up to the Timmurid armies (two of them) and proceeds to get his butt handed to him. On the way back while running for his life, you guessed it, he runs back through the stakes again, killing most of what cavalry he had left.
A while back ago, several years maybe, there was some discussion regarding handpicking an army and general to get it to do what you wanted. Yes, this particular general was high-ranking with lots of promotions and was also half-nuts. BUT, I at least expected a bit more from him and his forces.
I have yet to have any allied forces (my own generals) "Turtle" up during a battle. They all seem to stream straight for the enemy. But, most at least put on a show of grabbing some high-ground and setting up first. Aside from looking at some obvious traits, are there some that help form the AI's decisions on the battlefield as far as Allied troops are concerned? Should I pick a coward general or groom one so he will turtle up his forces and let his cannon do some work for him? Should I stay away from cavalry in these allied forces and stick with defensive units like spearmen if I want the AI to turtle up with them and give me an anvil to strike against?





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